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41. Petition to address AFK cloaky camping. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Show me one killmail from the entire history of the game where a cloaked afk ship has ever killed anything. Just one. I'll wait. You're so disingenuous it's hilarious. Stop pretending it does nothing when you know tha...
- by Kassimila - at 2017.06.07 21:22:59
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42. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If the structure isn't manned, there are no weapons anyway. If it's not manned it's almost certainly not defended, damage cap is irrelevant. Tether applies to everyone using the structure, not just the owner, so now you are...
- by Kassimila - at 2017.06.07 20:21:28
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43. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Or just give barges a fitting bonus for prop mods? Unless you think that would make them too easy to PVP in. . Yeah we wouldn't want people PVPing in a pvp based game...
- by Kassimila - at 2017.06.07 16:07:59
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44. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
WingspanTT had some really good ideas on this subject. Video of Idea: https://www.youtube.com/watch?v=rftmAQdq_bg TLDR: Kind of like your idea, except you would get a random list of a few people to hunt (1 per skill level) maybe? And get the...
- by Kassimila - at 2017.06.07 15:52:36
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45. The Rook - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: You seem to have never killed anyone or have been killed by anyone. I'd suggest actually getting in fights before suggesting changes. Or you know, stop being so condescending when you won't even post with a character you u...
- by Kassimila - at 2017.06.07 15:03:17
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46. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
For Orca - Hull tank is best tank. The only thing the orca needs is the ability to fit MJD and Stasis Grappler. It's a large hull, lets treat it that way.
- by Kassimila - at 2017.06.07 14:39:24
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47. Orca Update - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: why should it? "lol, why not?" isn't a reason Sonya Corvinus not reading and trolling yet another thread. I'm shocked.
- by Kassimila - at 2017.06.07 03:30:51
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48. Orca Update - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Kassimila wrote: So I'm only going off Pyfa here, so if I'm incorrect on this please feel free to correct me. Why can't an orca fit a stasis grappler? I realize it's in this weird halfway spot between battleship and ca...
- by Kassimila - at 2017.06.07 03:29:05
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49. Orca Update - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Wait, FAXes can fit Grapplers? How did I not know about this? Right click - Show info is a hard skill to master :)
- by Kassimila - at 2017.06.07 00:44:45
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50. Orca Update - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Why should an Orca be able to? It's a mining support vessel. I mean....A force aux can. It's a support vessel. Maybe I want to battle orca, you don't know me.
- by Kassimila - at 2017.06.07 00:16:01
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51. Orca Update - in Player Features and Ideas Discussion [original thread]
So I'm only going off Pyfa here, so if I'm incorrect on this please feel free to correct me. Why can't an orca fit a stasis grappler? I realize it's in this weird halfway spot between battleship and capital ship, but either of those ship classes c...
- by Kassimila - at 2017.06.07 00:02:50
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52. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Kassimila wrote: People have been requesting that for a decade, yet it hasn't been done. People have been proposing all kinds of bad ideas for a long time. Proposing something for a long time doesn't mean that CCP need...
- by Kassimila - at 2017.06.03 08:55:18
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53. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: what is with this person? Back in the old days logi trying to whore on KM's got blapped by the fleet survivors or if the enemy got them simply was not given SRP. I'll take things that didn't happen for 200 Alex.
- by Kassimila - at 2017.06.03 05:50:24
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54. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Kassimila wrote: Merin Ryskin wrote: Better solution: stop caring about killmails. Thank you troll. It's not a troll. It is a solution to your "problem". Logi doesn't exist to kill things - it exists to save your fl...
- by Kassimila - at 2017.06.03 05:10:06
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55. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
mkint wrote: Kassimila wrote: Cade you keep talking about the individual nodes, when I'm talking about the cluster as a whole. There are two different types of "CPUs". Physical, and virtual. Without knowledge of the specific hardware/softwar...
- by Kassimila - at 2017.06.01 23:28:08
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56. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Better solution: stop caring about killmails. Thank you troll.
- by Kassimila - at 2017.06.01 08:08:25
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57. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Or use a drone. That doesn't always work. Control range, travel time, etc.
- by Kassimila - at 2017.06.01 07:53:34
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58. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Can we put a 'fixed' civilian railgun on every logi hull so we can get on KMs? Pls pls?
- by Kassimila - at 2017.06.01 06:53:06
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59. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Or if it is 0.01 it is 3 CPUs...out of how many? 3,000? 30,000? Are we talking 1% of CPUs or 0.01%? Personally, I'll go with the people who actually run and maintain these things, they say not an issue. Fine, good enough f...
- by Kassimila - at 2017.05.31 20:13:39
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60. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Kassimila wrote: I think the issue here is neither of us is discussing actual factual numbers. I'd love to hear CCP weigh in on this. If we kicked every player idle for > 30 minutes from the game. How many CPUs wou...
- by Kassimila - at 2017.05.31 19:12:56
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