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1. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Oh no, we've made things more balanced, we can't have that! LETS REBUFF THE ISHTAR WHILE WE'RE AT IT
- by Juan Mileghere - at 2016.01.21 03:03:37
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2. [Consortium] Combat testing of Drifter incursion fleet successful - in Intergalactic Summit [original thread]
I would be interested to see what you all are doing to defeat the drifter menace, I would like to see the drifter menace that has brought terror to the galaxy be stopped and would be happy to help stop it.
- by Juan Mileghere - at 2015.11.19 15:47:24
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3. Rebalance the Munnin - in Player Features and Ideas Discussion [original thread]
Muninn needs a bit of grid and a extra mid slot, doing what Stitch is saying seems the best way to get both, Lokis will always be better, T3s have 5 sets of bonuses whereas the muninn has 2 sets, just like a Proteus will out compete a Deimos, a Te...
- by Juan Mileghere - at 2015.09.06 19:07:27
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4. Remote Repair Idea - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Juan Mileghere wrote: Madd Adda wrote: what if we don't mess with what works at present? so do links At least reps don't work 200 AU away from the battlefield... yeah... my big thing is that RR is... can't p...
- by Juan Mileghere - at 2015.09.01 19:13:38
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5. Remote Repair Idea - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: what if we don't mess with what works at present? so do links
- by Juan Mileghere - at 2015.09.01 19:01:27
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6. Remote Repair Idea - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Juan Mileghere wrote: Thoughts on moving Remote aid modules to different slots and adjusting Logistics boats slightly to account for this? This would make it a choice of Tanking more heavily one's own logistics platform...
- by Juan Mileghere - at 2015.09.01 18:45:46
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7. Remote Repair Idea - in Player Features and Ideas Discussion [original thread]
Thoughts on moving Remote aid modules to different slots and adjusting Logistics boats slightly to account for this? This would make it a choice of Tanking more heavily one's own logistics platform or being capable of giving greater repairs. High...
- by Juan Mileghere - at 2015.09.01 16:59:14
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8. Increase Null sec conflict. Reverse risk vs reward. - in EVE General Discussion [original thread]
P'tank wrote: Salvos Rhoska wrote: P'tank wrote: .. Moons should deplete over time when mined and should respawn in another area. Not that realism is all that relevant in sci-fi, but magically re-appearing moons just doesnt sound righ...
- by Juan Mileghere - at 2015.08.27 18:22:15
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9. PIRATE FACTION DESTROYERS AND BATTLECRUISERS - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Because Faction Battlecruisers worked out so well . *eye roll* Also... Tech 2 Pirate ships are limited to Alliance Tournament prizes... because they are grossly overpowered (even if you brought their bonuses down to "sane ...
- by Juan Mileghere - at 2015.08.25 04:15:55
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10. Overview non-verbose option please - in Player Features and Ideas Discussion [original thread]
+1 great idea
- by Juan Mileghere - at 2015.08.20 01:39:38
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11. How to fix EVE Online! - in Player Features and Ideas Discussion [original thread]
Look new people leave because EVE is EVE, if you want new people to stay you make EVE something that everyone here will not think of as EVE that's the issue, you either need to radically dumb down and nicen EVE up as well as make it oriented to pl...
- by Juan Mileghere - at 2015.08.19 17:49:45
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12. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: Yikes. Not like everyone knows that no matter what kind of fleet you bring in, once the cyno goes up and more archons start bridging in its time to just go home. Caps are not the problem. Remote repping is the problem, and is ...
- by Juan Mileghere - at 2015.08.19 17:41:51
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13. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
So the point of the changes is to make travel slower and people are complaining that things are traveling slower? Look there is no problem, just shitposting Bridging should give less fatigue than normal jumps 50%ish seems nice (Incentive for ) J...
- by Juan Mileghere - at 2015.08.14 00:13:15
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14. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
So NPC 0.0 will be similar to High/Low due to being NPC space or similar to Sov 0.0 because of some silly/stupid reason?
- by Juan Mileghere - at 2015.08.13 17:29:36
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15. More Buckets for the Sand Box! An EVE Idea / Suggestion - in Player Features and Ideas Discussion [original thread]
So a mini-citadel? Not a terribad or great idea either way.
- by Juan Mileghere - at 2015.08.07 22:10:48
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16. A small change - in Player Features and Ideas Discussion [original thread]
only issue I see is that value is not a stationary statistic and may be more difficult to add as an option. not saying it's not doable but, legacy code.
- by Juan Mileghere - at 2015.08.07 19:35:33
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17. Why Eve is Failing and will "die off" with in 3 years - in EVE General Discussion [original thread]
People will always circumvent/take advantage of mechanics you either need to help by becoming or creating content, look most people can't dedicate to helping provide content or are not interested in said content and on that same note most new play...
- by Juan Mileghere - at 2015.08.04 22:01:54
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18. Test server griefing - in Test Server Feedback [original thread]
Romana Erebus wrote: You mean you cant build supers and stuff? Because the sov testing is on Duality dude. Or do you not read forums. Minarete wrote: . I have to concur with the OP, SOV testing on SISI right now is impossible due to the ru...
- by Juan Mileghere - at 2015.07.30 20:19:16
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19. War Dec System Needs To Change. - in Player Features and Ideas Discussion [original thread]
Iam The Flash wrote: The population of high sec is high because it's a newbie friendly zone, not safe, but newbie friendly There is also a MASSIVE griefer presence in high sec Marmite Persuit Of Happiness Break-A-Wish Bad Neighbours Zero Comp...
- by Juan Mileghere - at 2015.07.30 17:12:16
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20. Industry Index effected by hacking/industry activity - in Player Features and Ideas Discussion [original thread]
This is a soild idea that makes sense, it's a damn shame this is being overlooked by so many people +1
- by Juan Mileghere - at 2015.07.30 17:00:53
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