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1. Walking in stations - in EVE General Discussion [original thread]
From what I gathered and from what came next I assumed walking in stations became dust 514 which is a slap in the face to Eve Online players. I read news posts of the revolt which had a lot more to do with charging for content aka squeezing player...
- by Kenn - at 2015.03.24 04:50:07
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco Said "The only people in these forums who listen to the "end of Eve gloom and doom" rant are the trolls." And cecil b d'milf Said "The "Sandbox Argument", in fact, is a perfect example of fallacious reasoning - specifically Non Sequi...
- by Kenn - at 2014.10.11 17:32:00
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3. Empire Industrial Specializations - in Player Features and Ideas Discussion [original thread]
Danika it wouldn't effect standard T1 production anymore than it already is. For example Cap Recharger 1 BPO's are not race specific and so no bonus would be gained by producing them in one area or another. Only race specific items which mostly wo...
- by Kenn - at 2012.05.24 05:08:00
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4. Targeting empty space - in Player Features and Ideas Discussion [original thread]
LOL. I see a lot of people feel it won't work. Okay. I disagree with the coding limits as CCP recently showed new technologies available to them that would lend itself to this sort of thing. If the Dev's see the post only they can truly make tha...
- by Kenn - at 2012.05.23 17:11:00
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5. Empire Industrial Specializations - in Player Features and Ideas Discussion [original thread]
I have read through the stickies and didn't find this one so I am throwing it out there. This may be a way to show Tech 1 some love with out serious rebalancing or major game changes though database work may be required. Currently any player can...
- by Kenn - at 2012.05.23 16:59:00
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6. Training Drones and Training Link Modules - in Player Features and Ideas Discussion [original thread]
Quote: Loius Woo Posted: 2012.05.17 16:26 Commonly Proposed Ideas Fourth link on the list. Learn to read before you post. Thank you. By the way, I like the idea in some ways, but I tend to agree to those who have said "get some frien...
- by Kenn - at 2012.05.17 16:56:00
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7. Targeting empty space - in Player Features and Ideas Discussion [original thread]
This was not meant to be an end all solution against frigates just another element both sides have to deal with. As posted frigates have a number of solutions around it. It would still add an interesting element to the game. As for the total rem...
- by Kenn - at 2012.05.17 16:40:00
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8. Targeting empty space - in Player Features and Ideas Discussion [original thread]
Frigates can be a threat to larger ships in large numbers. However larger ships would or should have an ability to target empty space. In fact all ships would have this but it would be more effective with the larger ships like Battleships. The i...
- by Kenn - at 2012.05.17 05:45:00
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9. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Quote: As mentioned in the ship balancing Dev Blog, Inferno will be the starting point for a much needed ship overhaul. This post is to discuss planned changes for frigates before we move forward with Singularity testing. We want to start wit...
- by Kenn - at 2012.05.17 05:22:00
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10. Training Drones and Training Link Modules - in Player Features and Ideas Discussion [original thread]
I have read about ISD and Eve University and the extensive programs available to train players wanting to get into various aspects of Eve especially in PvP. The problem is when a student learns something how do they practice? For me it could be as...
- by Kenn - at 2012.05.17 05:05:00
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11. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Issue: The overview can be overloaded with information and to see it all means expanding it covering the screen thus impeding piloting for those who point and click ( I am unaware of joystick capability in this game). It's unweildy and cumbersome....
- by Kenn - at 2012.05.17 04:31:00
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12. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
Xander had a nice Post on a thread relating to this. I posted a reply and will quote it here. Not up on my code so I will do this cave man style Quote starts here: I liked Xander Hunts suggestion as follows: Originally by: Xander Hunt ---...
- by Kenn - at 2011.08.02 17:36:00
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13. New Dev Blog: CCP Zulu on third party application licensing - in EVE Information Portal [original thread]
I liked Xander Hunts suggestion as follows: Originally by: Xander Hunt If you want to turn around a profit out of this, require that developers are to register their software with your site (Free/donation/for pay), and all RW payment...
- by Kenn - at 2011.08.02 17:22:00
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14. List of ships given out as gifts by CCP - in EVE General Discussion [original thread]
Edited by: Kenn on 09/12/2010 19:06:54 I didn't see the Polaris on the second list. I don't know if anymore exist but that was a hey wow Jovian made frigate when it first came out. I believe that was something won in a contest too. Qu...
- by Kenn - at 2010.12.09 19:06:00
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15. The PvE Experience: Missions and Walking in Stations - in Missions & Complexes [original thread]
I want to walk in stations down to the Pleasure Hub. Muahahahahah. Seriously I think WIS can take station conqeuring to a whole new level. It can add great elements to the game for those who chose to participate. I assume WIS also means WOS an...
- by Kenn - at 2010.12.08 00:53:00
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16. Corp standings at +10...why? - in Missions & Complexes [original thread]
One reason I can see for shooting for the highest standing is to offset corp members with lower standings so the corp you are in can have a better faction standing. This affects POS building in high sec and jump cloning for players. Standing als...
- by Kenn - at 2010.12.08 00:37:00
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17. The Bear's Guide to Avoiding PvP - in Warfare & Tactics [original thread]
LMAO The OP was simply advising how to avoid PvP when traveling or doing anything in Eve. They were not stating the merits of doing so or justifying it. It was simply sharing strategies. That people reacted to this negatively and in some cases fl...
- by Kenn - at 2010.12.07 21:05:00
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18. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
It seems that the removal of Learning skills is well recieved. This thread was too big for me to read every entry so if I am rehashing something previously discussed many apologies to you all. I personally like the Policey. I hope CCP continues ...
- by Kenn - at 2010.12.07 19:10:00
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19. Drone side kick ships - in Player Features and Ideas Discussion [original thread]
LMAO This was for a post concerning rogue drone components and drops. I posted it as a joke. It wasn't supposed to be a thread. Please ignore delete etc. MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA!!!! Quote: Kenn> HAH! I'm tanking these whimp...
- by Kenn - at 2009.11.09 18:38:00
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20. Drone side kick ships - in Player Features and Ideas Discussion [original thread]
MUAHAHAHAHAHAHAHAHAAAA. Rogue drone components to upgrade your ships with separate AI to fight along side you . They don't dock with your ship like drones do they launch from station forming a squadron requiring uber skills to control. You can spe...
- by Kenn - at 2009.11.09 18:28:00
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