Pages: [1] 2 |
1. My Harbinger setup - in Ships and Modules [original thread]
Originally by: Tarnish Katharr Originally by: Mazar Byrd Heavy pulse II only if you can afford it 8-10M per gun is stupid. Focused pulse is 450k last I checked. Where the heck are you buying your guns? Heavy Pulse II generally g...
- by KillerLU - at 2007.01.03 12:50:00
|
2. Salvaging: working or bugged ? - in Ships and Modules [original thread]
I looted half a lvl4 (Mordus headhunters) and got 0 components (lvl2 salvage). It was after the unschedulded DT. This ****es me of with the opinion that salvaging isn't worth it. -------------- Recruiting: Check our Recruitement thread or our HP
- by KillerLU - at 2006.11.30 08:16:00
|
3. Frigate Size Pulse II DPS Question - in Ships and Modules [original thread]
I prefer the DL setup as it allows me to fit a small NOS, while still able to run rep and AB all the time. -------------- Recruiting: Check our Recruitement thread or our HP
- by KillerLU - at 2006.10.09 18:01:00
|
4. Mining carrier - in Ships and Modules [original thread]
Name: Chribbas right hand Developper: Ore Description: The miners prefered toy 10% to mining amount of mining fighter per lvl 3% bonus to Strip miners amount per lvl 99% reduction in Strip miner CPU usage Can deploy 1 additional mining Fighter pe...
- by KillerLU - at 2006.09.20 12:16:00
|
5. Amarr - in Ships and Modules [original thread]
I always read this thread, cause it's funny to see all this different opinions and how they dispute Well I'll add my 2 ISK here to get flamed... Geddon is fine as it is. The Apoc is the best tanker BS (beside slave gistii Raven and faction shi...
- by KillerLU - at 2006.09.20 10:59:00
|
6. Boost Armor Hitpoints Please!!!!! - in Ships and Modules [original thread]
Does anybody use the currently ERM? Not me. I think they could use a little boost, but 50% might be a bit to much imo, especially for ships like the Maller. As someone already posted, 2 plates + ERM and we have a little BS, hehe not really the way...
- by KillerLU - at 2006.09.20 09:28:00
|
7. Geddon vs blastermega 1 vs 1 - in Ships and Modules [original thread]
Originally by: Scordite Heavy webber drones? I just wanted to ask the same -------------- Recruiting: Check our Recruitement thread or our HP
- by KillerLU - at 2006.09.09 12:50:00
|
8. Anti Drone Modules? - in Ships and Modules [original thread]
Originally by: Grey Area 3. Introduce decoys Interesting idea. Maybe making a new thread helps to make this idea a bit more public?
- by KillerLU - at 2006.08.15 18:14:00
|
9. Khanid MkII - in Ships and Modules [original thread]
oh at page 10. bump.
- by KillerLU - at 2006.08.09 07:45:00
|
10. Amarr - in Ships and Modules [original thread]
Originally by: Lisento Slaven I just wish shield tanking was more viable in PVP but it never will be with the necessity of all those other mid-slot modules in PVP (webber, TD, scrambler, ECM, ECCM, AB, etc. etc. etc. etc.). If shield tank...
- by KillerLU - at 2006.08.07 19:06:00
|
11. retribution setup - in Ships and Modules [original thread]
Originally by: Vito Genovese What kind of rats can your retribution take? Up and including BCs? From frig to BS. It only depends on what rats. I cannot break the tank of an Angel BS f.e., but Blood raiders and so are food for my Retri. ...
- by KillerLU - at 2006.08.07 09:37:00
|
12. Amarr - in Ships and Modules [original thread]
hmm noone proposed to reduce the bonus on the resistance skills. Wasn't it that what caused the use of EAMIIs, instead of active tanking? Just so a thought...
- by KillerLU - at 2006.08.05 16:15:00
|
13. Augoror - in Ships and Modules [original thread]
here link
- by KillerLU - at 2006.08.03 09:21:00
|
14. Khanid MkII - in Ships and Modules [original thread]
oh page 5 hmmm
- by KillerLU - at 2006.08.01 07:13:00
|
15. +1 midslot on Coercer and Retribution? Who would MIND? - in Ships and Modules [original thread]
Ships with 1 med-slot are no solo ship, but in gangs I don't see a problem? Amarr always tended to suck on the electronic side.
- by KillerLU - at 2006.08.01 07:08:00
|
16. The new anti missile mods - in Ships and Modules [original thread]
ok ok the idea was crap lol pls let this thread die, we've already a thread where the situation was already discussed. didn't see it... my fault.
- by KillerLU - at 2006.07.29 23:19:00
|
17. The new anti missile mods - in Ships and Modules [original thread]
Edited by: KillerLU on 29/07/2006 20:09:39 I just ask me the question why they introduced defenders instead of a 'missile disrupter', similar to the turret one. 'Missile enhancer' would be easy to release... Anyways let's kill this thread and...
- by KillerLU - at 2006.07.29 20:07:00
|
18. The new anti missile mods - in Ships and Modules [original thread]
The new anti-missile system AMS. Okay we definitely need a better anti missile mod instead of the crappy defenders, something similiar like target disruptors. I know there were many ideas about this, but nothing happened since then. I also don't ...
- by KillerLU - at 2006.07.29 15:22:00
|
19. Amarr - in Ships and Modules [original thread]
Why does everyone has a problem with this Cap bonus? Only problem I can see is that without it lasers get useless. The damage output of lasers is the highest of any other turret (except blasters) so it don't 'really' need a damage bonus. The probl...
- by KillerLU - at 2006.07.29 15:14:00
|
20. Amarr - in Ships and Modules [original thread]
Edited by: KillerLU on 14/07/2006 15:36:39 Good job Nyxus, you did what everyone should do, point out what's wrong and come with stats. After I read your post, me PVP noob understand now what's wrong with Amarr. This other pages of only whinin...
- by KillerLU - at 2006.07.14 15:36:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |