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1. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Ken, saying it shouldn't be profitable to gank fails to understand that it is neither ccp nor the ganker that sets the reward for the gank. The ONLY person in direct control of how profitable anything is to gank is the ha...
- by Kenrailae - at 2017.07.09 04:22:38
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2. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Tried to tell them this when it first came out. Can you believe that the carebears said that even the current amount of tank wasn't high enough. They wanted it to be unprofitable to gank even when it was carrying dead space...
- by Kenrailae - at 2017.07.07 19:03:52
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3. Looking for HS EC to operate from - in Science and Industry [original thread]
Eden Veres wrote: Tau Cabalander wrote: I alone can raise an index from 0.10 to well over 4. How many players there are like you who are operate in HS? You underestimate our power
- by Kenrailae - at 2017.06.23 00:07:47
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4. Why are industry jobs defaulting to 1 run? - in Science and Industry [original thread]
I'd be okay with the having to reset things.... that's just a minor nuisance. I'm having that 'input material inventory location not selected' error, and it won't go away.... removing the bp, moving to to another hangar, logging back in, still per...
- by Kenrailae - at 2017.06.22 23:55:47
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5. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: dude just give up already im not talking about exclusivity im talking about veteran players taking advantage of incresed material costs to hog the market and how is it power creep when the ships only reach the same levels of po...
- by Kenrailae - at 2017.06.12 23:01:11
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6. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: wow you are just making stuff up to make yourself feel better literally putting words in my mouth if you paid attention to any of my posts you would see my points have been 1. complaints about how mineral changes will benefit v...
- by Kenrailae - at 2017.06.12 20:22:50
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7. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: all this because youre jealous im a younger player than you and you feel the need to assert your superiority as an older player except everything you just said is garbage (okay il;l give you maelstrom is somewhat decent along ...
- by Kenrailae - at 2017.06.12 13:35:50
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8. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: if you think comparing ships in the meta is like comparing apples and oranges it shows how clueless you are if you think one meta doesnt affect another and the only way you can make a point is by going on about the garbage flee...
- by Kenrailae - at 2017.06.12 10:41:24
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9. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: disgree none of the other bses are worth using except maybe hype buffing pirate bs prices doesnt suddenly make other bses worth using or taking into fights we just see even less bses in fights than we do currently of course ccp...
- by Kenrailae - at 2017.06.12 05:00:43
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10. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Shinji Katsuragi wrote: If you want people to use other ships- MAKE THEM WORTH USING AND COST EFFECTIVE. Buff t1,t2, t3 ships It's not a matter of buffing other ships.... it is a matter of putting the ships that have fallen out of balance...
- by Kenrailae - at 2017.06.11 03:35:35
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11. Going back, if you knew then what you know now? - in EVE General Discussion [original thread]
Spudgun wrote: I would never have "befreinded" anyone in this game and helped out many others. They will turn around and fk you over the first chance they get for anything from 200mil isk to a quick shiney kill. You must be hanging out wi...
- by Kenrailae - at 2017.06.11 03:15:18
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12. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Karmen Baric wrote: People play this game to have lots of ships they can fly around and nerfing the ability to afford those ships means some players will simply leave the game. Bad move. Eve isn't for everyone. Also bad is having ships whi...
- by Kenrailae - at 2017.06.10 10:47:41
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13. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
That is one colossal wall of text. Unfortunately, there is not one single problem to pin an answer on, as has been said.
- by Kenrailae - at 2017.06.10 10:46:04
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14. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Novor Drethan wrote: Kenrailae wrote: Novor Drethan wrote: You're already paying more isk for faction ships and modules, so the question isn't whether they should be more expensive, but by how much. Barghests are 700m right now, and no ...
- by Kenrailae - at 2017.06.09 00:50:23
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15. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Novor Drethan wrote: You're already paying more isk for faction ships and modules, so the question isn't whether they should be more expensive, but by how much. Barghests are 700m right now, and no one uses them. Increase that to 1.4b, and st...
- by Kenrailae - at 2017.06.09 00:39:01
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16. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Novor Drethan wrote: Romvex wrote: Querns wrote: T-B0NE wrote: So if you have a specific problem you want to address, then address it in a way that is specific to only that problem (AKA increase the mineral price of the ship or nerf th...
- by Kenrailae - at 2017.06.09 00:27:13
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17. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
So the real question is are you going to rebalance/recalculate ALL pirate NPC ship build reqs incorporating the faction build mats that were introduced with the pirate caps(even though yes you'll have to add in new materials for subcaps and the pi...
- by Kenrailae - at 2017.06.08 23:37:23
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18. Orca Update - in Player Features and Ideas Discussion [original thread]
Can confirm Battle Orca is a must.
- by Kenrailae - at 2017.06.08 10:29:48
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19. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
No.
- by Kenrailae - at 2017.05.29 18:34:41
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20. IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! - in Player Features and Ideas Discussion [original thread]
I'd rather CCP focused on the T3's they're working on, or dealt with the neither here nor there 'attribute system.'
- by Kenrailae - at 2017.05.29 16:35:38
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