Pages: [1] 2 |
1. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
Ima Wreckyou wrote: Citizen! It is customary to wait for the nerf to arrive on TQ before crying for the next one. Or just gedgood already. You watched 6h of bumping and you and your 300 friends from ag where not able to do something about it?...
- by Kip Winger - at 2016.10.06 03:37:20
|
2. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
Black Pedro wrote: Kip Winger wrote: As for your last snarky comment, its never just one more nerf, as the game evolves, tweaks need to be made for all. Just like when the online notifications got removed unless it was a 2 way trust... or wh...
- by Kip Winger - at 2016.10.06 03:32:46
|
3. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
Black Pedro wrote: Kip Winger wrote: The 3 minute warp timer this is an important roll against the endless bumping if it is done right. There was a mention of sucide scramming a freighter to continue to reset the 3 minute timer. If that is t...
- by Kip Winger - at 2016.10.04 17:12:59
|
4. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
First... by your comparison... 30 second bump.. ok.. 3 days... Now your just trolling. Look back at my statement... Even at the lowest statement... 3 hours. Its too long. If witness are reliable (or CCP has more accurate data... which they have s...
- by Kip Winger - at 2016.10.04 16:29:40
|
5. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
Exactly... Gank it or move along. Tora Bushido wrote: Noragen Neirfallas wrote: Wrong forum. You came to the place where we like to abuse this mechanic Not everyone, because I agree with him. Not sure if it should be 3, 5 or 10 minutes, ...
- by Kip Winger - at 2016.10.04 16:25:01
|
6. 3 minute warp timer (v2) - in Crime and Punishment [original thread]
So due to a 3-6 hour bump in Sivala @ Uedama gate today, it shows a continued need for this feature. Then a day before that, I witnessed bumped and held an Orca in Uedama for over an hour. This type of bumping is harassment. Before all the gankers...
- by Kip Winger - at 2016.10.04 01:14:50
|
7. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Brokk Witgenstein wrote: Edit2: more perspective. When us nullsec duders blow up an Orca, a DST or a Freighter, we too have to hold the field long enough for our loot truck to arrive. Our truck is at considerable risk doing so- why isn't yours...
- by Kip Winger - at 2016.08.01 17:02:49
|
8. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Ima Wreckyou wrote: Maybe I was not clear enough. It really does not matter if they implement it. As mentioned before several times, the problem is not the game mechanic. It is just plain stupid to expect that changing this will mean the looter...
- by Kip Winger - at 2016.08.01 16:58:50
|
9. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Ima Wreckyou wrote: Brokk Witgenstein wrote: more perspective. When us nullsec duders blow up an Orca, a DST or a Freighter, we too have to hold the field long enough for our loot truck to arrive. Our truck is at considerable risk doing so- ...
- by Kip Winger - at 2016.08.01 16:47:01
|
10. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Dirty Forum Alt wrote: Kip Winger wrote: I ask for a level playing field, and seems like gankers just want to keep a loophole that as allowed them to score billions... trillions of ISK in loot over the years, so I understand you want nothing...
- by Kip Winger - at 2016.07.23 18:18:02
|
11. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
NotTheSmartestCookie wrote: This gameplay is a good example of emergent gameplay. The current mechanism fits the risk/reward for ganking and provides an opportunity for interesting gameplay as there is nothing to stop other parties from going f...
- by Kip Winger - at 2016.07.23 17:35:37
|
12. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Dom Arkaral wrote: Trevor Dalech wrote: I see several possible counters to this looting tactic: 1) Gank the rookie ship before it loots 2) Gank the bustard 3) Bump the bustard away from the wreck 4) Shoot the wreck before it gets looted 5) L...
- by Kip Winger - at 2016.07.23 16:10:22
|
13. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Specia1 K wrote: Trevor Dalech wrote: 2) Gank the bustard Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankabil...
- by Kip Winger - at 2016.07.23 15:47:02
|
14. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Ima Wreckyou wrote: Kip Winger wrote: Ima Wreckyou wrote: Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in ...
- by Kip Winger - at 2016.07.19 16:51:49
|
15. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Ima Wreckyou wrote: afk phone wrote: Ima Wreckyou wrote: Anti ganking back at what they are doing best: crying on the forums. Thanks for your tears OP If you take a step back and look at the big picture. They are changing the game in w...
- by Kip Winger - at 2016.07.19 16:04:52
|
16. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Black Pedro wrote: Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no p...
- by Kip Winger - at 2016.07.19 15:53:53
|
17. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Jason Kusion wrote: Kip Winger wrote: Jason Kusion wrote: Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a ...
- by Kip Winger - at 2016.07.19 03:47:59
|
18. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Jason Kusion wrote: Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Please Jason, stay on topic...
- by Kip Winger - at 2016.07.19 01:58:25
|
19. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Bumblefck wrote: This sounds like it could be an exploit, but then again you never know. Have you petitioned it? I don't think its a hack exploit... Like Ralph King-Griffin said... I just think it was one of those things over looked but that...
- by Kip Winger - at 2016.07.19 00:32:20
|
20. A looter's trick that circumvents suspect timers. - in Crime and Punishment [original thread]
Crinnfika wrote: Dirty Forum Alt wrote: I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering. Presumably they would make it so the orca can refuse sketchy loot, and/or ...
- by Kip Winger - at 2016.07.19 00:27:59
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |