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181. Overview: Separate options to show full and empty wrecks - in Player Features and Ideas Discussion [original thread]
Can we have an option to turn on/off full and empty wrecks individually in the overview? When I mine in a belt with some buddies the hauler usually goes looting the wrecks if he has time but has no salvager. So over time the whole belt is clutter...
- by Kempeth - at 2007.07.30 14:59:00
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182. Level 4 mining barge - in Player Features and Ideas Discussion [original thread]
Saying that the gap between Cov and Hulk is too small and then asking for making the steps before that smaller too is nonsense. If anything make the gap between Cov and Hulk bigger...
- by Kempeth - at 2007.07.30 13:23:00
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183. Making bumping more realistic! And a few other things. =) - in EVE General Discussion [original thread]
Originally by: Akita T ... It gets even more complicated if you consider each region (shield, armor, hull) as being both partially ellastic and partially plastic. ... Well you could argue that the shields provide fully elastic collision...
- by Kempeth - at 2007.07.27 10:43:00
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184. Wouldn't it be good if... - in Player Features and Ideas Discussion [original thread]
last Fanfest a dev already said that they are thinking about a miniclient capable of running on cellphones...
- by Kempeth - at 2007.07.27 10:17:00
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185. Small but massively useful idea - in Player Features and Ideas Discussion [original thread]
How about a icon that is toggled through chat commands? Type "/afk" in the chat when you go and again when you return...
- by Kempeth - at 2007.07.26 10:13:00
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186. Anti macro/chinafarmer idea(s) - in Player Features and Ideas Discussion [original thread]
Originally by: Duhmad IbnRa 1. there should be some larger spawns (cruisers, Bc) from time to time, not regulary though. more precisely if the belt is packed with miners (which usually means there are macroers/farmers)the chance of a big s...
- by Kempeth - at 2007.07.26 10:11:00
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187. CONCORD launches new ship! - in Player Features and Ideas Discussion [original thread]
Originally by: Plekto Seen this a hundred times. No, more. Player wants an uber-ship in a game. Oh, something like the Enterprise with 100 photon torpedos on it and 50 phaser banks and... In four words: Not. Going. To. Happen. I'd pre...
- by Kempeth - at 2007.07.26 09:52:00
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188. Making bumping more realistic! And a few other things. =) - in EVE General Discussion [original thread]
I've taken the liberty to calculate the effect of an Interceptor (Ares) ramming a Carrier (Nyx). Taking base stats of the interceptor: mass = 1.1 * 10^6 kg top speed = 450 m/2 And the base stats of the carrier: mass = 1.3 * 10^9 kg top speed = 7...
- by Kempeth - at 2007.07.26 09:51:00
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189. Base Attribute Reset - in Player Features and Ideas Discussion [original thread]
All that should be possible to change are the 5 attribute points and maybe the ancestry. Race and Bloodline should remain constant and the reconfiguring should be a one-time option only. I'm unsure if this is a good idea though. I can understand ...
- by Kempeth - at 2007.07.25 08:57:00
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190. New approach to Autopilot and Gatecamps - in Player Features and Ideas Discussion [original thread]
Originally by: Acacia Everto This wouldn't prevent instas. I'd make a bookmark 50-70km away from the gate and warp to 50-70. Problem solved. Definitely not signed. Wouldn't that put you anywhere on a 50km circle around the bookmark?
- by Kempeth - at 2007.07.24 20:42:00
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191. Text filter to slow ISK selling spam? - in Player Features and Ideas Discussion [original thread]
I totally agree that some kind of text filter would be a good idea. Not knowing how the chat traffic is actually handled I suppose it's being sent from the player to the server and there relayed to all people in the same chat. In that case CCP c...
- by Kempeth - at 2007.07.24 16:34:00
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192. Add "Warp here..." option in solarsystem map - in Player Features and Ideas Discussion [original thread]
Add a right click option in the solarsystem map to warp to that spot. This would simplify the rather cumbersome and illogical procedure to make safespots and open up a little more of that unused space...
- by Kempeth - at 2007.07.24 09:17:00
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193. Higher Monthly Charge to be able to train more then one charater - in Player Features and Ideas Discussion [original thread]
Originally by: Alexander Sharp I was wondering why not give Account holders the Op to pick A higher Monthly charge. I was just thinking Why cant we have more then one charater Training at once? Just tack on a higher monthly charge if the P...
- by Kempeth - at 2007.07.24 09:12:00
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194. New approach to Autopilot and Gatecamps - in Player Features and Ideas Discussion [original thread]
I know that some might not like the idea but please hear me out. All the time I see people complaining about: * not being able to warp to 0 with the autopilot (aka taking ages to fly to jumpgates) * getting into lag after jumping and being podded...
- by Kempeth - at 2007.07.24 08:45:00
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195. Aids for Dyslexics - in Player Features and Ideas Discussion [original thread]
Some more drag and drop functionality would definitely help all players. There are a lot of times where I want to reference an market item in the chat and have to type it because I can't drag'n'drop it from there...
- by Kempeth - at 2007.07.24 08:06:00
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196. hireable NPC.... - in Player Features and Ideas Discussion [original thread]
Originally by: Razine Sharp What if you could plant spies in an enemy corporation. Having him report back essential information... You can. You just have to do it with an alt. Seriously, if you want to do spying there should be a lot of...
- by Kempeth - at 2007.07.24 07:51:00
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197. Ultimate Alien Nation - in Player Features and Ideas Discussion [original thread]
I think this is a bad idea. Not only would it be a LOT of work to balance (people are already constantly complaining about the current balancing, so don't add more unless we have to...) but also would it kind of break the picture of EVE. So far it...
- by Kempeth - at 2007.07.23 09:53:00
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198. Griefing Makes CCP Love Money - in Player Features and Ideas Discussion [original thread]
Our Corp has been wardec'ed numerous times since I joined (not that long ago). You have to learn to live with it. What you do is: * Find out who's in the corp who wardec'ed you and add them to the contacts list under a new folder called 'enemies'...
- by Kempeth - at 2007.07.23 09:46:00
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199. no self destruct when under 15min pvp timer - in Player Features and Ideas Discussion [original thread]
Originally by: Polaris Lumine I think self-destructing should cause you to be locked out of the game for two hours - to regain consciousness in-game and as a penalty out of it. Erm, no. Because that should logically apply to podkills t...
- by Kempeth - at 2007.07.19 14:40:00
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200. Safe Pass (Ransom) Offering - in Player Features and Ideas Discussion [original thread]
Originally by: Simmith Current situation allows anyone to ransom you for money and then pop you right after getting paid. "Trust" and "Online" are mutually exclusive. Exactly! While it sucks to pay ransom and still get blown to bits, t...
- by Kempeth - at 2007.07.19 09:11:00
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