Pages: [1] 2 3 4 |
1. WTS 13m sp Caldari PVP/ PVE Toon - in Character Bazaar [original thread]
http://eveboard.com/pilot/Kejoga Starting bid: 1 b B/O: 3.5 b
- by Kejoga - at 2012.10.26 03:54:00
|
2. Anti Caldari setup - in Ships and Modules [original thread]
I would have to assume (maybe incorrectly), the best answer to this is become faster then him......Caldari are traditionally the slowest of the races, but better at longer range bombardment. Just like the smaller boxer in the ring, get inside on ...
- by Kejoga - at 2008.06.17 14:57:00
|
3. anyone using a hookbill? - in Ships and Modules [original thread]
any interesting builds? what are you using it for? (Pve. pvp) Just curious
- by Kejoga - at 2008.06.13 02:33:00
|
4. buff the drake - in EVE General Discussion [original thread]
oh, can I get a pinwheel for it too? something reallly nice and shiny. And a panini machine for it. Nothing like a hot toasty sandwich when you kill bad guys!
- by Kejoga - at 2008.05.29 14:04:00
|
5. More flexibility - in Player Features and Ideas Discussion [original thread]
actually, I see it as just the opposite....give us more flexibility and you will address the pvp questions. I want to see more "whacky" builds....I want to see Megathrons with shields, drakes with armor.....open it all up. Let the community be ...
- by Kejoga - at 2008.04.16 15:25:00
|
6. More flexibility - in Player Features and Ideas Discussion [original thread]
I simply want more flexibility in all of the ships. I don't want to be locked in to certain "correct" builds for different ships. I want to be able to choose at time of purchase (or mfg), what ship bonus I want. (choose from a list) I want to cho...
- by Kejoga - at 2008.04.16 13:27:00
|
7. electronic warfare slots - in Player Features and Ideas Discussion [original thread]
maybe simplistic, but perhaps we should have seperate slots dedicated to electronic warfare, apart from the hi / mid / low slots we have today. All ships would be alloted two slots, and could be used for warp disruptors, warp core stabilizers, we...
- by Kejoga - at 2008.04.01 12:59:00
|
8. Compact AF role suggestions megathread - in Test Server Feedback [original thread]
how about all Assault Frigates get a BAROOGA horn? Or maybe that horn that plays "Dixie" like the General Lee from the Dukes of Hazzard
- by Kejoga - at 2008.03.13 14:14:00
|
9. Compact AF role suggestions megathread - in Test Server Feedback [original thread]
Edited by: Kejoga on 11/03/2008 15:23:08 Perhaps the way to address Assault Frigates is not in looking for a new role for them, or even changing the base stats of them. Maybe the way to improve them is give more advanced skills to those that f...
- by Kejoga - at 2008.03.11 15:22:00
|
10. Missile Stabilizers - in Player Features and Ideas Discussion [original thread]
just thinking out loud... I am thinking a a high slot item, called a missile stabilizer.....this unit (while active), stabilizes the missile platform allowing for a greater rate of fire and greater velocity, but drains power from the engine, maki...
- by Kejoga - at 2008.03.11 12:21:00
|
11. How Shield-effects should look like. - in Player Features and Ideas Discussion [original thread]
very nice animation
- by Kejoga - at 2008.02.26 16:45:00
|
12. Shield Compensation skills - in Player Features and Ideas Discussion [original thread]
how about shield compensations skills work when the active hardener (or invulnerability field) IS active, instead of when it IS NOT active. Is it more or does the current setup seem backwards?
- by Kejoga - at 2008.02.19 12:51:00
|
13. Tractor beams - in Player Features and Ideas Discussion [original thread]
Someone below me posted an idea about marines and boarding, and I started thinking. What if tractor beams could lock onto enemy ships and pull them toward you? I assume you would need a special skill, and the tractor beam would be a major cap dra...
- by Kejoga - at 2008.02.06 13:58:00
|
14. passive shield missile battleship - in Player Features and Ideas Discussion [original thread]
how about a caldari passive shield tank / missile ship? Raven = Active Tank Rohk = Guns
- by Kejoga - at 2008.01.29 17:47:00
|
15. hiring NPC Mercenaries - in Player Features and Ideas Discussion [original thread]
ok, my mind is just drifting a bit, but I was thinking about the PvP gangs, and how small groups, or soloists, or industrial types could protect themselves. What about the ability to hire NPC mercenaries? You could setup skills to hire frigate ...
- by Kejoga - at 2008.01.29 14:41:00
|
16. faction missiles - in EVE New Citizens Q&A [original thread]
ok, I am back in the game after an extended break, but when I left I vaguely remember being able to purchase Navy Scourge Missiles with Loyalty Points. It now seems that this can no longer be done. Is this true or is my memory fading? Can you (co...
- by Kejoga - at 2008.01.28 19:51:00
|
17. faction based battlecruisers - in Player Features and Ideas Discussion [original thread]
ok, being slightly more specific, I would like to see a faction based or tech II drake.
- by Kejoga - at 2008.01.28 17:00:00
|
18. faction based battlecruisers - in Player Features and Ideas Discussion [original thread]
for multiple reasons, I have focused my skills at the heavy missile / battlecruiser level, but unfortunately, there is no tech level II battlecruiser or a faction based battlecruiser. I would love to see one of those.
- by Kejoga - at 2008.01.28 16:39:00
|
19. drakes and the future - in Ships and Modules [original thread]
any chance in the future of having a level II drake? Just curious.
- by Kejoga - at 2008.01.24 13:10:00
|
20. counter to target jamming - in Ships and Modules [original thread]
which item is the counter to someone jamming your targeting? Thanks
- by Kejoga - at 2007.08.18 22:14:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |