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1. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
My main concern with expiditions (particularly lowsec) is that they escalate to a nullsec entrance system. This is Very dangerous space and I often cannot justify the rewards of an equivalent to 7/10 site that is made too dangerous by 1. Jumping l...
- by KiithSoban - at 2014.10.15 15:44:00
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Jump changes: Just plain Awesome!
- by KiithSoban - at 2014.10.02 01:15:00
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3. New tooltips make loot spew EXTREMELY difficult! - in Missions & Complexes [original thread]
[quote=ChromeStriker]Theyre getting rid of the spew completely https://forums.eveonline.com/default.aspx?g=posts&m=4259845#post4259845 [/quote I am arguing the presence of the new tooltip change, not the presence of loot spew.
- by KiithSoban - at 2014.05.13 15:49:00
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4. New tooltips make loot spew EXTREMELY difficult! - in Missions & Complexes [original thread]
Is this an intended mechanic? As you know, when running a relic or data site you NEED your tooltips to see what type of can you are tractoring. The new tooltips are VERY laggy. Today's patch was VERY bad for us relic and data site runners! I g...
- by KiithSoban - at 2014.05.13 15:32:00
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5. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Came expecting to see power projection Nerf. Was disappointed.
- by KiithSoban - at 2014.04.29 14:03:00
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6. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: KiithSoban wrote: Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics thats hilarious. cant counter...
- by KiithSoban - at 2014.04.27 23:50:00
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7. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time. I agree. 5 min seems like a long time to me, but can be adjusted if the idea ever gets implemented.
- by KiithSoban - at 2014.04.27 23:42:00
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8. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE not complete invulnerability, which is clearly intended to have no counter. We already have a rapid hp boost (see ASB and ARR). I agree th...
- by KiithSoban - at 2014.04.27 22:50:00
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9. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: But why is it needed? Why should... - suicide ganking be nerfed [more]? - logi ships be given more time to save a ship? - primary calling be turned into a tedious game of ping-pong (more than it is now)? - ships be given a...
- by KiithSoban - at 2014.04.27 22:45:00
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10. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: ShahFluffers wrote: So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship" What people perceive as a problem is not always a problem....
- by KiithSoban - at 2014.04.27 22:28:00
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11. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship"
- by KiithSoban - at 2014.04.27 22:22:00
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12. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented. instant invulnerability at the click of a button. hell no. You have instant HP boost at the click of a button alre...
- by KiithSoban - at 2014.04.27 22:20:00
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13. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: ShahFluffers wrote: KiithSoban wrote: Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that pr...
- by KiithSoban - at 2014.04.27 22:17:00
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14. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you...
- by KiithSoban - at 2014.04.27 22:09:00
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15. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: bad idea. Would you like to elaborate why you think this is so?
- by KiithSoban - at 2014.04.27 21:59:00
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16. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Problem: dps Solution: module that activates a two second "stasis field". "stasis" does two things: 1. breaks all the locks you currently have. 2. all incoming damage has no effect. Stasis lasts for two seconds, extended to 2.5 seconds with a l...
- by KiithSoban - at 2014.04.27 21:42:00
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17. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
All looks good to me.
- by KiithSoban - at 2014.04.14 15:25:00
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18. Tracking Device Launcher! - in Player Features and Ideas Discussion [original thread]
Support +1. There could be coding difficulties. Only drawback I see. I think that if you have the skill to sneak up on somebody once than it would not be a problem balance-wise to find the same guy again. I'm all for "more ways to generate pvp" ...
- by KiithSoban - at 2014.04.11 16:19:00
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19. Proclus Diadochu For CSM9 - in Jita Park Speakers Corner [original thread]
Proc for CSM!
- by KiithSoban - at 2014.04.08 18:54:00
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20. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Ashimu losing a high slot: No No No No No!!! what is the ash supposed to do? Be the cruiser that counters logi by neuting. If you take away a high slot the only amount of neuting it will be able to do with reasonable cap stability is about -100 G...
- by KiithSoban - at 2014.04.07 17:18:00
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