Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. The Financial Report - in EVE General Discussion [original thread]
Jenn aSide wrote: Kassimila wrote: I think you all keep missing a key point in your High Vs. Null Comparisons. This is a game, in which the 'high security' zones exist for players that are new or not interested in player vs player content. I...
- by Kassimila - at 2017.04.27 18:36:27
|
122. The Financial Report - in EVE General Discussion [original thread]
Tipa Riot wrote: Kassimila wrote: Lets stop pretending that some doofus ISboxing 30 million isk worth of destroyers, without any repercussion for high sec ganking is a good and healthy game mechanic. You will laugh, it is a good game mech...
- by Kassimila - at 2017.04.27 18:05:55
|
123. The Financial Report - in EVE General Discussion [original thread]
I think you all keep missing a key point in your High Vs. Null Comparisons. This is a game, in which the 'high security' zones exist for players that are new or not interested in player vs player content. If you wish to look at this in a 'ships de...
- by Kassimila - at 2017.04.27 17:47:45
|
124. The Financial Report - in EVE General Discussion [original thread]
Most destroyed isk region? The Forge. Eve online, where High sec is more dangerous than Null space.
- by Kassimila - at 2017.04.26 15:58:06
|
125. Multiplexing/Input Automation : Take 2 - in EVE General Discussion [original thread]
Jacques d'Orleans wrote: Vipsan Agrippa wrote: Jacques d'Orleans wrote: Mark O'Helm wrote: Ib4l. I finnaly made it in one too. Yay. Gratz. Obligatory: IBTL Well thought out contribution to the discussion Jacky. Vampires hav...
- by Kassimila - at 2017.04.15 02:04:50
|
126. Multiplexing/Input Automation : Take 2 - in EVE General Discussion [original thread]
Sobaan Tali wrote: It's possible there's a snag or maybe this particular case hasn't been fully investigated yet. Posting about here, though, does little good. Only thing you can do is what you already have. It's up to CCP as to how they want t...
- by Kassimila - at 2017.04.15 00:24:04
|
127. Multiplexing/Input Automation : Take 2 - in EVE General Discussion [original thread]
Vipsan Agrippa wrote: Playing devils advocate for the aforementioned accused ( and I don't like codies ) . I can legally run five accounts spread over three monitors. Does not slow my cpu down. If I closed some windows and fleeted extra toons I...
- by Kassimila - at 2017.04.15 00:09:50
|
128. Multiplexing/Input Automation : Take 2 - in EVE General Discussion [original thread]
@CCP - in 2013 the use of multiplexing programs to multiplex(Simultaneous input to multiple client windows) was banned from eve online. Myself and other players have reported the same multiplexer for weeks, with no action taken by CCP. This is NOT...
- by Kassimila - at 2017.04.14 23:33:41
|
129. Multiplexing/Input Automation - in EVE General Discussion [original thread]
@CCP - in 2013 the use of multiplexing programs to multiplex(Simultaneous input to multiple client windows) was banned from eve online. Myself and other players have reported the same multiplexer for weeks, with no action taken by CCP. This is NOT...
- by Kassimila - at 2017.04.14 23:15:52
|
130. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Kassimila wrote: It's hard to gauge what you've actually done in this game based on that fact that the toon you're posting as hasn't done much of anything in the way of combat. That being said, most of the 'wars' you ...
- by Kassimila - at 2017.04.13 00:51:41
|
131. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Kassimila wrote: Rawketsled wrote: I'm curious, what is actually broken about Asset Safety that requires a fix? Excellent question. This is just my opinion, but there seems to be little value in attacking Citadels in ...
- by Kassimila - at 2017.04.13 00:07:32
|
132. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Kassimila wrote: This is a bit off topic, because my idea doesn't generate or destroy isk. It instead gives it to players doing the work. The main ISK sink in eve is the market taxes/broker fees of 1-2%. That can always...
- by Kassimila - at 2017.04.13 00:05:51
|
133. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: Already there is too much isk being produced vs being destroyed. If anything we need MORE isk sinks. This is a bit off topic, because my idea doesn't generate or destroy isk. It instead gives it to players doing the w...
- by Kassimila - at 2017.04.12 23:08:46
|
134. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Do what you want, but please god don't add asset protection to WHs. Hell, there shouldn't be asset protection anywhere in space. There already is though, just put all your stuff in secure containers. Bam, no assets for...
- by Kassimila - at 2017.04.12 23:04:34
|
135. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: I'm curious, what is actually broken about Asset Safety that requires a fix? Excellent question. This is just my opinion, but there seems to be little value in attacking Citadels in general, especially in high sec. I see ma...
- by Kassimila - at 2017.04.12 23:03:40
|
136. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
I've updated the topic because I felt it was being misread by people.
- by Kassimila - at 2017.04.12 21:08:05
|
137. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Some citadels already contain trillions in player assets - one citadel market is now larger than Rens. This will continue to grow if they become more important hubs for markets and industry. Imagine the killmail if those assets...
- by Kassimila - at 2017.04.12 21:02:33
|
138. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Pandora Deninard wrote: If you want to blow structures up for profit, move to w-space. There is already a place for no asset safety. I'm not shocked that someone that lives in Null space is fine with Wormholers getting shafted, and everyone...
- by Kassimila - at 2017.04.12 18:41:06
|
139. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: The whole point of asset safety is feature parity with Outposts and to get people to actually be willing to keep assets in Citadels. There's no need for a fix here because nothing is broken. Also you already have to pay...
- by Kassimila - at 2017.04.12 18:39:34
|
140. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
So the current issue with Citadels is asset protection making peoples assets too safe. What I propose as a fix for this is the following: Asset Protection - No Auto move after xyz time frame. You must pay 20% of the items value to have it returne...
- by Kassimila - at 2017.04.12 18:21:40
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |