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1. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
BoneyTooth Thompkins ISK-Chip wrote: KickAss Tivianne wrote: I do agree with your other post, increasing HP does just increase the amount of people needed. You will have to send additional cats, or start upgrading people to Talos's. While m...
- by KickAss Tivianne - at 2016.02.16 17:36:55
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2. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
BoneyTooth Thompkins ISK-Chip wrote: ISD Max Trix wrote: I have once again remove post for being off topic. Please keep the discussion on the topic of the DCU changes, and the Hull Buffs. Thanks for nuking the reply I had pending :( Mi...
- by KickAss Tivianne - at 2016.02.15 02:25:52
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3. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Daichi Yamato wrote: Lena Lazair wrote: Arguing that if everyone flew like RFF then everyone would enjoy the CURRENT RFF risk % is a non-starter. Its actually the difference between: - Ganking is not a problem. If people weren't dumb an...
- by KickAss Tivianne - at 2016.02.13 22:26:45
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4. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Ylmar wrote: baltec1 wrote: Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. Yo...
- by KickAss Tivianne - at 2016.02.13 20:09:50
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5. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Bella Jennie wrote: However Unintended use of the game mechanics is an EXPLOIT - especially if it allows reward without risk. - just that CCP has not yet or is currently unable to address it. Actually CCP have addres...
- by KickAss Tivianne - at 2016.02.04 13:15:48
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6. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Scipio Artelius wrote: KickAss Tivianne : This post has grown with people adding more evidence. (1) [snip] KickAss Tivianne : This is a problem, and it is something that evidence does not come easily. (4) [s...
- by KickAss Tivianne - at 2016.02.04 05:27:34
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7. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: If you thread my earlier posts, I have already stated I will be covering different timezones and different days. Luckily, as research is part of my daily work, designing studies is something I do all the time. The data ...
- by KickAss Tivianne - at 2016.02.04 01:06:13
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8. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: baltec1 wrote: [ Lets look at the latest Miniluv kill. 24 pilots on the gank, 2 in bumping ships, 1 hauler, 2 scouts. You are complaining of getting 5 together. And again, I'm not complaining about ganking, I...
- by KickAss Tivianne - at 2016.02.04 01:02:41
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9. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: KickAss Tivianne wrote: Scipio Artelius wrote: KickAss Tivianne wrote: So I am saying that data is incomplete. I said in the first post where the data is laid down that no conclusion can yet be made from it. I...
- by KickAss Tivianne - at 2016.02.04 00:44:17
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10. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: KickAss Tivianne wrote: So I am saying that data is incomplete. I said in the first post where the data is laid down that no conclusion can yet be made from it. It is incomplete data and a very small dataset. it doe...
- by KickAss Tivianne - at 2016.02.02 05:30:40
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11. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: KickAss Tivianne wrote: Mag's wrote: KickAss Tivianne wrote: Again... how many wrecks popped? none... Well.. why change HP for Wrecks?? nothing popped at that brief moment in Eve time. So useless right? The problem with y...
- by KickAss Tivianne - at 2016.02.02 05:26:53
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12. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: KickAss Tivianne wrote: Again... how many wrecks popped? none... Well.. why change HP for Wrecks?? nothing popped at that brief moment in Eve time. So useless right? The problem with your premise, is it's built on the idea that...
- by KickAss Tivianne - at 2016.02.02 04:47:52
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13. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: KickAss Tivianne wrote: Mag's wrote: KickAss Tivianne wrote: I appreciate the attempt. This is what makes it a Ganker's game. They control the speed of the game.. target, and when to do it. You can spend a day there,...
- by KickAss Tivianne - at 2016.02.02 04:34:03
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14. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: KickAss Tivianne wrote: Scipio Artelius wrote: KickAss Tivianne wrote: Or just swing by Uedama and watch, it really would not be hard to see it happen. Ok, so since evidence that this problem exists to the extent t...
- by KickAss Tivianne - at 2016.02.02 04:24:35
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15. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: KickAss Tivianne wrote: I don't have to admit anything. This is a problem, and it is something that evidence does not come easily. Quoted for hilarity. If it is such a problem, collecting the evidence should be ...
- by KickAss Tivianne - at 2016.02.02 04:18:49
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16. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: KickAss Tivianne wrote: I don't have to admit anything. This is a problem, and it is something that evidence does not come easily. It is not like I have a KM for this. THis is what I, and other people have seen. The fact that ev...
- by KickAss Tivianne - at 2016.02.02 04:15:55
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17. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: KickAss Tivianne wrote: Scipio Artelius wrote: KickAss Tivianne wrote: I appreciate the attempt. This is what makes it a Ganker's game. They control the speed of the game.. target, and when to do it. You can spend a...
- by KickAss Tivianne - at 2016.02.02 02:33:26
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18. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: KickAss Tivianne wrote: I appreciate the attempt. This is what makes it a Ganker's game. They control the speed of the game.. target, and when to do it. You can spend a day there, and unless you are fed intel you might...
- by KickAss Tivianne - at 2016.02.02 01:52:45
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19. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: KickAss Tivianne wrote: I appreciate the attempt. This is what makes it a Ganker's game. They control the speed of the game.. target, and when to do it. You can spend a day there, and unless you are fed intel you might not see a...
- by KickAss Tivianne - at 2016.02.02 01:42:46
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20. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: KickAss Tivianne wrote: Or just swing by Uedama and watch, it really would not be hard to see it happen. Ok, so since evidence that this problem exists to the extent that it needs bumping mechanics changed and lootin...
- by KickAss Tivianne - at 2016.02.02 01:12:54
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