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1. Deployable Forward Base - in Player Features and Ideas Discussion [original thread]
yes, probably would not work in 0.0, however something like this for wormholes and stuff would be kind of nice.
- by Joeziah - at 2010.03.27 21:17:00
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2. Deployable Forward Base - in Player Features and Ideas Discussion [original thread]
Basic idea is a flyable structure that can have a module activate which prevents it from moving. players can dock/fit inside of the structure. take a long time to activate the stationary mode, like 20 minutes. Have it use fuel per hour for upk...
- by Joeziah - at 2010.03.27 15:46:00
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3. Question for Devs - in EVE General Discussion [original thread]
I already know how to extract models from the game directory, via a CCP sanctioned tool called TriExporter. But I need the models that they used to make the AO maps, if they did, if not they did a hell of a job in photoshop/whatever they used.
- by Joeziah - at 2010.03.22 01:04:00
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4. Question for Devs - in EVE General Discussion [original thread]
I'm assuming that when the devs make models they create a high poly version to bake the AO maps, Texture maps etc.. I was wondering if we could possible make those high poly models, if they exist, available for download in .obj form or something....
- by Joeziah - at 2010.03.21 19:18:00
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5. The Real Salvage Problem - in Player Features and Ideas Discussion [original thread]
Just make is so if your in a fleet you can assign the "Salvage" spot to someone and if the position is filled (1 per fleet) then all salvageable wrecks are owned by the persons in that fleet, until the fleet is disbanded. This would encourage peo...
- by Joeziah - at 2009.09.01 10:44:00
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6. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Edited by: Joeziah on 01/09/2009 10:30:27 If you kill a ship and it drops an afterburner, did you not just salvage the afterburner from their wreck. That salvage belongs to me but why do the other components not belong to me if I have the skil...
- by Joeziah - at 2009.09.01 10:30:00
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7. Make the game fun again - in Player Features and Ideas Discussion [original thread]
Enslave all Minmatar and have them fight to the death, the winner will be strapped to the hood of my Harbinger with 20 minutes of oxygen. Fun will be had for all, except maybe the Minmatar.
- by Joeziah - at 2009.08.27 06:45:00
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8. I may go to MMO Hell for even suggesting something like this, but... - in Player Features and Ideas Discussion [original thread]
Stone him.
- by Joeziah - at 2009.08.27 06:32:00
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9. Drone interface upgrade - in Player Features and Ideas Discussion [original thread]
Under the escape menu you will find a tab for shortcuts, drone controls are in the Ds. Though their hot key control is limited, it is sufficient.
- by Joeziah - at 2009.08.27 06:28:00
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10. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Your proposed visual overhaul would be welcomed by myself. My structure must be staffed by Minmatar slaves however, very important.
- by Joeziah - at 2009.08.27 06:14:00
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11. Goonswarm Racism in a local chat - in Crime and Punishment [original thread]
Minmatar, filthy vermin the lot of them...
- by Joeziah - at 2009.08.26 04:35:00
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