Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. rethink skill training? - in Player Features and Ideas Discussion [original thread]
Originally by: MotherMoon wait no I didn't say anything about lvl 1.5, just the the sp continues to go up. you only gain the level once you reach it. so only lvl 1,2,3,4,and 5 I know but that's how I understood 8 D's suggestion... ----...
- by Kempeth - at 2007.09.13 11:33:00
|
82. More Bloodlines And Races - in Player Features and Ideas Discussion [original thread]
Yes and No. Yes to bloodlines, No to races. Introducing a new races will be nothing but awkward. A previously undiscovered race? Unrealistic, as it would have to be in the central empire region to be of human origin. And that space is already ful...
- by Kempeth - at 2007.09.13 11:11:00
|
83. Take off the training wheels; 25% tax on NPC corps! - in Player Features and Ideas Discussion [original thread]
The basic problem of all the distaste on NPC corps many players have it that they provide an unfair advantage (not wardeccable) compared to normal corps. I agree that this should not change, because it would just make no sense. I doubt the gallent...
- by Kempeth - at 2007.09.13 10:19:00
|
84. Salvaging wrecks should also loot them - in Test Server Feedback [original thread]
Salvaging and Looting are 2 different things. One should not automate the other... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.13 09:19:00
|
85. Training thought - in Player Features and Ideas Discussion [original thread]
Edited by: Kempeth on 12/09/2007 12:47:04 ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.12 12:47:00
|
86. rethink skill training? - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth They have already fixed that exploit, if you have a cancelled or suspended account, no training takes place.. I dn't se where this change would afect that. I always thought this made sense, don't say, "I want to s...
- by Kempeth - at 2007.09.12 12:37:00
|
87. remote skill access - in Player Features and Ideas Discussion [original thread]
The OP describes the following situation If I understood him correctly: * Character finishes Training * EVE crashes in a way that only affects some characters I think that's a relatively rare condition to warrant the implementation of a "remote s...
- by Kempeth - at 2007.09.12 12:29:00
|
88. Respawns too rare to be fair - in Player Features and Ideas Discussion [original thread]
Mine in a different system. There's really not much else to be said. I too had to look a while before I found a system quiet enough to get some profitable mining going... And I imagine every other serious miner too. Also IIRC a Covetor should be ...
- by Kempeth - at 2007.09.12 12:12:00
|
89. New Intro movie - in Player Features and Ideas Discussion [original thread]
You mean the trailer, right? Because I don't think the game intro has changed in over a year... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.12 12:03:00
|
90. Take off the training wheels; 25% tax on NPC corps! - in Player Features and Ideas Discussion [original thread]
Originally by: BCBArclight How about an incrementable rise to tax for every month, say: 0% - first 3 months 20%- 3-6 40%- 7th month .... .... 100% at the 10 month or 1 year mark etc. Should be enough time for the player to get his feet an...
- by Kempeth - at 2007.09.12 11:58:00
|
91. Wild Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Originally by: Kempeth About level 2 Flag. I am unsure it it's correct to allow every other player to attack and podkill another podkiller. It feels a bit harsh. Wouldn't it be better if the right to attack...
- by Kempeth - at 2007.09.11 14:37:00
|
92. Wild Ideas - in Player Features and Ideas Discussion [original thread]
Basically a welcome idea. Just one question concerning the Level 0 and 1 flag interaction: You cannot destroy someone's ship without firing at him with some kind of weaponry. So once you destroy the ship and get the Level 1 Flag the sentries shou...
- by Kempeth - at 2007.09.11 09:24:00
|
93. new ship idea for mining - in Player Features and Ideas Discussion [original thread]
Edited by: Kempeth on 11/09/2007 09:04:34 Empire does not need a bigger mining ship. And the Rorqual is not a mining ship like already stated above... What I could picture though would be a smaller and limited variant to the Rorqual (like the...
- by Kempeth - at 2007.09.11 09:01:00
|
94. new player's impressions - in Player Features and Ideas Discussion [original thread]
/signed Especially the scroll wheel idea. I can live without the other one though. ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.11 08:51:00
|
95. Training idea - in Player Features and Ideas Discussion [original thread]
Yeah, you can only train one char per account at once... But since you usually want to play that char as well you'd need another account for it anyway. ---------------------------------------------- The glass is neither half full nor half empty. I...
- by Kempeth - at 2007.09.11 08:48:00
|
96. Dealing with throwaway pirates (killrights) - in Player Features and Ideas Discussion [original thread]
Edited by: Kempeth on 11/09/2007 08:45:44 NO! What happens on one character has to stay with that character or the whole RP side is gone. I do not endorse such tactics as they exploit (not in the EULA 'exploit' meaning) a game mechanic. But e...
- by Kempeth - at 2007.09.11 08:45:00
|
97. Make Sec Status useful - in Player Features and Ideas Discussion [original thread]
Interesting idea... Maybe you should simplify it though. That's a bit difficult to remember. Also people below -4.5 can't enter high sec (aka are Shot on Sight) so your "high sec" scale is useless until you reach the 4/-4 mark. btw: Is that syste...
- by Kempeth - at 2007.09.11 08:30:00
|
98. An EVE 3D VR room!!! - in EVE Technology Lab [original thread]
Originally by: Dunedon Fully Supported by the Triple Head :) Screen Shots (Promotional) Ohh man! That picture seriously makes my wallet itch... ---------------------------------------------- The glass is neither half full nor half em...
- by Kempeth - at 2007.09.11 08:13:00
|
99. Use repairdrones on yourself. - in Test Server Feedback [original thread]
I totally agree. It makes no sense that the only ship your drones *cannot* repair is your own. ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.11 08:06:00
|
100. Change of Sidebar (Overview/Gang/Drones) - in Player Features and Ideas Discussion [original thread]
What I would like to see is that this sidebar always takes the entire height of the screen like a scrollable panel. where subpanels just take up as much space as they need (with exception of the overview)... ie. you start with a normal overview f...
- by Kempeth - at 2007.09.10 13:06:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |