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41. Latest Dev Blog - in Assembly Hall [original thread]
Originally by: Obsidian Hawk blahhh blaah blaahhh whine and complain. If op bothered to read earlier blogs, he would have seen the mention that ccp is adding 5/10, 6/10, 7/10, 8/10, 9/10s and more to 0.0 space So while you might not be...
- by Kittamaru - at 2011.03.26 01:57:00
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42. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
*looks at Calander* Uhm... CCP... was this blog a week early? I mean... April Fools isn't for another 7 days...
- by Kittamaru - at 2011.03.25 22:37:00
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43. Latest Dev Blog - in Assembly Hall [original thread]
Originally by: Gizznitt Malikite There are a lot of tears in this thread..... I personally think this is a great idea!!! Upgrades made all null-sec extremely profitable. I spent lots of time running Sanctums and Havens, and dear GOD d...
- by Kittamaru - at 2011.03.25 22:23:00
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44. Latest Dev Blog - in Assembly Hall [original thread]
Oh, no doubt, but that isn't the point now is it - the point is that all that work is essentially being undone.
- by Kittamaru - at 2011.03.25 20:13:00
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45. Latest Dev Blog - in Assembly Hall [original thread]
Well, not just that... but all that isk that was spent upgrading systems now means NOTHING simply because of true-sec status...
- by Kittamaru - at 2011.03.25 19:47:00
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46. [PROPOSAL] System True-Sec Status - in Assembly Hall [original thread]
Edited by: Kittamaru on 25/03/2011 19:54:45 This is in regards to the latest Dev Blog, about how systems will be losing their sanctums and havens and such. You can read the blog here: Dev Blog My proposal is pretty simple: Why not make it ...
- by Kittamaru - at 2011.03.25 19:40:00
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47. Latest Dev Blog - in Assembly Hall [original thread]
I added this to the first post, but anyway: Make it so that you can improve the tru-sec status (as in, lower it) with constant work - how you do this, I don't know. Maybe make it so that it's based on the Military standing of a system (each level...
- by Kittamaru - at 2011.03.25 19:27:00
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48. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
For the love of God, please fix Hybrids!
- by Kittamaru - at 2011.03.25 19:24:00
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49. What Ever happened to the Sand-Box? - in Assembly Hall [original thread]
If they want to "fix" blobs, they need to give an incentive NOT to blob... A good start would be, perhaps, re-introducing the old-school Doomsday Device... but perhaps with a catch - it takes out the Titan with it, but can pop even a poorly tanke...
- by Kittamaru - at 2011.03.25 19:20:00
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50. DEAR CCPS - in Assembly Hall [original thread]
obvious troll is obvious?
- by Kittamaru - at 2011.03.25 19:14:00
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51. Latest Dev Blog - in Assembly Hall [original thread]
Originally by: EOH Minigin Originally by: Kittamaru *facepalms* I did read the whole thing - if you'd have actually read my post, you'd have realized I said, and I quote: Originally by: Kittamaru For those that are going...
- by Kittamaru - at 2011.03.25 19:10:00
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52. Latest Dev Blog - in Assembly Hall [original thread]
*facepalms* I did read the whole thing - if you'd have actually read my post, you'd have realized I said, and I quote: Originally by: Kittamaru For those that are going TL;DR The bread and butter of my point is two fold: 1) The num...
- by Kittamaru - at 2011.03.25 18:45:00
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53. Latest Dev Blog - in Assembly Hall [original thread]
Edited by: Kittamaru on 25/03/2011 18:23:55 http://www.eveonline.com/devblog.asp?a=blog&bid=883 Quote: We've batched nullsec up into five security bands, based on the current truesec values that are already available via the datadump:...
- by Kittamaru - at 2011.03.25 18:22:00
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54. Android EVE Live Wallpaper - in EVE Technology Lab [original thread]
Yes, do want!
- by Kittamaru - at 2011.03.15 13:40:00
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55. How to remove/delay local in 0.0 - in Player Features and Ideas Discussion [original thread]
Actually, my reasoning is the opposite of that... Ratters/Plexers can EASILY escape the wrath of pvp'ers atm by simply warping to a safe spot and/or pos and cloaking/logging the moment local goes up. Miners don't have that luxury really. 1) Mini...
- by Kittamaru - at 2011.02.24 19:50:00
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56. Why PI is broken - in Science and Industry [original thread]
Thanks to a friendly EvE character, I now know what my problem was... Because I was doing 1 day cycles, my extractor heads were running 30 minute cycles, which were depleting resources too quickly. By moving to a 2 day 2 hour cycle, I now run at ...
- by Kittamaru - at 2011.02.24 19:18:00
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57. How to remove/delay local in 0.0 - in Player Features and Ideas Discussion [original thread]
*bump* Any more suggestions/comments?
- by Kittamaru - at 2011.02.24 19:03:00
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58. Why PI is broken - in Science and Industry [original thread]
Oh, I know you can - that's what I actually meant. I had installed and submitted the operation, wrote down the number. Came back today at the end of the cycle, and the total pull was far less than what it said it should be. *shakes head* The ent...
- by Kittamaru - at 2011.02.22 20:23:00
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59. Why PI is broken - in Science and Industry [original thread]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 22/02/2011 20:14:25 Last evening I hauled away over 1b in P1 to my hisec processing planets, and I have about a year of POS fuel stockpiled now, so I really can't complain abo...
- by Kittamaru - at 2011.02.22 20:16:00
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60. Why PI is broken - in Science and Industry [original thread]
No, the farm analogy is accurate, as you have to pay for the skills, structures, and costs of setting up and maintaining the colony, both in terms of isk and time. Remember, time is not free... And how is it AFK income? Running a half dozen plane...
- by Kittamaru - at 2011.02.22 14:43:00
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