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781. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ok, so buff tachyon fitting and cap use, but give railguns 30% more damage and 20% more tacking, so they still have a reason to exists ? Thank you for conclusively demonstrating that you don't actually understand how bal...
- by James Amril-Kesh - at 2013.04.17 23:26:00
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782. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Yeah, blind faith is stronger than arguments I guess. I showed arguments already. Who's the one with blind faith? I'm saying that tachyons should be rebalanced so that they're actually useful. You're arguing against maki...
- by James Amril-Kesh - at 2013.04.17 23:22:00
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783. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: James Amril-Kesh wrote: A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling. So your solution is to make another weapon completely useless to restore balance ? Bala...
- by James Amril-Kesh - at 2013.04.17 22:57:00
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784. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Tonto Auri wrote: James Amril-Kesh wrote: 425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. No, they tak...
- by James Amril-Kesh - at 2013.04.17 22:50:00
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785. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling.
- by James Amril-Kesh - at 2013.04.17 22:49:00
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786. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: James Amril-Kesh wrote: So it's perfectly fine then that no battleship of Amarr can actually fit a full rack of these without ridiculous concessions? Meaning that even with these benefits, nobody ever uses them? Ever? C...
- by James Amril-Kesh - at 2013.04.17 22:40:00
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787. How to get a better CSM turn out without resorting to spam - in EVE General Discussion [original thread]
DarthNefarius wrote: Miilla wrote: Give voters a gift. Make it worth our while. COMPULSARY SUFFERAGE will get better turnout without spam COMPULSORY SUFFRAGE is as dumb here as it is in real life. Also if you're going to capitalize som...
- by James Amril-Kesh - at 2013.04.17 21:29:00
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788. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Avald Midular wrote: So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new chang...
- by James Amril-Kesh - at 2013.04.17 21:22:00
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789. How to get a better CSM turn out without resorting to spam - in EVE General Discussion [original thread]
Stegas Tyrano wrote: How about a forum badge that lets people know you voted so people who don't vote can't whine and rage without being told "you should've voted". Why does it matter? I voted. I don't need to tell people that I voted. This i...
- by James Amril-Kesh - at 2013.04.17 17:44:00
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790. How to get a better CSM turn out without resorting to spam - in EVE General Discussion [original thread]
What spam?
- by James Amril-Kesh - at 2013.04.17 14:45:00
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791. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
So because the Apoc is workable with pulse lasers (not that great, mind you, since its lack of a capacitor bonus means that you have to fire essentially spend more cap trying to kill a target than with the Abaddon) means that it absolutely shouldn...
- by James Amril-Kesh - at 2013.04.17 11:20:00
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792. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Tonto Auri wrote: James Amril-Kesh wrote: Tonto Auri wrote: James Amril-Kesh wrote: Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion wi...
- by James Amril-Kesh - at 2013.04.17 08:00:00
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793. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Tonto Auri wrote: James Amril-Kesh wrote: Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion with a combination of subsystems that nobody ever ...
- by James Amril-Kesh - at 2013.04.17 06:58:00
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794. Sticky:[Odyssey] Large Energy Turrets - in Features and Ideas Discussion [original thread]
So I posted this in the thread about Amarr T1 battleships, but because of the obvious relation between the two issues I'm crossposting it here. James Amril-Kesh wrote: So thanks to a set of modified EFT data files, I was able to play around an...
- by James Amril-Kesh - at 2013.04.17 06:57:00
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795. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion with a combination of subsystems that nobody ever uses). So I'm not sure what the issue is.
- by James Amril-Kesh - at 2013.04.17 06:51:00
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796. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Naso Aya wrote: range over 100km doesn't seem to matter these days Maybe it doesn't in EVE-Uni, but it does in nullsec. Naga fleets with range scripted sensor boosters are fairly common, and alpha fleet ships have signal amplifiers to extend ...
- by James Amril-Kesh - at 2013.04.17 06:36:00
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797. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
So thanks to a set of modified EFT data files, I was able to play around and come up with this: Quote: [NEW Apocalypse, Tachypoc] Internal Force Field Array I Heat Sink II Heat Sink II 1600mm Reinforced Steel Plates II Adaptive Nano Plating II...
- by James Amril-Kesh - at 2013.04.17 06:07:00
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798. Sticky:[Odyssey] Large Energy Turrets - in Features and Ideas Discussion [original thread]
Ruze wrote: James Amril-Kesh wrote: Katran Luftschreck wrote: Wait, does this mean CCP is going to make Amarrian armor tank ships have enough capacitor to actually armor tank? If by that you mean "armor tank and do absolutely nothi...
- by James Amril-Kesh - at 2013.04.17 05:19:00
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799. Sticky:[Odyssey] Large Energy Turrets - in Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Wait, does this mean CCP is going to make Amarrian armor tank ships have enough capacitor to actually armor tank? If by that you mean "armor tank and do absolutely nothing else" then yeah. The only ships this c...
- by James Amril-Kesh - at 2013.04.17 05:14:00
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800. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Pelea Ming wrote: James Amril-Kesh wrote: Naso Aya wrote: apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers. Seeing as level 4s are endgame content I suppose that's a perfect metric for deciding how good ...
- by James Amril-Kesh - at 2013.04.17 05:09:00
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