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1. Wish List - in Player Features and Ideas Discussion [original thread]
Edited by: Irigom on 11/02/2009 07:10:08 Originally by: Ami Nia Edited by: Ami Nia on 10/02/2009 18:31:00 Originally by: Irigom Autopilot performs/maintains activated status: Example: if you set yourself to orbit something...
- by Irigom - at 2009.02.11 07:08:00
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2. Wish List - in Player Features and Ideas Discussion [original thread]
Edited by: Irigom on 11/02/2009 07:05:04 Originally by: Sniper Wolf18 Originally by: Irigom Walking in/Docking Ships in Ships: Obviously I'm a capital pilot... but I'd like to see the ability for ships to dock in mother ships...
- by Irigom - at 2009.02.11 07:03:00
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3. Wish List - in Player Features and Ideas Discussion [original thread]
Stuff I wish was in Eve-Online... liven up RP as well as immersion Autopilot performs/maintains activated status: Example: if you set yourself to orbit something and cloak you maintain your orbit and cloak active as long as activate requirem...
- by Irigom - at 2009.02.10 18:01:00
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4. Assault Ships + Intys are unbalanced now - in Test Server Feedback [original thread]
Edited by: Irigom on 03/12/2008 00:48:35
- by Irigom - at 2008.12.03 00:47:00
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5. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
Originally by: NeXXy DaLayde 50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made? second
- by Irigom - at 2008.10.21 18:06:00
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6. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Edited by: Irigom on 09/12/2007 23:10:17 I have an idea I actually posted in a different forum... if anyone want's to comment... Please take a look at the I have an idea I actually posted in a different forum... if anyone want's to comment......
- by Irigom - at 2007.12.09 23:08:00
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7. Dev's Please read before you lock it... This is a good idea. - in Test Server Feedback [original thread]
Well... All tech II ships would be compariable... so all current Tech II ships would still be comapible and competative, so it wouldn't kill any material that is currently in use. It would change practices however. BPO's and BPC's would not loose...
- by Irigom - at 2007.12.09 23:03:00
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8. Dev's Please read before you lock it... This is a good idea. - in Test Server Feedback [original thread]
To explain this in greater detail I created a page that does just that. Gives examples of how and what would be multiplied... and all that good stuff. If anyone has any comments on this... Please feel free... Any thoughts are welcome. http://...
- by Irigom - at 2007.12.09 21:11:00
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9. Dev's Please read before you lock it... This is a good idea. - in Test Server Feedback [original thread]
Some Other considerations that need to be addressà have the Labs that do ship modÆing consume the appropriate data cores(probably as an ingrediant to the modification) and as for the items that allow T2 Inventionà keep them for those that want to...
- by Irigom - at 2007.12.09 03:36:00
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10. Dev's Please read before you lock it... This is a good idea. - in Test Server Feedback [original thread]
Edited by: Irigom on 09/12/2007 02:54:32 This is a way to allow the Current Tech II system to phase itself out into a variable tech new system... don't forget damage mods would be able to be applied to High Slots or Fire Rate mods... this will...
- by Irigom - at 2007.12.09 02:53:00
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11. Dev's Please read before you lock it... This is a good idea. - in Test Server Feedback [original thread]
Edited by: Irigom on 09/12/2007 02:44:56 Edited by: Irigom on 09/12/2007 02:43:05 Edited by: Irigom on 09/12/2007 02:42:18 Now IÆve played this game a couple years now and since everyone has thrown in their two cents on how they think ...
- by Irigom - at 2007.12.09 02:39:00
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