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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Your idea is not a new one though. It has been suggested, typically as a POS module, since forever. And if I am actively lurking up on some prey why should that be interrupted by a mechanic not even aimed at me? and I kno...
- by Ji7 Aldard - at 2017.02.22 18:30:11
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Back to your idea, I would suggest a 24 hour spool up on this so it can only be used against an especially annoying AFK cloaky camper. hm.. maybe 10 minutes are a bit short. then again 24 spool up is a bit too much, he will...
- by Ji7 Aldard - at 2017.02.22 18:13:42
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nat Silverguard wrote: ... oh I have read it.. I read it for a loooooong time... more than half of that is people like you text walling and not even bringing any value to the topic.. like you just now. I have dropped my 2cents into the pool....
- by Ji7 Aldard - at 2017.02.21 19:56:11
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nat Silverguard wrote: fck wormhole dudes huh? fck explaining whats wrong or giving reasons huh? coz this in no Fing forum to discuss the topic... oh wait... it is...
- by Ji7 Aldard - at 2017.02.21 19:00:54
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: ... in other words you are just affraid to lose your cloak invulnerability... I get it.
- by Ji7 Aldard - at 2017.02.21 18:50:20
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system. properties: - consumes fuel - has a spinup cycle that would be detectable by the cloaked ships (cloaked ship w...
- by Ji7 Aldard - at 2017.02.21 09:55:31
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7. blueprint case - in Player Features and Ideas Discussion [original thread]
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- by Ji7 Aldard - at 2017.01.21 13:52:41
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8. blueprint case - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: What does "put each build set to someone else" mean? Did you mean assign? assign / give / contract /exchange for something else yes
- by Ji7 Aldard - at 2017.01.20 23:24:23
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9. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: but once you set up the filters you never have to do it again. 180 filters isn't all that much and then you never need containers again lol, you cant be serious.... filter type #1 move one to a different can filter ty...
- by Ji7 Aldard - at 2017.01.20 23:23:06
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10. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: m8 for this just set up filters are you even reading the posts? because it doesnt look like it... here let me find you the previous suggestion about filters. Ji7 Aldard wrote: Shu t'Me wrote: Then just pick...
- by Ji7 Aldard - at 2017.01.20 20:40:47
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11. blueprint case - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Arthur Aihaken wrote: I really don't see any downside to this suggestion. Question: Would you be able to password-protect or otherwise lock these cases like standard containers, deploy them in space, etc.? The downside ...
- by Ji7 Aldard - at 2017.01.20 18:37:48
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12. blueprint case - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Also confused. I do lots of invention so I have cans for BPOs and BPCs. No problem. Need to find a particular BPC, use the search function or open the industry window and point it to the relevant can. Since invention require...
- by Ji7 Aldard - at 2017.01.20 18:33:59
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13. blueprint case - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I'm of the opinion that the invulnerable taxiceptor needs to be nerfed into the ground, not buffed even in minor ways like this. I never mentioned a thing about ceptors nor anything about increasing the security of ha...
- by Ji7 Aldard - at 2017.01.20 17:57:56
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14. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: O.o i have several thousand BPOs and BPCs just in the alliance HQ station ah.. now I can see why you have no idea about what Im talking about :) you cant understand this when you have your few BPs hidden in your stati...
- by Ji7 Aldard - at 2017.01.20 09:51:46
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15. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: except it doesn't really make the game all that easier. You make it sound like BP organization is this huge nightmare headache. its not. I always love it when people with theyre 100 bpos say this ^^ so cute... also y...
- by Ji7 Aldard - at 2017.01.20 09:20:43
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16. blueprint case - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I really don't see any downside to this suggestion. Question: Would you be able to password-protect or otherwise lock these cases like standard containers, deploy them in space, etc.? I havent realy thought about this b...
- by Ji7 Aldard - at 2017.01.20 09:15:35
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17. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: except the reward is now higher as it gains you connivance OK... lets do it your way... lets make the game as miserable as we can.. from now on how about we controll all the modules on the ship thu a command line. ...
- by Ji7 Aldard - at 2017.01.20 09:09:04
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18. blueprint case - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Danika Princip wrote: Would you like there to be even one single tradeoff to your utterly risk free blueprint hauling taxiceptor? What does risk-free intercepter-hauling have to do with this proposal? He's not pro...
- by Ji7 Aldard - at 2017.01.20 08:54:35
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19. blueprint case - in Player Features and Ideas Discussion [original thread]
Shu t'Me wrote: Then just pick however many parts you need out of the resulting filtered list. Yeah, I know it's rocket surgery, but it does work. Briliant! now try doing this for 10 times for for each build set each of them containing 20...
- by Ji7 Aldard - at 2017.01.20 08:50:25
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20. blueprint case - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: why bother with a can for that fitters work much better for things like ammo and salvage I would like to see a filter that works for spliting 10 Azbel build sets :) good luck with that.
- by Ji7 Aldard - at 2017.01.19 23:07:55
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