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1. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Pinky Hops wrote: Aebe Amraen wrote: I'm not really invested in either side of this argument, since I don't fly dreads (and prefer not to fly where there are dreads, for that matter)--It's been months since I've flown anything larger than a ...
- by Khan Farshatok - at 2014.01.17 15:42:00
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2. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
FOZZIE WE DEMAND YOUR RESIGNATION IMMEDIATELY!
- by Khan Farshatok - at 2014.01.17 15:40:00
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3. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
you're right i did say tracking links and meant tracking enhancers, but someone with half a brain and that actually played eve would have been able to figure out what i was talking about when i said it was a low slot modules. just more proof that ...
- by Khan Farshatok - at 2014.01.17 15:36:00
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4. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html
- by Khan Farshatok - at 2014.01.17 15:10:00
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5. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Khan Farshatok wrote: its an unfair boost unless you boost the passive boost of tracking links. Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat. so a mod t...
- by Khan Farshatok - at 2014.01.17 14:41:00
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6. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Rammix wrote: Kagura Nikon wrote: taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will re...
- by Khan Farshatok - at 2014.01.17 13:53:00
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7. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Rammix wrote: Kagura Nikon wrote: Khan Farshatok wrote: Natassia Krasnoo wrote: So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base...
- by Khan Farshatok - at 2014.01.17 13:47:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=313115&find=unread
- by Khan Farshatok - at 2014.01.17 13:38:00
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9. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Red Teufel wrote: probably the single stupidest thing and waste of development time ever ccp. litteraly you must of figured hey its eaither i work on a hard jesus feature orr... orrr I just look like i'm still working on balancing by changing t...
- by Khan Farshatok - at 2014.01.17 13:36:00
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10. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Khan Farshatok wrote: except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calcu...
- by Khan Farshatok - at 2014.01.17 11:54:00
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11. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper.
- by Khan Farshatok - at 2014.01.17 11:48:00
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12. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Khan Farshatok wrote: James Amril-Kesh wrote: Khan Farshatok wrote: only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances ...
- by Khan Farshatok - at 2014.01.17 11:04:00
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13. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Natassia Krasnoo wrote: So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the...
- by Khan Farshatok - at 2014.01.17 10:20:00
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14. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Arkon Olacar wrote: CCP Phantom wrote: I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome. It would be us...
- by Khan Farshatok - at 2014.01.17 10:12:00
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15. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Khan Farshatok wrote: only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experienc...
- by Khan Farshatok - at 2014.01.17 10:07:00
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16. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Kat Ayclism wrote: Why? Seriously- this is the question we need answered first and foremost. waa waa waa - big PL supercap blobber wants his guns to track subcaps again. it is getting done because otherwise you co...
- by Khan Farshatok - at 2014.01.17 09:17:00
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17. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Here's another way to look at the tracking nerf: Link . Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of d...
- by Khan Farshatok - at 2014.01.17 09:11:00
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18. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
CCP Phantom wrote: I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome. here is the only constructive feedb...
- by Khan Farshatok - at 2014.01.17 09:07:00
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19. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
ya know one would hope that six pages of people call you ******* morons would make you realize how absolutely ******** this idea is. but with ccp's track record, welcome to reprocessing dreads online.
- by Khan Farshatok - at 2014.01.16 20:28:00
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20. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
(1:05:31 PM) zheothethird: In the short time of playing this game, CCP not thinking things through seems to not be a special thing (1:05:41 PM) zheothethird: At least that's what I've observed (1:05:52 PM) khanfarshatok: its not special thing (1:0...
- by Khan Farshatok - at 2014.01.16 19:32:00
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