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81. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
Today I shall begin work on the top view and post some initial results :)
- by James Vayne - at 2010.07.27 10:43:00
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82. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
A roughly rendered result. I'll move onto the front view next: Rendered Side View
- by James Vayne - at 2010.07.26 11:27:00
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83. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 25/07/2010 16:04:04 Originally by: Kacer Xenro might want to work on that eye looking thing, looks kinda out of place and also ruins a part of the concept, otherwise, it looks fairly good, can you draw it from...
- by James Vayne - at 2010.07.25 16:03:00
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84. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 25/07/2010 14:27:40 Building upon the version I began with traditional media: View apologies for the quality of the pic: I had to take a photo of it since my scanner appears to have decided it's broken.
- by James Vayne - at 2010.07.25 14:27:00
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85. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
Originally by: Aglais I like it, but Sansha ships need spikes :< Spikes is on the way!
- by James Vayne - at 2010.07.25 05:43:00
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86. Succubus Redesign [WIP] - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 24/07/2010 20:27:59 Edited by: James Vayne on 24/07/2010 20:27:16 Edited by: James Vayne on 24/07/2010 20:26:55 I decided it would be fun to redesign the succubus. Bear in mind this rough and is JUST for fun! ...
- by James Vayne - at 2010.07.24 20:24:00
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87. Clicky Flight.... - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 23/07/2010 13:27:58 Originally by: DuKackBoon This would convert the Lag monster into the Lag monster nation. And you base this on what evidence, exactly? It is not such a great leap from the current doubl...
- by James Vayne - at 2010.07.23 13:27:00
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88. Clicky Flight.... - in Features and Ideas Discussion [original thread]
At the moment you have to double click all about the place to fly your ship. While 'orbit' was invented, this is not suitable for those of us who PVP and have to manually fly our ships for various reasons The ability for a ship to follow the l...
- by James Vayne - at 2010.07.23 12:37:00
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89. Wormhole Generator and more Small-Scale-PvP - in Features and Ideas Discussion [original thread]
What about the notion of an 'unstable wormhole' generator. This would be a module for capital ships/titans but essentially it would create an unstable wormhole (a mini-eve gate) that would suck enemy ships toward it and destroy them.
- by James Vayne - at 2010.07.23 12:06:00
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90. Dear CCP: Planetary Bombardment, please? - in Features and Ideas Discussion [original thread]
Originally by: Magnus Rexana Not sure if anyone's thrown this idea around or not, but could we possibly expect to see something that enables us to destroy the PI structures of other players? The option of planetary bombardment would defini...
- by James Vayne - at 2010.07.23 04:03:00
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91. Implants and podding. - in Features and Ideas Discussion [original thread]
Hm. Maybe not impossible, but it would take a lot of work. It would, essentially, creating modules for your toons into which you would slot the implants (kinda like the way to slot a gun onto a ship). When you're podded, the system would random...
- by James Vayne - at 2010.07.22 21:07:00
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92. System names UN READ ABLE! - use other letters - in Features and Ideas Discussion [original thread]
I see where the problem lies. It's in the fact that the 0 might look like a D to some people. As a typographer this can be annoying to try to find that balance between something that looks futuristic and looks in-context and something that is al...
- by James Vayne - at 2010.07.22 20:30:00
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93. [Right Click menu] Dock - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 16/07/2010 15:56:49 Originally by: darius mclever last time we still had that right click -> stations -> <your station> -> dock entry was it removed? Never mind. Ignore me. I am having a ba...
- by James Vayne - at 2010.07.16 15:53:00
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94. [Right Click menu] Dock - in Features and Ideas Discussion [original thread]
In the asset window. If you're in the same system as a station containing your assets, you have the option to right click that station in the asset window and choose 'dock' which will thusly warp you to the station and dock you automatically. C...
- by James Vayne - at 2010.07.16 14:24:00
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95. T3 BS like the Strat cruiser would be a idea - in Features and Ideas Discussion [original thread]
The official word from CCP is that new T3 ships/modules are in the works. It's just a case of watch that space.
- by James Vayne - at 2010.07.16 13:20:00
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96. Release The Jovian Faction - in Features and Ideas Discussion [original thread]
Originally by: ShahFluffers Originally by: Liogan Overpowered? Well think about the role I suggest. <snip> Remember, the Jovian Ship will not allow aggression, this can ONLY come from the other party, its there choice to ...
- by James Vayne - at 2010.07.16 08:07:00
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97. Custom Ship Designs: The Solution? - in Features and Ideas Discussion [original thread]
Originally by: Cho Loki Originally by: James Vayne Making them saleable would make them too common and thus they would lose their 'pretty' factor very quickly. But as evidenced by the recent changes to PLEX, CCP does not l...
- by James Vayne - at 2010.07.14 23:04:00
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98. Custom Ship Designs: The Solution? - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 14/07/2010 12:28:41 Originally by: Macvombat System Message: Loading constructive criticism GOOD GOD! i dont mind the idea but wth is it with people today wanting everything to be obtained from missions?! not...
- by James Vayne - at 2010.07.14 12:27:00
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99. Fitting Screen Options and Weapon Groups - in Features and Ideas Discussion [original thread]
Originally by: Cho Loki Can the fitting screen be changed so that saved fittings also remember weapon groups? When you're re-purposing your ship, you generally want minimal station time. Click the 'save' button. Next time you use teh ...
- by James Vayne - at 2010.07.14 11:26:00
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100. Designated mining zones - in Features and Ideas Discussion [original thread]
Originally by: Gelvina I must say I had fun laughing at this idea :D my reply has already been given so I'll just quote it: Originally by: De Guantanamo great idea for Helly Kitty Online gb2wow ^^ That X2 ^^ ^^ this ^^
- by James Vayne - at 2010.07.14 11:15:00
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