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1. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: Querns wrote: I miss you, Dinsdale. Please come back to us. These half-hearted attempts at tinfoil do not compare to your mastery. RIP Dinsdale Pirannha, it's been nearly a month since you posted. I'm pretty sure that...
- by Kiwinoob - at 2014.10.10 15:31:00
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Black Viper1 wrote: 2. Yes to an extent however all the big null entities have to do it have stores of caps available at several locations so they can reach all of there space. Since they no longer will have to worry about a counter drop this ...
- by Kiwinoob - at 2014.10.10 15:21:00
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Black Viper1 wrote: Yes the sand box does have to get its sand from somewhere that is very true, the problem is that the DEVs are saying that they don't agree with a play-style and will nerf it if people do it. It's not a nerf to a ship type ...
- by Kiwinoob - at 2014.10.10 15:03:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
The ability to jettison all items in your cargo hold into individual cans
- by Kiwinoob - at 2014.10.10 14:39:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Kamikaze device for frigates. Explodes like a smartbomb with 100km radius and 100k damage.
- by Kiwinoob - at 2014.10.10 14:37:00
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Black Viper1 wrote: CCP, 2. Null stagnation is a problem and these changes make it worse. These changes make holding space MUCH easier and taking space MUCH harder. Since supers take MUCH longer to move for an offensive attack the defen...
- by Kiwinoob - at 2014.10.10 14:23:00
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Black Viper1 wrote: CCP, Although the now improved changes to JFs help this still is a bad move for EVE, most importantly because; 1. EVE is supposed to be a sandbox. So since EVE is supposed to be a great sandbox the recent changes a...
- by Kiwinoob - at 2014.10.10 14:17:00
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8. War-dec cost seems backwards - in Player Features and Ideas Discussion [original thread]
Maybe. Doesn't change the fact that it benefits huge corps at the expense of smaller ones
- by Kiwinoob - at 2014.10.10 04:33:00
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9. War-dec cost seems backwards - in Player Features and Ideas Discussion [original thread]
Perhaps I'm missing something obvious but it seems that the war dec cost is round the wrong way. The cost for a war dec should get higher if the aggressor is large not the target corporation. The current system makes it prohibitive for smaller co...
- by Kiwinoob - at 2014.10.10 02:46:00
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
When jammed make the whole screen go black
- by Kiwinoob - at 2014.10.10 02:38:00
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Grath Telkin wrote: Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, e...
- by Kiwinoob - at 2014.10.10 02:13:00
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: You can fit a T3 + fittings in pretty much any t1 industrial, including the fast ones. You'll be able to get your Ishtar into anything with equal or greater capacity than a badger. Just make sure you scout the gate. S...
- by Kiwinoob - at 2014.10.10 02:08:00
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise ...
- by Kiwinoob - at 2014.10.10 02:00:00
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: Dream Five wrote: There's no smooth progressive nerfing of JF range, anywhere under 10 will cut off Stain and Drone regions entirely while leaving (i think) all other regions mostly intact. The map just wasn't designed for su...
- by Kiwinoob - at 2014.10.10 01:35:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
NotContinuum wrote: Simply putting a delay on jump bridges would greatly solve any potential problems and remove the need for most fatigue calculations on portals. The problem with this is that it removes the option to blitz. With the propos...
- by Kiwinoob - at 2014.10.10 01:32:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I cant believe people are still whining. Has anyone here ever played risk? I'm guessing since 100% of the people here are nerds (a requirement for playing eve) the answer is yes. Imagine playing risk where your armies could just attack anywhere ...
- by Kiwinoob - at 2014.10.10 01:08:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: -1 to keeping JF range unnerfed. Wait... what?? Double negatives hurt my head :(
- by Kiwinoob - at 2014.10.09 14:36:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Polo Marco wrote: Kiwinoob wrote: Misha Hartmann wrote: I really wish CCP would give us an update on what is going on. Any further speculation at this stage are irrelevant. Would be nice to know what is going on....... Should probably ...
- by Kiwinoob - at 2014.10.09 11:25:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Misha Hartmann wrote: Just another point of interest to me; Most people agree that the patch is 'required/not a bad idea' on some level or another. Furthermore most people want to eve plunge into chaos, which is in many ways is great, more figh...
- by Kiwinoob - at 2014.10.09 11:17:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Misha Hartmann wrote: I really wish CCP would give us an update on what is going on. Any further speculation at this stage are irrelevant. Would be nice to know what is going on....... Should probably remind people that CCP bailed on this th...
- by Kiwinoob - at 2014.10.09 11:03:00
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