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121. POS Module - Ore Compression Array - in Player Features and Ideas Discussion [original thread]
I think one of these was mentioned in an old post a while back, but never went anywhere?. Efficient Ore Compression Array 2,500 CPU 220,000 PG 25,000m^3 volume 500,000m^3 capacity Anchoring time: 60 minutes Unanchoring time: 120 minutes Online t...
- by Kittamaru - at 2009.09.17 14:14:00
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122. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Getting my bump on!
- by Kittamaru - at 2009.09.17 13:55:00
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123. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
The reason for immunity to non-targeted warp disruption is simple - these NEED to get in and out fast or die trying (or, rather, just die). Chances are, you AND the enemy are going to have bubbles up over their cap ships or around them in order to...
- by Kittamaru - at 2009.09.17 13:50:00
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124. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Getting my bump on :D
- by Kittamaru - at 2009.09.17 13:44:00
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125. Remote Shield Reppers, Lower the CPU! - in Player Features and Ideas Discussion [original thread]
No... they aren't supposed to be the same. I agree though - they both need cut. I propose cut CPU by 25% for shield transporters, cut PG need by 25% for remote armor reps. I mean, really... they're outrageous! Also, we need large logistics ship...
- by Kittamaru - at 2009.09.17 13:37:00
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126. WTB Starter Character - in Character Bazaar [original thread]
Looking for decent learning skills (prefer if they were all lvl 4 or higher) anything else is a plus. Low cost required. Msg here or in game.
- by Kittamaru - at 2009.09.15 18:15:00
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127. [PC/WTS] Very Basic Mining Pilot - in Character Bazaar [original thread]
Msg me in game :)
- by Kittamaru - at 2009.09.15 18:10:00
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128. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: Dar Qsyde Originally by: Blastil I'd like to see them able to fit somehting like this - small guns + tank, or half as many med guns and some utility as well as a modest tank or speed fit. This. Especially the Med...
- by Kittamaru - at 2009.09.15 04:39:00
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129. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
No no Helios - ONLY remove locking of players less than 1-2 weeks old. Maybe even tie it into their account (Player ACCOUNT is less than 2 weeks old). This gives TRUE newcomers a chance to get their space legs without fear of some jerkoff popping ...
- by Kittamaru - at 2009.09.15 04:24:00
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130. the live server outage at 29k population,server going south - in Player Features and Ideas Discussion [original thread]
Originally by: OSGOD bring it tosser i sucked on my momma teet so i do have a bit of an idea of what is going on also ****d my brother inlaw with a ping plotter and my current isp has said thier is no shaping on my account as 4 I c...
- by Kittamaru - at 2009.09.15 03:42:00
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131. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Edited by: Kittamaru on 15/09/2009 03:22:30 Uh... first off, I don't play wow... wouldn't touch that with a 10 kilometer pole... second, how does my idea hinder it's ability to haul anything? It simply gives you more options - use it as a hau...
- by Kittamaru - at 2009.09.15 03:20:00
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132. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Nobody else has anything to add?
- by Kittamaru - at 2009.09.15 03:15:00
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133. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Originally by: Neme Nishta Originally by: Kittamaru Actually, you can access ANY corp hanger division on a ship you are flying, irregardless as to if you have the roles or not. I'm not in a player corp right now so can't test ...
- by Kittamaru - at 2009.09.15 03:06:00
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134. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
I will admit, somethign needs to be done to protect, say, players less than a week old, are protected in high sec - maybe make it so in 1.0 and 0.9 sec systems, they simply cannot be locked onto by another player? I dunno, just something... suicid...
- by Kittamaru - at 2009.09.15 02:57:00
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135. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Originally by: Neme Nishta Originally by: Kittamaru I don't think JetCans are a problem with an orca on hand - I maen, with the velocity increase, if someone steals from it, it's your own fault, right? What velocity increase? I...
- by Kittamaru - at 2009.09.14 20:01:00
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136. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Exactly! These ships are designed to swoop in in groups of 5-10 and take them out one at a time :) However, if there is a support fleet, they have to be removed first :)
- by Kittamaru - at 2009.09.14 18:55:00
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137. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Originally by: AtheistOfDoom Originally by: Kittamaru Anyone else have anything to add to this? I think it's in a good iteraton atm - it brings back the Rock Paper Scissors of fleet warfare... right now, he who fields the most dre...
- by Kittamaru - at 2009.09.14 17:22:00
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138. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
He one shot your industrial... In a Brutix... Fail. I could do it in a Thorax
- by Kittamaru - at 2009.09.14 17:13:00
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139. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Another reason to do this - it gives ore thiefs more credibility - anyone NOT using an Orca to mine deserves to have their jetcans stolen :D
- by Kittamaru - at 2009.09.14 16:51:00
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140. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Anyone else have anything to add to this? I think it's in a good iteraton atm - it brings back the Rock Paper Scissors of fleet warfare... right now, he who fields the most dreads likely will win, regardless of supporting fleet. Adding this in m...
- by Kittamaru - at 2009.09.14 16:46:00
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