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1. Hay guys, don't turn down missions. - in Missions & Complexes [original thread]
Here is the precise text of the warning message: "If you decline a mission before [date] [time] you will lose standings with this agent. If you lose enough standings, you will no longer be able to talk to the agent. Are you sure you would like to...
- by Keijo - at 2007.12.31 15:42:00
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2. Hay guys, don't turn down missions. - in Missions & Complexes [original thread]
And now you all know who my alt is! *sigh*
- by Keijo - at 2007.12.31 13:36:00
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3. Hay guys, don't turn down missions. - in Missions & Complexes [original thread]
So I got a mining mission from my manufacturing agent and turned it down. She immediately gives me yet another (5% chance my ass), so I go do something else for a couple hours, then come back to Eve and use a different agent for an hour or so. I c...
- by Keijo - at 2007.12.31 05:09:00
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4. The Oynx Hull - in Ships and Modules [original thread]
Originally by: Paulo Damarr The updated Moa doesn't look so bad compared to to the old one, it looks like the designers said "Reactor? check, Engines? check, Turret mounts? check, crew thingy? check, Where do we put this stuff? anywhere ju...
- by Keijo - at 2007.12.20 16:58:00
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5. The pre-nerfed marauders and their missing slot... - in Ships and Modules [original thread]
Edited by: Keijo on 14/12/2007 18:21:30 Me of a few hours ago, you are an idiot. From "A Guide to Scan Probing in Revelations" , Target Signal Size = Target Signature Radius / Target Sensor Strength. So, as sensor strength goes down, sign...
- by Keijo - at 2007.12.14 18:20:00
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6. The pre-nerfed marauders and their missing slot... - in Ships and Modules [original thread]
Hay guys, I just thought of something! If I recall correctly, when someone is scanning for you with probes, the higher your sensor strength, the easier you are to find. Thus, the low sensor strength on marauders makes it easier for you to sit in ...
- by Keijo - at 2007.12.14 15:22:00
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7. Paladin change on SiSi - in Ships and Modules [original thread]
Originally by: Leandro Salazar The tank and cap bonuses are superfluous, I can tank and gank fine in an Abaddon already... O RLY? Can you tank, say, a level 5 mission or a 10/10 complex in it without logistics support? I'm not saying yo...
- by Keijo - at 2007.11.02 14:08:00
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8. Warp Disruption Field Genny Script Added - in Ships and Modules [original thread]
So what do you do with the script to make it work? Is it loaded into the module like ammo or something?
- by Keijo - at 2007.11.01 21:13:00
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9. Can Caldari get some symmetry in the redo of the ships please? - in Ships and Modules [original thread]
I think many of the Caldari ships could stand to be reworked. Not all asymmetry is bad; the Kestrel looks very cool. It's got more of a "balanced asymmetry", to coin a term, than say, the Blackbird, where it looks like M.C. Escher took illegal nar...
- by Keijo - at 2007.10.25 21:57:00
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10. WOW classes analogy: I want to fly Undead Rogue! - in Ships and Modules [original thread]
Originally by: AnKahn In EvE a 2 month old char can go hunting with a gang composed of 3 year old characters and, I don't know, maybe throw out a point or a web and some DPS and contribute. Sure, that's true. But compared to the 3-year-...
- by Keijo - at 2007.10.17 15:35:00
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11. WOW classes analogy: I want to fly Undead Rogue! - in Ships and Modules [original thread]
Originally by: Dristra You sound bitter for some reason, care to explain why? I don't drink much Kool-Aid.
- by Keijo - at 2007.10.16 18:54:00
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12. WOW classes analogy: I want to fly Undead Rogue! - in Ships and Modules [original thread]
Originally by: AnKahn You can get involved with significant gameplay very early in your career. "Hay guys, I love this game 'cause I can have a real effect on the game universe, even in my Ibis! Whoah, that ship is really big! <show ...
- by Keijo - at 2007.10.16 17:36:00
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13. Rokh Help - in Ships and Modules [original thread]
Originally by: Arrak1s DCS = Diagnostic Control Circuit You mean Power Diagnostic System, also called PDS or PDU. DCS is the typical acronym for Damage Control System, which is an entirely different kind of module, and not one that you ...
- by Keijo - at 2007.10.11 13:35:00
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14. Is it time to remove aligning for warp? - in Ships and Modules [original thread]
The very first time I played Eve, I had to accept that going into warp puts you "out of phase" with the material universe, such that you can travel through solid objects, other ships, stars, or whatever, and emerge unscathed. That, and the fact th...
- by Keijo - at 2007.09.17 16:14:00
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15. Khanid MK2 Malediction - in Ships and Modules [original thread]
For longer range, you can use Javelins, but it nerfs your speed all to hell (still pretty fast though). Or, you can use standard missiles and nerf your DPS all to hell, but it goes really fast (also a very tight fit). Personally, I am torn. If you...
- by Keijo - at 2007.09.17 13:38:00
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16. Petition: Slightly Stretch Absolution Model? - in Ships and Modules [original thread]
I dig it the way it is now! Hope to fly one some day. I'd put this rather low on my list of desired graphical changes. * Moa: Not sure what to do but... argh. * Blackbird: It needs help. * Scorpion: Find missing wing. * Condor: Lift one wing up o...
- by Keijo - at 2007.09.05 21:21:00
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17. Stealth Bomber tactics - in Ships and Modules [original thread]
Quote: At this point the interdictor might not even know you're there, having not gotten any real warning that they've been locked and fired upon. Won't he have heard the " MRRAAAAAAWWWWWWRRRR !" sound of you decloaking?
- by Keijo - at 2007.08.27 19:50:00
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18. Revising Cap recharge - in Ships and Modules [original thread]
Originally by: Paigan Maybe a better solution for that would be that the nos drain only a percantage (capped at their current value). So that when you are down at 100 energy, it only drains 1 or so per cycle. This idea intrigues me. It...
- by Keijo - at 2007.05.16 22:56:00
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19. New bombs for the stealth bomber - in Ships and Modules [original thread]
I got into this game to fly stealth bombers, and this change sounds like great fun. I look forward to doing some bombing runs! I fail to see how the bomb will reduce lag from giant fleets though.
- by Keijo - at 2007.05.15 15:23:00
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20. Stealth Bombers: A Change for the Better - in Player Features and Ideas Discussion [original thread]
Thanks Kakita for pointing out my ship reference mistake, it has been corrected. I can agree with your point about the lack of alpha on the Nemesis, but I wanted to make the proposed ship bonuses a little different for the races and still come out...
- by Keijo - at 2007.04.19 20:01:00
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