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1. NPC Mining Crew - in Player Features and Ideas Discussion [original thread]
give orca ability to field 10 drones give rorq ability to field 15 drones three new ships #1) mining command cruiser/barge (not a capital, less training) #2) Hulk Mk 2. 4 laser miner #3) a new super capital mining barge with 700k ore storage fo...
- by KlintortheDestroyer - at 2011.05.20 19:26:00
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2. [Proposal] Overhaul the Cruiser Class - in Assembly Hall [original thread]
increase # of highs (readjust missiles and turrets balance) while slightly nerfing drones/missiles by 5-10% lethality non combat vehicles 3 highs frigates 4 highs fleet frigates 5 highs crusiers 6 highs (4-5 weapons and a salvager for missioning)...
- by KlintortheDestroyer - at 2011.05.16 05:06:00
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3. The return of ICE mining Drones - in Player Features and Ideas Discussion [original thread]
would also like salvaging drones? gas drones?
- by KlintortheDestroyer - at 2011.05.16 04:34:00
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4. Summit Topic: Ship Balance - in Assembly Hall [original thread]
Edited by: KlintortheDestroyer on 13/05/2011 23:22:18 new ships from various posts combat shuttles command frig transport ships with transport agents and missions industrial salvager/ship tug industrial gas harvester industrial large platfor...
- by KlintortheDestroyer - at 2011.05.13 23:20:00
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5. Destroyers Need Love, Now w/ Cloak Detector - in Player Features and Ideas Discussion [original thread]
here r some revisions that i've been thinking about, all of them are very aggressive changes for more powerful destroyers, no destroyer has 1 slot coercer 8 turret 2 medium 4 lows (amarrian laser ship) cormorant 6 turret/4 rocket 4 medium 3 lows ...
- by KlintortheDestroyer - at 2011.05.11 18:11:00
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6. interesting ideas vs implementable ideas - in Player Features and Ideas Discussion [original thread]
players can't fight eachtoher because gate ambushing and gate luring are usually the only offensive tactics available #1 allow cyno jump drives for all ships allowing groups of small/cheap ships to jump into a system to combat stragglers would pu...
- by KlintortheDestroyer - at 2011.05.11 17:53:00
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7. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
ideas have been posted b4: planetary bases can now grow populations (through food and livestock support) populations provide tax income daily as well as source for slaves/other npc type characters produced like marines/geurrillas (dust game) mark...
- by KlintortheDestroyer - at 2011.05.02 03:20:00
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8. CPU Rigs - in Player Features and Ideas Discussion [original thread]
Edited by: KlintortheDestroyer on 02/05/2011 02:20:03 i like it but people will be able to fit alot more weapons now :) edit: there were several times where i needed a few more cpu to get the fit i wanted
- by KlintortheDestroyer - at 2011.05.02 02:19:00
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9. [Proposal] Allow all wrecks to be tractored regardless of ownership - in Assembly Hall [original thread]
no, he needs his bike bottle and tv stolen
- by KlintortheDestroyer - at 2011.04.26 06:59:00
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10. [Proposal] Allow all wrecks to be tractored regardless of ownership - in Assembly Hall [original thread]
yellow wrecks should turn blue after 5-10 minutes of inactivity
- by KlintortheDestroyer - at 2011.04.26 04:10:00
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11. ship computer - in Assembly Hall [original thread]
Edited by: KlintortheDestroyer on 23/04/2011 01:26:26 for fittings, bookmarks notes, contacts, datacores and other junk (end to those threads) instead of a player having a character sheet as top tab, they would access their "ship computer" (s...
- by KlintortheDestroyer - at 2011.04.23 01:25:00
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12. Summit Topic: Ship Balance - in Assembly Hall [original thread]
first off, 1 request i have is that every ship greater than a rookie or t1 frig have atleast 2 mediums (this includes mining barges and destroyers) in particular a mining barge with just a scanner and no civilian shield systems is an easy kill to ...
- by KlintortheDestroyer - at 2011.04.23 01:15:00
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13. Summit Topic: UI Improvements - in Assembly Hall [original thread]
posted these b4 1) eject cargo button (for mining and quick ejection of loot into a hangar) 2) ammunition slot for weapons to free up cargo (crystals, bullets, charges, etc) 3) drone launch + attack/return and dock button next to the weapons butt...
- by KlintortheDestroyer - at 2011.04.20 18:50:00
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14. Hulk idea - in Jita Park Speakers Corner [original thread]
ammunition storage slots would be better so you could put 2-3 crystals on one laser and switch between them using a small crystal icon..this would work for laser turrets as well for rail/cannon you would be able to store extra rounds of a bullet ...
- by KlintortheDestroyer - at 2011.04.16 19:30:00
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15. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Edited by: KlintortheDestroyer on 15/04/2011 19:27:35 you mean throwing a yellow can at a bot doesn't work? does that mean that they are not bots? would bot programmers program their bot to not loot from yellow cans? and would people except ...
- by KlintortheDestroyer - at 2011.04.15 18:59:00
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16. [Proposal] Agression - in Assembly Hall [original thread]
i agree with shandir orcas and healers should all recieve aggression for aiding attackers
- by KlintortheDestroyer - at 2011.04.04 04:54:00
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17. A way to decrease macro mining - in Player Features and Ideas Discussion [original thread]
lets make it where there are no asteroid belts and to mine roids you have to first have a super carrier or titan to attack the planets and blow them up with a billion dps and then you win! or you can blow up moons with dreadnoughts/regular carrier...
- by KlintortheDestroyer - at 2011.04.03 20:07:00
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18. Natural Catastrophes - in Player Features and Ideas Discussion [original thread]
disasters sound good but do not have to be actually random and instead using systematic variables Comets - each constellation could get 1-3 comets for ice/rare mineral mining, when they are mined out they can dissapate or crash onto nearby system...
- by KlintortheDestroyer - at 2011.04.03 18:49:00
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19. Buff Shuttles - in Assembly Hall [original thread]
hulk drones would easily kill shuttle but i agree that shuttle seems too boring and should have some slots, i think it would probably serve better as a quick dueling/transport ship for ppl to quickly get used to combat/losing cheap ships...maybe e...
- by KlintortheDestroyer - at 2011.04.01 01:05:00
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20. Hey Guys, I had a thought earlier... - in Player Features and Ideas Discussion [original thread]
this is pretty good idea, probably scan a ship with a scanner and then have the ability to target their modules to disable their shields, bulky artillery guns or propulsion systems while still on this topic, i was actually thinking about faction ...
- by KlintortheDestroyer - at 2011.03.31 16:01:00
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