Pages: [1] 2 |
1. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
As a further extension to the coloured solar systems on 'System > Route' - could you add something similar on the constellation screen for all of the systems in 'Constellation > Related Solar Systems', and the same on the 'System > Adjace...
- by KFenn - at 2012.03.07 22:42:00
|
2. Sticky:New dev blog: Team Security - Banning Bad Guys and also Bad Guys - in EVE Information Portal [original thread]
Bubanni wrote: OH ccp, what are you doing to make sure they don't just RMT away the accounts? (sell the account for real money) when they get locked... In all honesty, what can they do? If they suspect the account has been involved in RMT the...
- by KFenn - at 2012.03.01 17:52:00
|
3. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Steijn wrote: will you please stop dumbing the game down with these stupid generic name changes. Hasn't this been debated to death already? It's not 'dumbing down the game'. It's just removing pointless obscurity. It's a painstaking task to ...
- by KFenn - at 2012.02.29 16:20:00
|
4. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Jarnis McPieksu wrote: Would it really add that much to include a single bit (hit/miss) to the information your client receives about shots around you that are not directed at you? I mean, the client must already receive information about all ...
- by KFenn - at 2011.11.18 21:08:00
|
5. Sticky:New dev blog: Improvements to the fitting window - in EVE Information Portal [original thread]
Hooray for the little things. Would also like to see some kind of missile range output on the fitting window, that would be nice. And that Hurricane fit is terrible :P.
- by KFenn - at 2011.11.10 12:03:00
|
6. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Wu Phat wrote: The Dominix will still not benefit from the buff as its limp **** power grid holds it back from being an awesome cheap solo or buffer gank/tank ship. Was hoping to fit a full rack of large neutron II's with buffer fit or large el...
- by KFenn - at 2011.10.31 18:40:00
|
7. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tiger's Spirit wrote: Blaster need more changes for better working. At least +50% optimal (mega with t2 neutron guns have now 4.5km optimal with antimatter ammo and lvl5 skills) and at least +25% faloff (mega with t2 neutron guns have now 13k...
- by KFenn - at 2011.10.31 18:36:00
|
8. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I love all the armchair video game designers in this thread. You don't know exactly how the changes will play out, and you're already calling for more buffs. All we have is numbers. When we try these numbers out for real (and once metagame settle...
- by KFenn - at 2011.10.31 18:26:00
|
9. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
Bomberlocks wrote: Ugleb wrote: While cool, doesn't a BC dealing BS-level damage kind of make BS more irrelevant? You get the damage output without the price tag on a faster more manoeuvrable ship. Ok its not as tough, there is going to be m...
- by KFenn - at 2011.10.22 11:33:00
|
10. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
**** YES I TRAINED BC5 NOT LONG AGO. +1 for finally putting this in game.
- by KFenn - at 2011.10.22 11:18:00
|
11. Sticky:New Dev Blog: ME SQUASH BUG: Improving the EVE experience - in EVE Information Portal [original thread]
David Carel wrote: KFenn wrote: CCP Redundancy wrote: When clients stop responding but don't close, that's probably a deadlock or an infinite loop. Neither of these counts as a crash, even if they are sucky. Replace iteration with rec...
- by KFenn - at 2011.10.17 17:00:00
|
12. Sticky:New Dev Blog: ME SQUASH BUG: Improving the EVE experience - in EVE Information Portal [original thread]
CCP Redundancy wrote: When clients stop responding but don't close, that's probably a deadlock or an infinite loop. Neither of these counts as a crash, even if they are sucky. Replace iteration with recursion. Infinite loops cause StackOver...
- by KFenn - at 2011.10.17 16:50:00
|
13. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Psymn wrote: Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can. A million times this.
- by KFenn - at 2011.10.11 07:17:00
|
14. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
+1 Centillion* for this. Make supercaps and titans a PART of a viable fleet, not the be-all-and-end-all of fleet fights. To the butthurt supercap pilots, you have a racial battleship skill at 5. Use it! One thing I will say though - give Supercap...
- by KFenn - at 2011.10.10 23:24:00
|
15. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
Endeavour Starfleet wrote: You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run. Do NOT remove or delay local. As for going back to empire. Armyofme, I will do no such thing. I will unsub in the...
- by KFenn - at 2011.10.07 16:24:00
|
16. Sticky:New Dev Blog: The moments that define history - in EVE Information Portal [original thread]
This is what we want to see. Now if you follow through all will be well. The biggest issue with EVE today is it's lost the one thing that truly separates it from other MMOs; a compelling player-driven story. EVE is more than a game; it's an inter...
- by KFenn - at 2011.10.06 22:13:00
|
17. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Great blog Veritas, +1. Just a question though, why is everyone so bothered about the UI slowdown? Veritas has already said that it's only certain animations that are being slowed down, I can't imagine any things that the player interacts with d...
- by KFenn - at 2011.10.01 11:23:00
|
18. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Wow CCP. Way to avoid the issue. This isn't the answer we were looking for, and all you've managed to do is burn the last standing bridges with the community. You really need to get your **** together. ---------------------------------------- Co...
- by KFenn - at 2011.06.24 21:48:00
|
19. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Bagehi Edited by: Bagehi on 11/05/2011 15:16:19 Originally by: KFenn Originally by: Bagehi Edited by: Bagehi on 11/05/2011 15:02:40 Hard to PVP without ships. It doesn't matter how much isk you have s...
- by KFenn - at 2011.05.11 15:36:00
|
20. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: SmashTech Originally by: KFenn Well, then you need people who will mine low-ends. Do mining ops where people get paid the same, no matter what they mine. Your issue there isn't that the things you need are unavailabl...
- by KFenn - at 2011.05.11 15:12:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |