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1. Alignment, Warping, and Jumping - in Features and Ideas Discussion [original thread]
Taliah Meyhin wrote: Valentine's day bump. Have fun, make love and please support this idea. lol, I'm glad someone still supports this idea.
- by Joe Risalo - at 2013.02.14 23:48:00
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2. Make lvl 5 worth a crap - in Features and Ideas Discussion [original thread]
With many skills provided in game they serve little to no value when trained to lvl 5. For instance, if you're a miner who mines with a fleet and are thus not reponsible for reprocessing, then training lvl 5 for each crystal type is a waist of ti...
- by Joe Risalo - at 2013.02.12 11:56:00
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3. Fix bloody NPC aggro switching - in Features and Ideas Discussion [original thread]
Ganthrithor wrote: Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inabilit...
- by Joe Risalo - at 2013.02.10 16:06:00
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4. Fix bloody NPC aggro switching - in Features and Ideas Discussion [original thread]
Ganthrithor wrote: It shows. What shows? The fact that you're whining about things being harder for you, yet you expect everything to be harder for carebears? Quote: Yes! That's true. For argument's sake, let's take for granted that you...
- by Joe Risalo - at 2013.02.10 06:04:00
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5. Fix bloody NPC aggro switching - in Features and Ideas Discussion [original thread]
Now that I've actually read the comment I have a few direct statements to make... Ganthrithor wrote: Prior to the AI changes, the fact that you didn't have to tank the rat damage meant that you could fit a ship to do pretty much all of the rem...
- by Joe Risalo - at 2013.02.10 02:49:00
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6. Fix bloody NPC aggro switching - in Features and Ideas Discussion [original thread]
Ganthrithor wrote: Wow there's a lot of bitter carebears itt. The way I see it 90% of you still have no idea how ship fitting or PvP works. Consider that to be effective in PvE a ship needs to do two things: - tank the NPC damage (which conve...
- by Joe Risalo - at 2013.02.10 02:16:00
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7. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Sven Viko VIkolander wrote: I've long though they should have such a SP reimbursement program, but very very limited much like the current neural remap limitations (e.g., you get one reimbursement of one skill per year and a few extra to start ...
- by Joe Risalo - at 2013.01.22 04:07:00
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8. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Mag's wrote: You can't help yourself, can you? I treat people, how they treat me or others. I couldn't care less if this upsets you or not. If you really just wanted to argue the points raised, then you should have done that from the start. But...
- by Joe Risalo - at 2013.01.20 12:47:00
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9. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Liang Nuren wrote: Joe Risalo wrote: What facts? As I've stated, everything said in this thread is a matter of opinion. If you feel this will help Eve, it's your opinion. If you feel this would hurt Eve, it's your opinion. There are no ...
- by Joe Risalo - at 2013.01.19 03:22:00
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10. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Paikis wrote: Omnathious Deninard wrote: Liang Nuren wrote: That doesn't negate the benefit of spamming and remapping. The idea is bad and CCP is actively moving away from these kinds of ideas. They're lookin...
- by Joe Risalo - at 2013.01.19 02:57:00
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11. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Joe Risalo wrote: Cheshire Katt wrote: I like how you say that "All MMOs have this ability". Maybe you should think about that comment. That is part of the appeal of Eve Online. They break from the norm that most MMOs...
- by Joe Risalo - at 2013.01.19 02:53:00
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12. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Liang Nuren wrote: That doesn't negate the benefit of spamming and remapping. The idea is bad and CCP is actively moving away from these kinds of ideas. They're looking to increase the divide between races and make our choices more significant,...
- by Joe Risalo - at 2013.01.19 02:45:00
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13. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Cheshire Katt wrote: I like how you say that "All MMOs have this ability". Maybe you should think about that comment. That is part of the appeal of Eve Online. They break from the norm that most MMOs have. They are unique. We, the players, don'...
- by Joe Risalo - at 2013.01.19 02:25:00
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14. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Mag's wrote: word vomit ya know...if you're soo unhappy with this thread, then stop reading it. Is me who makes this thread continue, or is it you who has to argue against everything we say that makes the thread continue? It's not 28 pag...
- by Joe Risalo - at 2013.01.18 23:55:00
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15. Skill reallocation Option needs to finally be added and why - in Features and Ideas Discussion [original thread]
Mag's wrote: Joe Risalo wrote: Mag's wrote: You on the other hand, should stop posting. Lol. Good times. Good to see you have maintained your same stand on this topic. Which is basically no "cause I said no" and "no, cause you're d...
- by Joe Risalo - at 2013.01.18 17:40:00
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16. Infinite sized poses/space cities - in Features and Ideas Discussion [original thread]
Commander Ted wrote: Joe Risalo wrote: I was gonna go find the video, but I don't remember which one it was. Basically, go to you tube and look at the CCP Games link. One of the fanfest videos from last year mentions this and even shows so...
- by Joe Risalo - at 2013.01.18 03:23:00
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17. Infinite sized poses/space cities - in Features and Ideas Discussion [original thread]
I was gonna go find the video, but I don't remember which one it was. Basically, go to you tube and look at the CCP Games link. One of the fanfest videos from last year mentions this and even shows some concept art. The way they kinda explained...
- by Joe Risalo - at 2013.01.18 03:20:00
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18. Command ship hulls and catching two birds with one stone - in Features and Ideas Discussion [original thread]
Mara Pahrdi wrote: That would be my reaction, if the Damnation became a Harbinger: Fear leads to hate, hate leads to anger... Anger leads to the dark side.
- by Joe Risalo - at 2013.01.18 03:10:00
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19. The first few weeks..... - in Features and Ideas Discussion [original thread]
Zan Shiro wrote: Ines Tegator wrote: [They cover how to drag a module onto your ship. They don't teach what's effective or not, or how to fly it, or even describe the "right tool for the right job" basis of EVE ship design.. problem is t...
- by Joe Risalo - at 2013.01.18 03:01:00
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20. The first few weeks..... - in Features and Ideas Discussion [original thread]
Astroniomix wrote: Joe Risalo wrote: moving up.... Please don't repeatedly bump a thread unless you have something to add. If I bump a thread I usually only bump it like every other day... However, I feel strongly about this topic...mo...
- by Joe Risalo - at 2013.01.18 02:23:00
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