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1. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Nasar Vyron wrote: Kenneth Feld wrote: No such thing, fuel and stront will be part of the materials for reactions, the longer the reaction the more fuel, so it will be proportional to your reaction, not to the structure Quote: The exi...
- by Kenneth Feld - at 2017.06.18 10:40:35
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2. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Nasar Vyron wrote: [quote=Kenneth Feld] 4) I've been doing industry **** involving towers for a decade. So yes, of course I have considered this. Read points 1 2 and 3 maybe you'll start to understand. Unless an insanely high fuel usage is pl...
- by Kenneth Feld - at 2017.06.18 00:59:07
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3. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Winter Archipelago wrote: Kenneth Feld wrote: Citadel didn't replace POS, it replaced POS AND Outpost Outpost never required fuel ... Have you thought about the greater implications of fuel demand to keep these citadels running? Outp...
- by Kenneth Feld - at 2017.06.17 19:57:13
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4. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
mrjknyazev wrote: Kenneth Feld wrote: mrjknyazev wrote: Make them consume stront in order to operate. With the removal of POS there will be a huge drop in stront demand that should be replaced by something. the reaction jobs will requ...
- by Kenneth Feld - at 2017.06.17 19:53:02
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5. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
mrjknyazev wrote: Make them consume stront in order to operate. With the removal of POS there will be a huge drop in stront demand that should be replaced by something. the reaction jobs will require it
- by Kenneth Feld - at 2017.06.17 17:57:55
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6. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Voddick wrote: Simple : Structures should consume fuel regardless of fitted / online modules. If the structure runs out of fuel, then the modules, teathering, and ALL invulnerability timers are lost. Thus you could remove a structure in a sin...
- by Kenneth Feld - at 2017.06.17 17:57:08
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7. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Nasar Vyron wrote: 100% behind this. I always felt it was ridiculous that an unfueled POS drops it's shield yet an unfueled citadel keeps tethering. . Citadel didn't replace POS, it replaced POS AND Outpost Outpost never required fuel So...
- by Kenneth Feld - at 2017.06.17 17:33:57
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8. WTS Molok + Chermosh BPC - Auction - in Sell Orders [original thread]
Blinky Jimmy wrote: Eclypse Akamy wrote: I'd totally take the Draclira's modified capacitor PR It's almost certainly a cap recharger and not a power relay given the in-game estimated price. based on the -- in the icon, that means m...
- by Kenneth Feld - at 2017.06.03 23:30:58
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9. [119.5] Fleet QoL improvements and more little things from Five 0 - in Test Server Feedback [original thread]
marly cortez wrote: Like the fleet Boss item, sorts a lot of issues there and impounded state change is a great help but the one issue a lot are having is the inability to lock down BPO's in structures, it's there in the right click menu but no...
- by Kenneth Feld - at 2017.05.20 11:08:03
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10. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
So, I am confused...... What is left that isn't destructible? Did you think after 3 years of telling you they want everything to be destructable, they would say "April Fool's" you can keep your outposts?
- by Kenneth Feld - at 2017.04.14 05:20:27
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11. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Valkorsia wrote: Kenneth Feld wrote: CCP have been extremely forthcoming in their plans .... Not sure what planet you've been on since 2014, but CCP has never detailed specifics until a week ago - which, of course, is why we're he...
- by Kenneth Feld - at 2017.04.14 03:03:25
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12. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Cherri Minoa wrote: The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote cita...
- by Kenneth Feld - at 2017.04.13 21:42:13
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13. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Andraea Sarstae wrote: As for POSes, the one use that has not been replaced is that of a cheap base for a short trip somewhere. A young corp or newbros can buy themselves a small tower, go into a WH and set up shop for an afternoon, a few days ...
- by Kenneth Feld - at 2017.04.12 18:05:25
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14. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
xttz wrote: What is happening with the industry index bonuses provided by outposts? edit: are jumpclones moved into the new structures too? Medclones? Offices? Corp ****? What about deliveries? What about stuff in corp umm, what is the p...
- by Kenneth Feld - at 2017.04.11 15:40:26
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15. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
xttz wrote: What is happening with the industry index bonuses provided by outposts? There was talk of an iHUB upgrade to reduce by 30%, but was also sort of led to believe that would be an admin hub thing, not a current iHub think, so not su...
- by Kenneth Feld - at 2017.04.11 15:29:00
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16. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
What about all the Minnie stations upgraded for office slots, which was almost a required upgrade when you built supers in a pos with BPO's in station. Do you have an idea what rigs bonus that will translate into? Secondly, now that outposts are ...
- by Kenneth Feld - at 2017.04.11 15:13:40
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17. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Burst Projectors That time should be quadrupled at least. 40 sec warp bubble - LOL - no thanks The rest are just as laughable and they will get used no more than they do now, which is probably about zero
- by Kenneth Feld - at 2017.02.23 21:13:27
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18. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
James Zealot wrote: Literally 45 seconds of work https://zkillboard.com/kill/49662844/ To be fair, you'd have to split that 37 times :P Still can't get that for 45 seconds of work in PvE :P Nah, I supplied all the ships and ran the ope...
- by Kenneth Feld - at 2017.02.22 20:56:34
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19. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Kenneth Feld wrote: Orca Platypus wrote: Bronson Hughes wrote: Orca Platypus wrote: Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting". L...
- by Kenneth Feld - at 2017.02.22 18:16:08
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20. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Bronson Hughes wrote: Orca Platypus wrote: Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting". Low tick rates are better than the zero tick rat...
- by Kenneth Feld - at 2017.02.22 17:35:45
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