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41. Zebra Corp - 0.0 PvP - in Alliance and Corporation Recruitment Center [original thread]
OMG, can i join please!?
- by Kendarr - at 2016.01.06 10:47:22
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42. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Look at all the kiting players crying! The only thing you "elite pvp" masturbators hate more than 'blobs' are gatecamps. 31KM Scram range, YES PLEASE.
- by Kendarr - at 2015.11.05 14:46:00
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43. #EVE_NT 4 - EVE MEET IN NOTTINGHAM UK - 20th FEBRUARY 2016 - - in Out of Game Events and Gatherings [original thread]
will be there!
- by Kendarr - at 2015.11.05 12:56:15
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44. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
You have put some interesting changes forward and for the most part I like them all. It is going to be good seeing everyone adapt to the changes. I presume that we will see all the existing ship and role bonuses alerted on capitals/supercapitals...
- by Kendarr - at 2015.10.30 13:05:58
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45. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
So when you undock, your are automaticly tethered? If this is the case what happened to the "if you are scrammed you cannot dock to stop docking games?"
- by Kendarr - at 2015.10.29 11:19:54
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46. [0.0 PVP] Zebra Corp, pvp focused and established, is recruiting - in Alliance and Corporation Recruitment Center [original thread]
Join and get free titans.
- by Kendarr - at 2015.10.09 08:31:27
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47. #EVE_NT - EVE MEET IN NOTTINGHAM UK - 19th SEPTEMBER 2015 - in Out of Game Events and Gatherings [original thread]
Thank you To Nash and all the team for your hard work on what was an really good day! see you at the next one.
- by Kendarr - at 2015.09.30 15:53:45
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48. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Alternative FTL systems (Hyperdrive anyone?) This is the solution, right here.
- by Kendarr - at 2015.08.13 14:53:56
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49. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Mimic wrote: After seeing the community reaction to the jump fatigue round table we hosted yesterday evening, reading the comments both here and on Reddit, and having a bit of a retrospective with those involved this morning, we'd like to t...
- by Kendarr - at 2015.08.13 14:48:40
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50. CCP is ruining owning a super we all trained + waited to fly - in EVE General Discussion [original thread]
To quote CCP seagull "they are some of the most aspirational ships in EvE Online and we (CCP) will work hard to make them worth owning" TL;DR DELETE ALL SPUERS FROM THE GAME BBQFFSOMFG!"WEASDASDR%"-ú$
- by Kendarr - at 2015.07.06 12:57:39
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51. [0.0 PVP] Zebra Corp, pvp focused and established, is recruiting - in Alliance and Corporation Recruitment Center [original thread]
Poke
- by Kendarr - at 2015.07.03 08:42:20
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52. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Invisusira wrote: Honestly my main concern here is that it will now take over twice as long for massive TiDi fleet battles to warp from one side of the system to the other. And that's enough to turn me off of large fleet combat for life. Lar...
- by Kendarr - at 2015.06.26 08:17:31
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53. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Reagalan wrote: Don't fix what isn't broken, keep fleet warp as it is right now. Exactly what needs to happen.
- by Kendarr - at 2015.06.25 09:19:54
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54. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Awkward Pi Duolus wrote: FT Diomedes wrote: To quote The Big Lebowski , " You're killing your father, Larry ." Sorry, Larrikin. You are still off the mark. We have tried to tell you any number of things to make Eve a better, more engaging ...
- by Kendarr - at 2015.06.25 09:15:29
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55. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Steven Ellecone wrote: I really hope this isn't the "solution" to wormholes. Not being able to fleet warp to a wormhole is a really big deal. If your whole fleet is landing at different times it's giving a huge advantage to the side that's alre...
- by Kendarr - at 2015.06.25 08:56:25
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56. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Alexander McKeon wrote: Rise, I believe at this point that you're deliberately missing the root cause of the problem: the Ishtar breaks the rule regarding size-appropriate weapons on hulls. Sentry drones are fundamentally a battleship-sized wea...
- by Kendarr - at 2015.06.23 11:16:57
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57. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
MukkBarovian wrote: How about just not removing poses from the game. Take away their mining, production, refining, everything, but leave them as staging points. I like this ideal but at the same time we really should get rid of POS full stop...
- by Kendarr - at 2015.06.22 11:14:13
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58. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: Titan bridging without pos shields? You are vulnerable when the bridge is up and unable to move. So you are in a situation where you cannot move and have no protection and since you just sent all your friends through a br...
- by Kendarr - at 2015.06.22 09:59:26
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59. [0.0 PVP] Zebra Corp, pvp focused and established, is recruiting - in Alliance and Corporation Recruitment Center [original thread]
Hi. I'm looking for you. Yes you!.
- by Kendarr - at 2015.06.22 09:34:12
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60. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Cypr3ss Deteis wrote: Really hope you reconsider this change.
- by Kendarr - at 2015.06.12 06:52:41
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