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141. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Why not? Considering the skill requirements, it's not like this is something every macro miner and his butt buddies can just pop into :)
- by Kittamaru - at 2009.09.14 12:31:00
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142. Balancing amarr - in Player Features and Ideas Discussion [original thread]
Thing is, that Mauler can hit the Thorax at over 10x the range, even with Pulse Lasers. It also has the advantage of not requiring a micro warp drive to be viable in PvP... that Thorax takes half it's health in damage before it can even land a sho...
- by Kittamaru - at 2009.09.13 05:52:00
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143. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
I updated the topic title to reflect the changes from a stealth bomber to a Heavy Torpedo Bomber :)
- by Kittamaru - at 2009.09.12 21:20:00
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144. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Well, to be honest, if you need to use an Orca to resupply ships, Frigates and Crusiers are all you should have to fit in it :) It can still do the modules and everything else (though, can you refit from an orca in space? I dunno if you can actual...
- by Kittamaru - at 2009.09.12 20:08:00
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145. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Well, I'm against the Cruiser HP (mostly so they can survive long enough for their torpedoes to hit home unless the support fleet is on their toes), but they have NO way to even hit anything smaller than a dreadnaught, and even if they did, the mi...
- by Kittamaru - at 2009.09.12 17:34:00
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146. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Back to the first page with ya! This needs more discussion :)
- by Kittamaru - at 2009.09.12 17:23:00
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147. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
I'm going to re-work the intial post to reflect the discussion :) Re-read in about 5 minutes and see what you think
- by Kittamaru - at 2009.09.12 17:14:00
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148. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Well, that's why I was going for the Heavy Bomber idea :) Not so much a glass cannon, but mega cannons. And true, we need to find a way to stop them being used to gank freighters. I like the idea of them being able to tank decently, and I wonder...
- by Kittamaru - at 2009.09.12 12:40:00
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149. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
that could work, but the thing is SB's already use Torps. I was looking at using the next weapon system up - if having Citadels on BC's is out of proportion, what about on the T3 Battleship hulls? Have them be the hull design for em?
- by Kittamaru - at 2009.09.11 20:10:00
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150. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Haxfar Portlaind Originally by: Kittamaru The reason I'm going with Citadel Launchers compared to uprated Torps or the like is because I don't WANT it to be able to attack anything smaller than a dread with any degre...
- by Kittamaru - at 2009.09.11 17:14:00
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151. WTB Orca Pilot - in Character Bazaar [original thread]
I'm looking for a reasonably prices ORCA Pilot who can use the Orca and it's associated Mining Ganglinks, Tractor Beam, and shield + drone skills. High skills are NOT required, and the Orca itself is not required either. Please post here with any...
- by Kittamaru - at 2009.09.11 17:06:00
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152. Orca Redesign - in Player Features and Ideas Discussion [original thread]
I don't think JetCans are a problem with an orca on hand - I maen, with the velocity increase, if someone steals from it, it's your own fault, right?
- by Kittamaru - at 2009.09.11 16:32:00
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153. Orca Redesign - in Player Features and Ideas Discussion [original thread]
That's the beauty of my idea! You can still use it for that! It still has the 50km3 ore bay AND the 100km3 corp hanger, making it a mobile ore hauling machine. However, now, when deployed, you get EXTRA bonuses AND an extra 200km3 to put ore into :)
- by Kittamaru - at 2009.09.11 15:53:00
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154. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
The reason I'm going with Citadel Launchers compared to uprated Torps or the like is because I don't WANT it to be able to attack anything smaller than a dread with any degree of success. It's an anti-capital ship, not an anti-battleship weapon :)...
- by Kittamaru - at 2009.09.11 15:41:00
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155. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
I was just reading about how the only counter to a dread is another dread... seems kinda silly, but that's how it is atm - the only counter to capital ship fleets are, well, your own fleets of capital ships. Not good tbh. I think it's time for a...
- by Kittamaru - at 2009.09.11 13:47:00
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156. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Edited by: Kittamaru on 11/09/2009 13:33:34 You simply couldn't repack until the ore bay is under 50km3 :) This still maintains it's flexibility thanks to the increased corp hanger, allowing you to carry about the same amount of random junk a...
- by Kittamaru - at 2009.09.11 13:32:00
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157. Orca Redesign - in Player Features and Ideas Discussion [original thread]
Edited by: Kittamaru on 11/09/2009 13:17:42 Edit - This is a redesign of my original orca suggestions post - Some numbers have been tweaked and it looks more like the Command Ship it was meant to be :) ORCA - Industrial Command Ship Cargo Bay...
- by Kittamaru - at 2009.09.11 13:14:00
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158. Small Orca Suggestions - in Player Features and Ideas Discussion [original thread]
As a multi role ship it's fine - it's still got the corp hanger able to hold it's weight. It doesn't however, really need a huge cargo bay AND a huge ore bay AND a corp hanger.
- by Kittamaru - at 2009.09.11 01:16:00
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159. Small Orca Suggestions - in Player Features and Ideas Discussion [original thread]
Yeah, but with the "meh" ness of the mining links (excluding the cycle time reduction), the Orca is pretty much a giant, mobile, secure jetcan with engines. No exhumer worth his salt is worried about capacitor or range really... an extra 2km is wo...
- by Kittamaru - at 2009.09.10 14:34:00
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160. Small Orca Suggestions - in Player Features and Ideas Discussion [original thread]
I made a few slight changes, as well as comments :) Re-read first post plz :)
- by Kittamaru - at 2009.09.10 13:50:00
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