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1. Character name in window title - in Player Features and Ideas Discussion [original thread]
It would be useful to have the character name in the window title when you play with multiple accounts, for easier task switching. Now it's just "EVE" in the taskbar, I would like to have "EVE - [Character]".
- by KIPPAN - at 2005.04.05 20:46:00
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2. Cargo scanners not working? - in Test Server Feedback [original thread]
You mean no NPC convoy carries cargo anymore? Then why are they still in the game?
- by KIPPAN - at 2004.12.21 06:56:00
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3. Cargo scanners not working? - in Test Server Feedback [original thread]
You mean no NPC convoy carries cargo anymore? Then why are they still in the game?
- by KIPPAN - at 2004.12.21 06:56:00
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4. Cargo scanners not working? - in Test Server Feedback [original thread]
I always get an empty scan result window when I try to scan NPC haulers etc.
- by KIPPAN - at 2004.12.18 19:32:00
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5. Cargo scanners not working? - in Test Server Feedback [original thread]
I always get an empty scan result window when I try to scan NPC haulers etc.
- by KIPPAN - at 2004.12.18 19:32:00
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6. More warpin options. Yay or Nay. - in EVE General Discussion [original thread]
Right-click anywhere in space->Warp...->Enter distance: [ ] km. Using this with directional scan would open up some possibilities.
- by KIPPAN - at 2004.03.23 13:59:00
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7. High Sec Mining Solution - in EVE General Discussion [original thread]
Edited by: KIPPAN on 20/03/2004 00:42:46 What would happen if low ore (trit, pye) requirements where reduced and high ore increased on the BP's? On most BP's the value of each ore requirement is about the same, give or take a few isk. What if ...
- by KIPPAN - at 2004.03.20 00:37:00
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8. High Sec Mining Solution - in EVE General Discussion [original thread]
Quote: 1) The effect on new players: a. Strip mined belts leave very little resources for a player still advancing their skills to build up on. b. Their lack of piloting skills means they cannot utilize higher capacity ships to feasibly "go...
- by KIPPAN - at 2004.03.19 19:35:00
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9. High Sec Mining Solution - in EVE General Discussion [original thread]
Quote: ... CCP went with the hope that higher rewards would lure people out into more dangerous areas seeking more profit. Now they're beginning to realize the reality: you just won't move and it having pronounced effecs on the game. And...
- by KIPPAN - at 2004.03.19 16:30:00
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10. High Sec Mining Solution - in EVE General Discussion [original thread]
Quote: because the empires might want to protect their natural assets in case a war breaks out and they have to support a seiged capital? Thanks for clearing that up for me. Now I see why everyone is so upset.
- by KIPPAN - at 2004.03.19 15:48:00
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11. High Sec Mining Solution - in EVE General Discussion [original thread]
What, exactly, is so wrong with +0.8 stripmining? I fail to see the logic in why highly civiliced (exploited) systems would be full of natural resources (ore).
- by KIPPAN - at 2004.03.19 15:31:00
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12. Total research points recorded where? - in Missions & Complexes [original thread]
Quote: I think it was mentioned at some point you are competing with others on per-agent level, i.e. each agent has their own pool of blueprints they will give out... That would be logical since your RPs are "stored" on the specific agen...
- by KIPPAN - at 2003.12.30 14:59:00
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13. Total research points recorded where? - in Missions & Complexes [original thread]
So the question is: What's the point with lvl 1-2 research agents? It would make sense that you are competing in the "lottery" with other researchers on the same agent level, otherwise the lvl3 will almost always win and lvl 1-2 are useless.
- by KIPPAN - at 2003.12.30 14:31:00
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14. New EVE Interview (11/04/03) - in EVE General Discussion [original thread]
Edited by: KIPPAN on 09/11/2003 03:18:03 One way I can see they will "nerf AFK BS mining in empire space" is the introduction of fractional prices. What is the ore of choice there? Veldspar and scordite that will get you lots of tritanium. The...
- by KIPPAN - at 2003.11.09 03:17:00
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15. cancel warp option - in Test Server Feedback [original thread]
Quote: It sounds like you are looking at cancel as a tactical option. It's not, it's to get you un-stuck so you can play the game. No, I'm not. They can put a "delay" in before the cancel warp takes. I don't mind. But the delay will not ...
- by KIPPAN - at 2003.10.24 11:14:00
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16. cancel warp option - in Test Server Feedback [original thread]
Edited by: KIPPAN on 23/10/2003 22:36:49 Cancel warp is an excellent solution, much welcomed. I was commenting on the lock subject. My opinion is that timers are bad design choice because: 1. You have to retry until the timeout occurs = anno...
- by KIPPAN - at 2003.10.23 22:18:00
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17. cancel warp option - in Test Server Feedback [original thread]
Edited by: KIPPAN on 23/10/2003 21:40:40 Locks should stay on until the target is out of targetting range. PS. Any solution involving a timer is a bad solution
- by KIPPAN - at 2003.10.23 21:38:00
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18. Cancel Warp (CSM chat) - in EVE General Discussion [original thread]
Quote: Locks, especially battleship locks, take time. Like I said, a pain, you might have to warp once every two secs, but it could be done. Especially with a low maneuverable ship like an indy or a bship. A ship should be lockable whil...
- by KIPPAN - at 2003.10.23 12:13:00
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19. Cancel Warp (CSM chat) - in EVE General Discussion [original thread]
Quote: it will also allow people to cancle warp, and set mid space bookmarks... meaning people are harder to find.... NO. When you are warping your speed is much higher than 2 x BASE velocity, and then you cannot cancel warp. Btw, you c...
- by KIPPAN - at 2003.10.23 11:33:00
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20. Assets Window - Filter by System/Constellation/Region - in Player Features and Ideas Discussion [original thread]
or a search function: Where are those Super Conductors I bought 1 month ago??
- by KIPPAN - at 2003.10.10 16:29:00
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