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981. New capital ship: the Stripper - in Player Features and Ideas Discussion [original thread]
how about an Onos?
- by Kittamaru - at 2006.05.15 21:32:00
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982. NEW SKILL "Emergency Refit" - in Player Features and Ideas Discussion [original thread]
would defeat the purpose of an EMERGENCY swap make it so it takes like, 50% cap, BUT it takes 30 seconds to remove the old one, 30 seconds to install the new modual, and 30 seconds to bring it online so 50% cap, 1.5 minute before you can put it ...
- by Kittamaru - at 2006.05.12 17:25:00
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983. Boost battlecruisers - with 5 pages of people agreeing they need it - in Player Features and Ideas Discussion [original thread]
that thread makes a very valid point... Especially the Brutix... yous ee how many damn engines that thing has? Yet only about half of them actually leave a contrail? Turn em all on, give the brutix a 15 m/s boost in base speed, a 210m sig radiu...
- by Kittamaru - at 2006.05.12 17:16:00
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984. Who forgot to set skill? - in EVE General Discussion [original thread]
I had just gone to hit confirm when the server went down... had a 1 day skill going... so far I've lost 3 hours... *sigh*
- by Kittamaru - at 2006.05.12 05:11:00
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985. Hauler for Hire - in Sell Orders [original thread]
Based in Goram. Colection within 5 jumps is free each jump after is 100k isk. From Collection 1-5 jumps 1.5mil fixed. 6-15 Jumps 450k Isk 16 Jumps + 400k Isk Able to haul 6,300 m3 at double pace. Max capacity of 9,500 m3. Soon will change over t...
- by Kittamaru - at 2006.05.11 04:25:00
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986. Small Riches Lottery For The Poor (First Season) - in Sell Orders [original thread]
I'll take #30
- by Kittamaru - at 2006.05.11 04:14:00
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987. Blockade Runner Idea - in Player Features and Ideas Discussion [original thread]
both are a joke to be honest... they are, if anything, downgrades give em like, a 50% resistance to webbers ?
- by Kittamaru - at 2006.05.11 02:13:00
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988. mining out stripping hauling - idea for new specialist hauler - in Player Features and Ideas Discussion [original thread]
It kind of makes sense... the ship would be "optimized" to carry ore in that it's bay would, say, be a vacuume seal that would "suck" the air out of the ore, thus making it more dense? Meh, not too realistic, but it'd be good :)
- by Kittamaru - at 2006.05.10 19:39:00
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989. Blockade Runner Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour Edited by: Mihail d''Amour on 08/05/2006 02:18:17 They are actually very nimble and fast for what they are. My only gripe with them is the +2 Warp Core is seriously underpowered. A single tackler easily pr...
- by Kittamaru - at 2006.05.10 03:31:00
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990. Logistics drones - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Say what? So dominis with 6 large turrets with +5% damage bonus do not count? So what with the Apocalypse with no damage bonus for its turrets? Its totally defenseless, hm? And by the way, I don't think r...
- by Kittamaru - at 2006.05.10 03:27:00
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991. Can mined ore be updated continuously? - in Player Features and Ideas Discussion [original thread]
just have it update every 15 or 30 seconds
- by Kittamaru - at 2006.05.08 19:55:00
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992. The awesome answer to Skill Queue's, Lost Queue. - in Player Features and Ideas Discussion [original thread]
Edited by: Kittamaru on 08/05/2006 00:16:30 Edited by: Kittamaru on 08/05/2006 00:15:55 wow... did you guys even READ the fracking post? To the first reply- you suck. Period Why? you didn't provide ANY rebutle To the 2nd reply- you did...
- by Kittamaru - at 2006.05.08 00:15:00
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993. Blockade Runner Idea - in Player Features and Ideas Discussion [original thread]
True they could, but the MWD works on a % increase of the base speed. Shouldn't that base speed be at least 100m/s?
- by Kittamaru - at 2006.05.07 16:38:00
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994. Blockade Runner Idea - in Player Features and Ideas Discussion [original thread]
How about we make the Blockade Runners actualy... blockade... RUNNERS, not Walkers. They are slower than the normal industrials... that doesn't make too much sense to me. the occetor, for example, has better armor resists, more armor, but is a l...
- by Kittamaru - at 2006.05.07 04:48:00
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995. Better Pos Control- KOS target list - in Player Features and Ideas Discussion [original thread]
any comments?
- by Kittamaru - at 2006.05.06 15:33:00
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996. New Use for POS - Mining Addition - in Player Features and Ideas Discussion [original thread]
How about allowing a POS to not only mine moons, but automate it's use of the Reactors? It'd be extremely helpful to be able to set it to "Produce X of thing A when sufficient quantities of Mineral X are aquired) Things like that could be done wi...
- by Kittamaru - at 2006.05.05 19:33:00
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997. Better Pos Control- KOS target list - in Player Features and Ideas Discussion [original thread]
How about a KOS target list? Eg: Don't like a corp? Add their corp to the KOS list. Have a player that keeps snooping round the pos and you want to get rid of em? Add em to the list! Would be 2 tabs with 3 sections TabA- KOS- Kill on Sight: Thi...
- by Kittamaru - at 2006.05.05 19:24:00
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998. Close In Weapon System+ - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour As an alternative, what about a defender-only launcher system for a T2 destroyer? It can work as an umbrella inside of a fleet and have an improved RoF. The destroyers mounting it could have all launcher hardp...
- by Kittamaru - at 2006.05.05 19:20:00
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999. Command Mining Barge - in Player Features and Ideas Discussion [original thread]
I'd like to see a ship that can mount 2 strip miners, yet also use the mining Command moduels :) that'd be sweet
- by Kittamaru - at 2006.05.05 15:39:00
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1000. Drones and Missiles - in Player Features and Ideas Discussion [original thread]
bumpage
- by Kittamaru - at 2006.05.04 19:52:00
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