Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Scipio Yepp. and no. But thank you for playing.
- by Jerghul - at 2017.01.03 13:05:11
|
2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Another 700 billion isk (0.7 trillion isk) destroyed in an epic null-sec battle yesterday. Good call by CCP to increase rat bounty payments last patch. The destruction is legendary and pvp players corporations and alliances need to scramble to rep...
- by Jerghul - at 2017.01.02 17:23:56
|
3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I agree with the sentiment except perhaps for the false equivalence. Most people who want to nerf afk cloaky camping do accept that some afk time might be acceptable while under the protection of cloaks. The target for change is the sustained nat...
- by Jerghul - at 2017.01.02 15:32:18
|
4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Scripio Then your "experience" is of little value. But thank you for playing.
- by Jerghul - at 2017.01.02 12:26:33
|
5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom Null may already be balanced from a destruction-production perspective. Or at the very least far more balanced than high sec and wormhole space. Scripio Increased activity and increased content derived from activity is the common denominator...
- by Jerghul - at 2017.01.02 04:08:01
|
6. Cyno Balance - in Player Features and Ideas Discussion [original thread]
The core problem seems to be the extraction. Increase risk by using a cloak timer. IF you use a cyno, THEN you cannot cloak for an undefined period of time. This method hits risk versus reward by increasing risk instead of decreasing reward. It...
- by Jerghul - at 2017.01.01 06:05:20
|
7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Talking to the hand, bro. Anyway. I think we have reached a concensus despite this thread's poster selection bias (you can say what you want about people using broken mechanics - be it wormhole space denizens or afk cloaky campers - , but they c...
- by Jerghul - at 2017.01.01 01:07:08
|
8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Talking to the hand, bro.
- by Jerghul - at 2016.12.31 21:35:02
|
9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Fuel is a timer based solution. Its good.
- by Jerghul - at 2016.12.31 12:58:56
|
10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi More and better real time information, bro. Not less of it. Everywhere. Including the almost irredemably broken wormhole space. Because activity and activity derived content.
- by Jerghul - at 2016.12.30 14:45:07
|
11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams...
- by Jerghul - at 2016.12.29 21:31:40
|
12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi Roaming is not ineffective. You will always find a fight. It may not be a fight you want, but you will always find one. Real time information is important if you wish to sustain activity in null-sec. For a non-activity based environment w...
- by Jerghul - at 2016.12.29 20:14:47
|
13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The opportunity argument is incorrect and has been throughly thrashed earlier in this thread. The limiting factor is human time. Anyone with multiple accounts can use each account to plex the next account until they run out of real life time to ...
- by Jerghul - at 2016.12.27 00:31:07
|
14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Tempo What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec? I am all for a revamp. For a more powerful ingame intelligence system giving real time information to individual players. There are l...
- by Jerghul - at 2016.12.25 13:33:42
|
15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cate The main problem with local is that it provides limited and poor real time information. So certainly has to be supplemented with something far more powerful (taking 3rd party functionality and integrating it ingame). "Something in a citadel"...
- by Jerghul - at 2016.12.25 07:16:39
|
16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
A8ina That is ultimately my feeling. Local intel is not great. A proper tool providing nuanced real time information over a number of systems with an interface that easily integrates with normal spacefaring activity would fit the ticket. A powerf...
- by Jerghul - at 2016.12.24 21:49:36
|
17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Don't sweat it. Everyone loses ships eventually :-). Human error is the premier content creator in null-sec. Someone has to make a mistake for pvp to happen. Afk cloaky camping destroys the window for making mistakes in null-sec. Anyone undock...
- by Jerghul - at 2016.12.23 11:19:23
|
18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi Afk cloaky camping is the result of multiple accounts and multiboxing. An entitlement thing. We have debated that Fozzie quote to death. The issue has been resolved by epic battles with 100ds of billion losses. Excessive isk generation sho...
- by Jerghul - at 2016.12.22 15:22:50
|
19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi Information control has an amazing amount to do with local. In short - you want to blind players, then expect them to not only remain in null-sec, but also undock frequently. It would kill activity and would kill all play derived from acti...
- by Jerghul - at 2016.12.22 08:26:56
|
20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi 5% is horrible. Alpha clones are pushing 50% of activity in highsec. Their involvement has plenty of opportunity to grow in nullsec as soon as the why is afk anything still a thing is removed and local is enhanced to give individual player...
- by Jerghul - at 2016.12.21 23:18:34
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |