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21. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
How well used they are depends on how often wolfpacks of small ships are used - part of the idea is that, logi frigates would be cheaper than full sized logi's, as well as faster and easier to fly. This makes them perfect for the training of new w...
- by Kittamaru - at 2011.12.05 19:07:00
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22. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
So, lets take a look at Frigates, shall we? We have: Combat (Assault Frigates, Stealth bombers) E-War (Electronic Attack Frigates) Tackle (Interceptors) Exploration (Covert Ops) OMGWTFBBQSPLOSION (Stealth bombers) Other (T1 frigs) What we are m...
- by Kittamaru - at 2011.12.05 18:51:00
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23. Navy Issue Domi level 4 mission fits - in Ships and Modules [original thread]
I would not mind seeing a good shield-fit domi setup to be honest - the new stats seem to make such things... incredible...
- by Kittamaru - at 2011.12.05 16:22:00
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24. [Proposal] Alter bad new company direction, STOP rushing stuff out - in Assembly Hall [original thread]
+1 Support for sure... CCP needs to SERIOUSLY take a look at where they are going, who their player base is, etc... I hate to say it, but the latest changes seem almost AIMED at helping those that bot get ahead...
- by Kittamaru - at 2011.04.11 14:41:00
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25. Proposal to Change a POS's Role Bonuses - in Assembly Hall [original thread]
Supported... to counter the 50% bonus to damage to capitals, give dreads in siege mode a 50% reduction in damage from POS modules :)
- by Kittamaru - at 2011.03.31 13:51:00
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26. PI Rates - in Science and Industry [original thread]
That's just it... I'm barely scraping 40k / hour (averaging about 35k / hour atm) with the 1 hour cycle and it's STILL draining the planet dry. I'm 99% sure I'm not using nuggets, since they gently downgrade around the white hot areas instead of a...
- by Kittamaru - at 2011.03.30 13:52:00
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27. PI Rates - in Science and Industry [original thread]
Well, far as I can tell nobody else is using the planet at all (but, granted, I know that the "show other players networks" thing doesn't work quite right). Additionally, I'm trying to use 2-3 hotspots per ECU (3-4 extractors per hotspot). I'm al...
- by Kittamaru - at 2011.03.29 13:52:00
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28. [proposal]0.0 true sec status moon mining and other issues - in Assembly Hall [original thread]
Fully supported... anything to make things more interesting without resorting to nerfing the individual player's ability to make isk *cough* Dev blog *cough*
- by Kittamaru - at 2011.03.29 13:48:00
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29. Capital Force Field I (Or a little something something for the Rorq) - in Player Features and Ideas Discussion [original thread]
Jitadwella is... well, a highsec noob. Did you read the post? That tank isn't all that - it's just enough buffer to allow for help to arrive or to GTFO - I don't care how you fit the Rorqual and even a dozen Hulks, even with these changes, if you...
- by Kittamaru - at 2011.03.29 13:41:00
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30. The mother of all PI expansions - in Player Features and Ideas Discussion [original thread]
[/signed] This would be a MASSIVE improvement over the current PI system! CCP - hire this lady STAT!
- by Kittamaru - at 2011.03.29 13:20:00
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31. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
Funny you say that... cause my main income isn't through ratting... ironic that you would attempt to peg me completely, utterly, and so incredibly wrong. None the less... The idea of mucking with sanctum spawns is utterly stupid for the fact tha...
- by Kittamaru - at 2011.03.29 02:08:00
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32. PI Rates - in Science and Industry [original thread]
Okay, so... I've been running 2 day 2 hour cycles lately on planets that are supposedly "high volume" on the items in question... and yes, I'm in 0.0 space. None the less, the resources seem to deplete incredibly quickly... I have to ask... what...
- by Kittamaru - at 2011.03.29 02:04:00
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33. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
To those saying "no because there would be no incentive to take better space"... *******s. This would allow you to make bad space okay, okay space good, and good space great. However, great space can't get any better. Now, why are you wrong? Sim...
- by Kittamaru - at 2011.03.28 18:24:00
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34. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
*nods* Sadly I know a few people with 8+ accounts... 0_o yeah...
- by Kittamaru - at 2011.03.26 17:27:00
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35. Latest Dev Blog - in Assembly Hall [original thread]
Originally by: EOH Minigin Edited by: EOH Minigin on 26/03/2011 08:30:49 Originally by: Kittamaru Originally by: Obsidian Hawk blahhh blaah blaahhh whine and complain. If op bothered to read earlier blogs, he would ...
- by Kittamaru - at 2011.03.26 16:44:00
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36. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
Here's the problem with the "supply and demand" theory Mini... If your space is worth, say, 1 billion isk a week... and it ends up costing you 6 billion isk a month in overall costs (replacing PvP ships and fittings, fuel costs, sov costs, et al)...
- by Kittamaru - at 2011.03.26 16:21:00
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37. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
*nods* First post edited to reflect changed values :)
- by Kittamaru - at 2011.03.26 05:15:00
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38. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
Obviously it would cap at -1.0 :) However, re-thinking things, I'm thinking the maximum change should be .25, which would be .05 / level, yes,
- by Kittamaru - at 2011.03.26 04:31:00
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39. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
Better than making 0.0 virtually devoid of life...
- by Kittamaru - at 2011.03.26 02:26:00
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40. DEAR CCPS - in Assembly Hall [original thread]
Your English, my good sir, it needs updated.
- by Kittamaru - at 2011.03.26 02:19:00
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