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1. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
CCP Phantom wrote: Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, remov...
- by J'Rela - at 2012.04.10 15:12:00
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2. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
Well done, Team Papercuts. Though, is there any way we could get pan-to-target back as something that a person might do on purpose? And that's really only a very small part of what needs to be done in the realm of camera control. I'm going to d...
- by J'Rela - at 2011.11.17 18:58:00
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3. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Mary Mercer wrote: Someone early was B****ing about the "little guy" this is a perfect industry for the nub assuming it's not crazy skill intensive.. buy items off the market, generate some blocks, sell the stuff back. I'm mildly disappointed ...
- by J'Rela - at 2011.11.11 07:08:00
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4. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
On fuel blocks: I am against this idea [edit: as originally proposed] for a few reasons. First, this simply fails at its design purpose. As a tower manager, this doesn't even address the bulk of my workload (which is onlining and offlining module...
- by J'Rela - at 2011.11.11 06:39:00
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5. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
On the dev blog though, especially "lessons learned," more things to ponder: There is a difference between boring and tedious. Mining is boring. Jumping is boring. PvE is mostly boring (and when it's not you're doing it wrong.) The bulk of PvP co...
- by J'Rela - at 2011.08.03 18:02:00
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6. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Teirna IMHO you've got it right when players will run mining/industry ops in null We want to see an alliance escorting a convoy of x to y papping their pants every jump because the potential loss is big and the potential ga...
- by J'Rela - at 2011.08.03 17:12:00
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7. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Jekyl Eraser You have forgot to put maintenance cost on the elite stuff. Capitals might use fuel just like POS. Would add ISK cost and logistics tasks into having them. Have you ever used a capital ship? Jump drives u...
- by J'Rela - at 2011.08.03 16:57:00
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8. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Phaershalee Once again more emphasis on nullsec. LOL, why am I not surprised? Because nullsec is supposed to be "the real game" and despite constant revision since release it's still not what anyone wants it to be. Make...
- by J'Rela - at 2011.08.03 16:43:00
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9. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: J''Rela on 03/08/2011 16:35:46 Originally by: CCP Soundwave I completely disagree. There's less safety but also higher profits. Long story short, you're wrong. Especially with the anomaly nerf, vast stretches of nullse...
- by J'Rela - at 2011.08.03 16:34:00
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10. [Proposal] 'illegal' moon harvesting - in Assembly Hall [original thread]
Edited by: J''Rela on 16/01/2011 03:04:56 Originally by: Crystalline Entity Originally by: J'Rela However, I am not here to argue politics because that is boring and repetative. You brought it up. Originally by: C...
- by J'Rela - at 2011.01.16 03:05:00
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11. [Proposal] 'illegal' moon harvesting - in Assembly Hall [original thread]
Originally by: Crystalline Entity This idea is from the context of somebody who has run a single POS a few times. Just understand that that makes you by far my inferior in experience. Originally by: Crystalline Entity I wi...
- by J'Rela - at 2011.01.16 01:38:00
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12. [Proposal] 'illegal' moon harvesting - in Assembly Hall [original thread]
Originally by: Mielono No I think stealing a bit of the income of the operational pos is the only way to go otherwise the larger corps will just set up a pos on their best moons like usual and then setup a butt ton of ships to eek just a l...
- by J'Rela - at 2011.01.15 23:46:00
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13. [proposal] Ideas on a bringing more players to low sec - in Assembly Hall [original thread]
Interesting ideas, and very likable from the point of view of verisimilitude... ...but... ...as you said, lowsec needs pirates like cornflakes need milk. The solution isn't to drive off the pirates, but to attract the carebears. Lowsec is a tot...
- by J'Rela - at 2011.01.15 23:33:00
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14. [Proposal] 'illegal' moon harvesting - in Assembly Hall [original thread]
Originally by: Jaari Val'Dara Gathering moon goo should be pain in the ass, not effortless activity you do to earn isk. I really do dearly wish people would shut up about things they don't understand. Gathering moon goo is already a...
- by J'Rela - at 2011.01.15 22:41:00
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15. [Proposal] 'illegal' moon harvesting - in Assembly Hall [original thread]
It turns out direct griefing isn't the only kind of PvP. Market competition is PvP too. I like your idea, but it needs a little modification. Instead of shorting out the conceptually unlimited supply from the moon, your mining probe should return...
- by J'Rela - at 2011.01.15 22:38:00
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16. [Reverse Change Proposal] Bring Back Yulai - in Assembly Hall [original thread]
Edited by: J''Rela on 15/01/2011 22:23:31 I hate Jita enough that I want it to wither and die. And then there's the nostalgia angle. So hells yes, bring back the superhighway. Supported. ---- If violence never solves anything, you're not usi...
- by J'Rela - at 2011.01.15 22:23:00
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17. Commit to Iterate on Walking in Stations ----> Ganking in Stations - in Assembly Hall [original thread]
I support this idea. As long as whenever I take a walk in a station, I can be surrounded by my army of hired NPC goons that will blast your face to smithereens the second they first see a weapon in your hand. As long as you're cool with that, I s...
- by J'Rela - at 2011.01.15 22:09:00
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18. New Character Creator vs. Server Rendered portraits feedback. - in Test Server Feedback [original thread]
Originally by: J'Rela Originally by: Mocam On a few people the right pane image was different than the left (recreated I'd guess - 1 being recent so it hadn't updated) yet the left-side image seems to be the correct version. "Show...
- by J'Rela - at 2011.01.15 11:28:00
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19. New Character Creator vs. Server Rendered portraits feedback. - in Test Server Feedback [original thread]
Originally by: Mocam On a few people the right pane image was different than the left (recreated I'd guess - 1 being recent so it hadn't updated) yet the left-side image seems to be the correct version. "Show info" uses the left-side vers...
- by J'Rela - at 2011.01.14 20:23:00
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20. Character Creation, re: Maximum Freedom of Choice - in Test Server Feedback [original thread]
Originally by: Rosalina Sarinna Robes on a Caldari or Minnie seem a bit wierd, doesn't it? Yes. And that's exactly the point. Look, we're not normal members of our societies. My Ni-Kunni character is a rebel. She has spent the last...
- by J'Rela - at 2011.01.14 05:02:00
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