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1. Lost Fleet of EVE Presents: Community Kestrel Roam! - in In-Game Events and Gatherings [original thread]
Fleet about to go live! Get to Iitanmadan Join in game channel `Kestrel Roam`, ask for an invite. Have Fun! \0/
- by Kari Trace - at 2015.10.17 17:15:16
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2. Lost Fleet of EVE Presents: Community Kestrel Roam! - in In-Game Events and Gatherings [original thread]
Greygal wrote: Hi Kari! Is this a one-time thing, or are ya'll planning on running public roams on a regular basis? Thanks! GG At the moment, this is the only event we have planned of this type. However, depending on the success of the eve...
- by Kari Trace - at 2015.10.15 16:26:38
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3. Lost Fleet of EVE Presents: Community Kestrel Roam! - in In-Game Events and Gatherings [original thread]
Bumpin' it. Got a couple live streamers signed up.
- by Kari Trace - at 2015.10.13 02:06:52
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4. Lost Fleet of EVE Presents: Community Kestrel Roam! - in In-Game Events and Gatherings [original thread]
Lost Fleet of EVE is hosting a open to the public free kestrel roam. Show up, get a Kestrel, go on a roam. Who: Lost Fleet of EVE What: Kestrel roam Where: Starts in Iitanmadan, end at `who knows`. When: Oct 17th, 2015 @ 1800 form up begins, 190...
- by Kari Trace - at 2015.10.10 17:50:03
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5. Lost Fleet of EVE Presents: Community Kestrel Roam! - in Live Events Discussion [original thread]
Ah yes, posted over there as well.
- by Kari Trace - at 2015.10.10 17:49:11
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6. Lost Fleet of EVE Presents: Community Kestrel Roam! - in Live Events Discussion [original thread]
Lost Fleet of EVE is hosting a open to the public free kestrel roam. Show up, get a Kestrel, go on a roam. Who: Lost Fleet of EVE What: Kestrel roam Where: Iitanmadan When: Oct 17th, 2015 @ 1800 form up begins Why: 'cause why not. Free ship, fre...
- by Kari Trace - at 2015.10.09 23:32:31
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7. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Yadaryon Vondawn wrote: Question, why not have one module? The current Disruptors, but with this added functionality. Or a missile script. Especially if you are going for solo PVP I imagine this is a bit weird. You fit one module for all turret...
- by Kari Trace - at 2015.10.03 00:04:51
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8. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Archeras Umangiar wrote: ...OR have them temp, and have only the executor corp (based on its roles) be allowed to put PERMA BM's, for tacticals/docking spots and such! Not knowing how the software itself works but being familiar with data p...
- by Kari Trace - at 2015.09.15 14:07:50
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9. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: This topic needs to be bumped back up for further discussion. warp speed control ccp pls respond? I'm missing the point of this. Fleet warp speed is already limited to the slowest hull in fleet. Why would you want c...
- by Kari Trace - at 2015.09.11 20:47:42
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10. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: Remove fleet warps entirely. Instead, allow fleet members to broadcast anything they are able to warp to ( personal bookmarks, probe results, etc) for the rest of the fleet to warp to as well. This gives us a much highe...
- by Kari Trace - at 2015.09.09 14:45:18
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11. Suggestion: Drag/Drop Watchlist into chat window - in Player Features and Ideas Discussion [original thread]
In situations where I wanted to share my watchlist Crlt+A then drag/drop the list into a chat window results in frustration. Would it be possible to add the ability to d/d the list once selected?
- by Kari Trace - at 2015.09.01 14:41:19
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12. CCP, Let's see the damage of our docked ships? - in Player Features and Ideas Discussion [original thread]
An easy implementation idea: When viewing the Personal Assets window switching to 'list' view; add columns for shield/armor/hull similar to the watchlist. The problem with this is how to display it in 'icon' view.
- by Kari Trace - at 2015.08.27 15:04:32
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13. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
loquacious7 wrote: Zverofaust wrote: 1) "Who in CCP actually thought it was actually a good idea to use boredom and tedium as a balancing factor in a video game ?" 2) "Why haven't they been fired?" :) THIS! I often wondered why the...
- by Kari Trace - at 2015.08.12 14:34:02
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14. Covert Ops Changes/Feedback thread. - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Chance Ravinne wrote: Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning. How about instead of point range you give them zero sensor recalibration, if you re...
- by Kari Trace - at 2015.07.27 14:17:30
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15. Multi star solar systems. - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: It sounds like it adds additional strain to video processes, confuses people, and adds no enhancements to actual gameplay. V5++ and PBR rendering does not already? Old hardware is old.
- by Kari Trace - at 2015.03.25 15:43:57
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16. Multi star solar systems. - in Player Features and Ideas Discussion [original thread]
I noticed every planetary system in K-Space of EVE is single star. With the new PBR engine the light of the star effects how to colors and materials are rendered on the objects in space. With multiple stars in a system the distance would change th...
- by Kari Trace - at 2015.03.25 15:15:32
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17. [CCPLEASE] Spock/Nimoy Memorial - in Player Features and Ideas Discussion [original thread]
supported
- by Kari Trace - at 2015.02.28 17:38:40
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18. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
punch monke wrote: Why would they not decloak eachother? Been in fleets where literally 100bombers decloak and bomb in intervals. They are op and you got rid of the one change to address it. I meean you get in a fleet cloak, the squad commande...
- by Kari Trace - at 2014.10.29 14:32:54
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19. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Elise Randolph wrote: Didn't want to fly anything but Tengus, anyways. Insta-canes == dead bombers
- by Kari Trace - at 2014.10.29 14:26:16
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20. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Let's talk Stealth Bombers! Cloaked ships will once again decloak each other if they come within 2km. Obligatory 'please god no'. #newtacticesalreadyworkedout
- by Kari Trace - at 2014.10.16 17:42:00
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