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1. Preference on when to change ships? - in Ships and Modules [original thread]
You really should make sure you can fully t2 fit a ship before moving on to the t2 version of the hull. At frigate classes this isn't that much of a problem but once you start paying 80m+ for a ship you really have no reason to fly it makes a huge...
- by Kalidann - at 2008.11.04 06:29:00
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2. your skill goals - in Skill Discussions [original thread]
recon 5, hac 5, amarr battleship 5
- by Kalidann - at 2008.10.27 06:36:00
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3. Why are Interceptors so much faster than tech 1 frigs? - in Ships and Modules [original thread]
Do they come in green?
- by Kalidann - at 2008.09.21 14:48:00
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4. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
1) Sell the geddon, buy an Abaddon. 2) profit.
- by Kalidann - at 2008.03.08 12:01:00
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5. Zealot Trinity 1.1 - in Ships and Modules [original thread]
I don't fit for 1v1, but the gangs I fly with are recon heavy rather than nano, so that tends to skew my viepoint a bit
- by Kalidann - at 2008.03.05 11:51:00
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6. [petition] fleet command ship balance - in EVE General Discussion [original thread]
I think the Eos's bonuses are fine, nothing is stopping you from fitting a different race's gang mod... Sure, you get bonuses to one type of gang mod, but it doesn't mean your stuck using em, you just won't be as good as another ship using their...
- by Kalidann - at 2008.03.05 11:43:00
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7. Which is the most SUITABLE Amarr BS for Lvl 4s - in Ships and Modules [original thread]
I like the Geddon for the massive drone bay and the extra leeway with cap, but I'm planning on moving to an Abaddon once I get my battleship skill to 4.
- by Kalidann - at 2008.03.05 11:38:00
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8. Sacrilege or Zealot? - in Ships and Modules [original thread]
I like the closerange setup because the purple laser beams are purdy.
- by Kalidann - at 2008.03.05 11:35:00
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9. Harbinger...ugly? - in EVE General Discussion [original thread]
No! You can't remove my Luxury Suite wing off my Zealot! I need that to entertain my Prostitutes with my Spirits.
- by Kalidann - at 2008.03.05 11:19:00
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10. Zealot Trinity 1.1 - in Ships and Modules [original thread]
nano zealot dies if it gets within 35km of a non nano zealot
- by Kalidann - at 2008.03.05 11:13:00
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11. Zealot Trinity 1.1 - in Ships and Modules [original thread]
I've been running: 5x Heavy Pulse Laser II - Scorch M 10mn MWDII, WDII, Med Cap Injector 2x Medium Armor Rep II, 3x Heat Sink II, 2x Adaptive Nano Membrane II 2x PG rigs Things that go faster than you melt under your guns, things that go slower ...
- by Kalidann - at 2008.03.05 09:04:00
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12. What I think of the Goons and Jihad Swarm... - in Crime and Punishment [original thread]
I shoot goons at every opportunity and I fully endorse this Jihad.
- by Kalidann - at 2008.03.04 12:38:00
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13. 0.0 Rattin. Possible in a Hurricane? (Angels) - in Ships and Modules [original thread]
I rat angels in my Sacrilege... hit approach, activated HAMs, go get coffee.
- by Kalidann - at 2008.03.04 02:48:00
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14. Amarr Buff - in Crime and Punishment [original thread]
I have a nice setup on the test server for my zealot... 5 HP2s, 10mn MWD2, Med Cap Booster2, sensor booster, 2 Medium Armor Reps, 3 heat sinks2, EANM 2, and an adaptive nano membrane 2... fits all this with AWU4 and other fitting skills maxed with...
- by Kalidann - at 2008.03.03 09:43:00
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15. Drake or Myrm for 0.0 blood raider ratting? - in Ships and Modules [original thread]
Velocity and flight time bonuses, in addition to a massive shield tank, meaning you can warp in at 100km, destroy everything in a belt, and warp to the next belt. If a hostile jumps into your belt, they will most likely be somewhere around 100km a...
- by Kalidann - at 2008.03.01 00:34:00
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16. Change to Caldari? - in Ships and Modules [original thread]
I just love how my Amarr lasers cut right through a minmatar's defenses... oh wait...
- by Kalidann - at 2008.02.27 07:45:00
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17. Beam or Pulse Lasers? - in Ships and Modules [original thread]
Pulse + Scorch + Zealot = sex. yeah, you'll do more damage with multifreq, but nothing beats hitting any target within a 33km radius circle for max damage.
- by Kalidann - at 2008.02.24 22:46:00
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18. Curious... - in Skill Discussions [original thread]
It actually comes out to a 61.6% increase in energy neutralized / drained, so it's a bigger boost than the other sets.
- by Kalidann - at 2008.02.23 10:15:00
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19. Concord SWAT - in Ships and Modules [original thread]
You cannot fly concord ships, anyone who says otherwise is trying to scam you.
- by Kalidann - at 2008.02.23 09:07:00
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20. Question about ammo - in Ships and Modules [original thread]
Edited by: Kalidann on 23/02/2008 03:19:22 It really depends on the skills you have... do you have all the gunnery support skills trained? t2 weapons are 20% better than vanilla t1, Surgical strike is 15% more damage Rapid fire is 20% faster f...
- by Kalidann - at 2008.02.23 03:19:00
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