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121. Nation giving it a rest? - in Intergalactic Summit [original thread]
Originally by: Syn Callibri Originally by: Nola Doyle Your endeavor to position the Nation, and those sympathetic to their efforts, as a moral imbalance in the universe is misplaced considering your own inability to display yoursel...
- by James Vayne - at 2010.07.10 04:10:00
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122. WiS Slots: Depth Analysis. - in Features and Ideas Discussion [original thread]
Originally by: Simeon Tor Originally by: James Vayne Now on the face of it this seems pretty sufficient, but there will come a time when every station has around 200 bars and more headquarters which, I feel, would take the attract...
- by James Vayne - at 2010.07.10 03:48:00
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123. WiS Slots: Depth Analysis. - in Features and Ideas Discussion [original thread]
Originally by: Super Whopper CCP even showed off a DX10 client a few years ago (2006 was it?) and that was supposed to be the engine for Incarna. But, will it be released before or after Duke Nukem Forever? That's a good question and I'm g...
- by James Vayne - at 2010.07.09 18:39:00
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124. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Originally by: Kimsemus Edited by: Kimsemus on 09/07/2010 16:28:09 Edited by: Kimsemus on 09/07/2010 16:27:22 Originally by: James Vayne Originally by: Salpad I agree with the other who have questioned the need for ...
- by James Vayne - at 2010.07.09 16:32:00
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125. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Originally by: Salpad I agree with the other who have questioned the need for undocking with PLEXes at all. If CCP wants people to fly around with PLEXes, then they should change the system further so that ETCs can only be converted to PL...
- by James Vayne - at 2010.07.09 16:25:00
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126. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Edited by: James Vayne on 09/07/2010 16:20:24 Edited by: James Vayne on 09/07/2010 16:19:38 Edited by: James Vayne on 09/07/2010 16:19:20 Originally by: Quetazal I am so against this move its unreal. A destroyed plex is bad fo...
- by James Vayne - at 2010.07.09 16:19:00
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127. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Originally by: Lobster Man Originally by: James Vayne Does this mean that you, dear CCP, could introduce the functionality of a PLEX as a loot drop on some level 5 missions and sleepers? I think that, if completely randomly droppe...
- by James Vayne - at 2010.07.09 16:08:00
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128. WiS Slots: Depth Analysis. - in Features and Ideas Discussion [original thread]
Originally by: Aqriue Quote: With the Incarna expected any decade now Never going to happen in my opinion. There is just no value to setting up the ability to walk in 3D and it turns out that in deep deep Kador region there is no ...
- by James Vayne - at 2010.07.09 16:02:00
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129. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Does this mean that you, dear CCP, could introduce the functionality of a PLEX as a loot drop on some level 5 missions and sleepers? I think that, if completely randomly dropped as loot on missions, lots of people would become extremely intereste...
- by James Vayne - at 2010.07.09 15:55:00
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130. WiS Slots: Depth Analysis. - in Features and Ideas Discussion [original thread]
Workshops: Not entirely sure how useful this would be for interaction, but a workshops that sell ship parts/modules/rigs for people to buy whilst not in their ships. WiS is all about realism it seems and I don't fancy that It would be particularl...
- by James Vayne - at 2010.07.09 15:41:00
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131. WiS Slots: Depth Analysis. - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 09/07/2010 15:42:43 Edited by: James Vayne on 09/07/2010 15:41:54 Edited by: James Vayne on 09/07/2010 15:32:13 With the Incarna expected any decade now, I thought I'd put forward some musings I've been having...
- by James Vayne - at 2010.07.09 15:32:00
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132. Sunshine - in Features and Ideas Discussion [original thread]
A bloom of blinding brilliance would be more distracting for many types of players than anything else I can possibly imagine.
- by James Vayne - at 2010.07.09 14:57:00
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133. Why don't we have matching module sets with bonuses? - in Features and Ideas Discussion [original thread]
Why don't we see this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1350486
- by James Vayne - at 2010.07.09 13:56:00
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134. skills and experience - in Features and Ideas Discussion [original thread]
The way I see it is that they should scrap skills for using the actual ship itself, but maintain the skills needed to fit it (Ie: weapons/specialist modules). There's no real reason why one should need to train for the actual hull, imo, and then...
- by James Vayne - at 2010.07.09 13:41:00
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135. Skills Idea - in Features and Ideas Discussion [original thread]
Originally by: Zmorha I have been talking with different people in game. We were discussing about all those skills you have that you don't need. Is there a way for CCP to implement a Unlearn action that will allow u to unlearn those Skills...
- by James Vayne - at 2010.07.09 11:23:00
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136. [alarm]ship decoration - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 09/07/2010 09:36:04 Edited by: James Vayne on 09/07/2010 09:33:59 Edited by: James Vayne on 09/07/2010 09:33:39 Here's the reasonable solution: A set of preset (perhaps no more than 100) designs that are 'unl...
- by James Vayne - at 2010.07.09 09:33:00
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137. EVE: The Way It Was - in Features and Ideas Discussion [original thread]
I agree. I want to be able to fly for a whole day without encountering another soul. Increasing the amount of low/nullsec systems would decrease the chances of someone running into a moron and thusly make it more attractive to players to explore.
- by James Vayne - at 2010.07.09 03:17:00
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138. Idea: Bonus for faction ship/module matches. - in Features and Ideas Discussion [original thread]
Edited by: James Vayne on 09/07/2010 03:12:06 So, the general ldea is - let's say for the sake of example - you have a Sansha craft of some description. I thought it might be nifty if a small bonus/boost were given to Sansha faction items fi...
- by James Vayne - at 2010.07.09 03:08:00
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139. Remove Learning Skills - in Features and Ideas Discussion [original thread]
Skillpoints are needed to prevent 1 day olds from climbing into a T3 and going round pwning all in sight. Keep skills. It can get a bit frustrating waiting for the longer ones, but the outcome is ultimately worth it (because once it's trained, i...
- by James Vayne - at 2010.07.08 11:28:00
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140. A new frontier - in Features and Ideas Discussion [original thread]
Ungated Wormhole space is that way ------------->
- by James Vayne - at 2010.07.08 07:38:00
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