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1. Mini games - in Test Server Feedback [original thread]
I like this. At the moment I read a book, or ALT-Tab out and do something else while listening for mining to stop or blaster fire to start. /signed -
- by Kilor - at 2006.01.04 08:41:00
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2. Tristan as a Drone Ship - in Player Features and Ideas Discussion [original thread]
I have to disagree with you on this one. People fly the Tristan I believe BECAUSE it can take a missile launcher. Removing this frigates ability to have a lancher removes its apparent uniqueness amoungst alot of Gallente ships. If anything, remove...
- by Kilor - at 2006.01.02 10:48:00
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3. Various changes & new features - in Player Features and Ideas Discussion [original thread]
Well this was a bloody long thread so I doubt this will be a short reply (although some things can be explained away it a nutshell. Here we go; (1) I agree with you on the need for when you have completed a mission for their to be a bookmark back...
- by Kilor - at 2006.01.02 10:42:00
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4. Mutiny - in Player Features and Ideas Discussion [original thread]
Correct me if I'm wrong but can't you already (if you have the skills needed) run for CEO? Call for a vote amoungst the Corporation to elect you instead of the incumbent? This works just like a mutiny. If your plan fails, the incumbent will know, ...
- by Kilor - at 2006.01.02 10:10:00
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5. Anchoring - A functional skill. - in Player Features and Ideas Discussion [original thread]
This is a VERY good thread but although everyones ideas are well-thoughtout and brilliant, they make the situation more complicated than CCP would really care about. It should be kept simple. Number of anchored cans is equal to your Anchoring ski...
- by Kilor - at 2006.01.02 10:06:00
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6. Radars - in Player Features and Ideas Discussion [original thread]
It would simply be more effective to have a single radar site setup at your POS. After it activates during an attack, the radar site will start "actively scanning" for its aggressors. In reality a Radar site will simply have a timer before it suce...
- by Kilor - at 2005.12.22 11:53:00
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7. Raise Hailing Frequencies EVE + SKYPE = Goodness - in Player Features and Ideas Discussion [original thread]
Nice, but simply not worth the hassle. It would simply add just another thing that their already overworked servers will have to deal with. If you want voice, use any of a number VoIP programs and talk to your Corp mates :P :) -
- by Kilor - at 2005.12.22 11:45:00
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8. What do I have loaded up again? - in Player Features and Ideas Discussion [original thread]
Sounds like you are needlessly complicating your life. Find a strategy that works best for you (short/long range, etc), and outfit for it (including single ammunition type), and stick with it. This will allow you to confidently set a default appro...
- by Kilor - at 2005.12.22 11:41:00
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9. A skill to expand the cargo hold ! - in Player Features and Ideas Discussion [original thread]
I like this idea. /signed -
- by Kilor - at 2005.12.22 11:36:00
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10. Idea - Slot Splitter - in Player Features and Ideas Discussion [original thread]
This wouldn't work for two reasons. One is balancing issues (it be a mjor headache) and the second is that Slots represent physical hardpoints on a ship. IMHO there is nothing out there that could turn an external turret mount with an internal amm...
- by Kilor - at 2005.12.22 11:33:00
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11. Mining Lasers, Miners, Harvestors countdown - in Player Features and Ideas Discussion [original thread]
As everyone knows mining lasers take 1 minute per cycle, strip miners take 3 minutes, and ice harvestors anything up to 10 minutes. What I'd like to see is upon activating a countdown will appear showing how many seconds until a mining cycle is c...
- by Kilor - at 2005.12.22 11:28:00
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12. FREE cans for FREE stuff, without criminal flagging - in Player Features and Ideas Discussion [original thread]
Or a timelimit before loot cans are no longer flagged? -
- by Kilor - at 2005.12.22 11:22:00
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13. new Theif Flagging - in Player Features and Ideas Discussion [original thread]
Or you could fit Warp Scramblers, and Stasis Webs to your mining ship. Don't get me wrong, I'm a Miner and hate Ore Thieves, but your idea you'd make it an almost certainty that anybody taking ore is going to get screwed. The current system I bel...
- by Kilor - at 2005.12.22 11:19:00
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14. Drone Bays... - in Player Features and Ideas Discussion [original thread]
You're forgetting that the whole point was to reduce the amount of drones used across all servers, thus freeing up server processing power. You're also forgetting that although drone bays were reduced, drone strength (hp,dps,etc) has been incre...
- by Kilor - at 2005.12.22 11:14:00
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15. Darkblade Technologies - in Alliance and Corporation Recruitment Center [original thread]
This is a shout-out to all the Miners and Techies out there. Darkblade Technogies is currently recruiting new members into its folds after a soon-to-be-initiated purge of old inactive members. We are situated near Gallente space and as such have ...
- by Kilor - at 2005.12.22 10:55:00
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16. lose connection every 5-15 minutes - in Issues, Workarounds & Localization [original thread]
I now experience the same problem since the day CCP released RMR. I downloaded the patch manually from the website (as auto-patching wouldn't work), and installed it. Now every now and then I will lose connection to EVE after anywhere from 5-15 mi...
- by Kilor - at 2005.12.20 13:37:00
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17. What I would love to see in this game - in Player Features and Ideas Discussion [original thread]
You're right... these things have been suggested many times in the past. My last suggestion to Crews was simply adding different voices for differing events, instead of just a single AI. Message popups like "Asteroid Depeleted" would be replace wi...
- by Kilor - at 2005.12.17 08:23:00
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18. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
I've signed this before, and I shall sign it again! C'mon Devs.. implement it! And yeah recently my online/offline indicators have stopped working... ever since RMR. -
- by Kilor - at 2005.12.17 08:14:00
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19. Jump Shuttles - in Player Features and Ideas Discussion [original thread]
Actually I like this idea better than a Jump Clone. However the Jumpship should be identical to a regular shuttle, except for the fact that it has a Jump Drive. No hardpoints period, its purely a self-transport vessel. This way you still only have...
- by Kilor - at 2005.12.17 08:08:00
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20. other RMR content? (mining stuff) - in Test Server Feedback [original thread]
I read on a Dev Blog sometime that it was not uncommon for CCP to withhold some content from the Test Server, to keep things under wraps. This was to allow them to have certain things be a suprise when they are finally released during a content pa...
- by Kilor - at 2005.11.30 10:59:00
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