Pages: 1 2 [3] 4 |
41. I would like for the Phoenix to finally be made viable. - in EVE General Discussion [original thread]
Rapid Torpedo Launchers!!! https://forums.eveonline.com/default.aspx?g=posts&m=4017486#post4017486
- by Jherik - at 2014.02.25 15:28:00
|
42. Aram Kachaturian For CSM9 - in Jita Park Speakers Corner [original thread]
What's your thought on deplorable a and do you have any ideas on increasing the relevance of small gang pvp
- by Jherik - at 2014.02.23 16:17:00
|
43. Manfred Sideous for [CSM9] - in Jita Park Speakers Corner [original thread]
manny will appear on my ballet, the only thing to be determined is where.
- by Jherik - at 2014.02.20 16:06:00
|
44. Aram Kachaturian For CSM9 - in Jita Park Speakers Corner [original thread]
The only circumstance i wont vote for aram is if CCP makes him executive producer, and they really should
- by Jherik - at 2014.02.20 15:59:00
|
45. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=312575 a very intresting take on my original idea. +1 CCP
- by Jherik - at 2014.01.14 17:53:00
|
46. Fixing the Phoenix - in Player Features and Ideas Discussion [original thread]
didnt realize there was already a thread up. I think we can generally agree that the Pheonix isnt broken when it comes to shooting large stationary objects in space, such as a pos or a station. It is generelly understood to be at a severe disadv...
- by Jherik - at 2013.12.19 15:21:00
|
47. Fixing the Phoenix - in Player Features and Ideas Discussion [original thread]
if im not completely misunderstanding Jessica she is advocating introducing a new module "Torpedo Battery" which would launch an effective 6 torpedos per volley each. Also every dread with the exception of the nag fits 3 weapons and the siege mod....
- by Jherik - at 2013.12.19 01:53:00
|
48. Fixing the Phoenix - in Player Features and Ideas Discussion [original thread]
3 missile launchers each doing the dps of 6 BS sized launchers combined with an 840% bonus to damage from the siege mod seems a bit OP no? what your suggesting would have an unbonused alpha strike of just over 68K
- by Jherik - at 2013.12.19 01:21:00
|
49. Fixing the Phoenix - in Player Features and Ideas Discussion [original thread]
I think we can generally agree that the Pheonix isnt broken when it comes to shooting large stationary objects in space, such as a pos or a station. It is generelly understood to be at a severe disadvantage to its fellow dreads when it comes to sh...
- by Jherik - at 2013.12.18 18:02:00
|
50. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
wow someone had something positive to say, only took a page. =)
- by Jherik - at 2013.10.19 03:31:00
|
51. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
chumbucket wrote: Worst idea ever seen would ruin the game completely doing this you may as well start making an all new game why not just remove npc rats from the game all together ccp needs to drive huge spikes into the power blocks to encour...
- by Jherik - at 2013.10.17 16:11:00
|
52. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
fine, to your point of ratters simply going somewhere else. lets say perhaps when its reinforced it cant be repped for 2 hours. so an unmolested small gang can in a half hour or so nuetralize a pocket.
- by Jherik - at 2013.10.17 15:03:00
|
53. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Jherik wrote: well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and...
- by Jherik - at 2013.10.17 01:04:00
|
54. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: 30 Man isn't a Gang, its a Fleet, a Micro Blob 20 then, the point is if you dont defend your assets you wont be able to Rat in peace. but you wont have to constantly be anchoring new structures unless you have a deteremined ...
- by Jherik - at 2013.10.16 02:22:00
|
55. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause. the H...
- by Jherik - at 2013.10.16 01:59:00
|
56. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
My idea has two parts which i have fully fleshed out as much as ive been able to. the first part is an event, which i call the siege of Yulai. The Siege of Yulai: Pirates, and by Pirate i mean bloodraiders, guristas, serpentis et all, are not st...
- by Jherik - at 2013.10.16 01:31:00
|
57. Unofficial Fanfest EVE Nametags! - in EVE General Discussion [original thread]
Id love a free name badge!!!
- by Jherik - at 2013.04.06 13:06:00
|
58. Fanfest Ticket - I've one too much. Possibility to sell it to another person? - in EVE General Discussion [original thread]
if CCP responds and says this is legit i have a buyer lined up.. eve mail me
- by Jherik - at 2013.02.19 13:20:00
|
59. Remove the Titan bridge - in EVE General Discussion [original thread]
2 changes i would like to see to titans would be 1) make bridging only usuable from outside a pos shield. and/or 2) make the titan automatically jump behind the bridge when it closes. you wanna use your bling... risk your bling
- by Jherik - at 2012.12.01 12:50:00
|
60. Alliance Tournament undercard - in EVE Alliance Tournament Discussion [original thread]
i had a fun idea that could be used as sort of an under card for alliances that are unable to get into the main tournament or for early exits that are fan favorites. The fight would consist of pitched battles involving 10 Tech1 Cruisers vrs an opp...
- by Jherik - at 2012.05.05 03:08:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |