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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Double posting ftw
- by Kmelx - at 2014.12.28 00:52:36
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Devil Seven wrote: The D-scan immunity is fine because any good fleet has a scout that is worth a damn and can prob the system down in less then 5 minutes. So basically it would be like roaming is now, only much slower and more tedious. Your...
- by Kmelx - at 2014.12.28 00:49:40
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by Kmelx - at 2014.12.27 19:25:04
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Shaleb Heworo wrote: I can only guess that due to his own playstyle he somehow doesn't understand the reality of playing eve apart from big fleet fights. CCP should consider that this is a big part of their playerbase though because obviously t...
- by Kmelx - at 2014.12.21 15:28:58
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: it's a discussion, not a vote. that said, rise is still terrible. TBH were discussing it, CCP are not. From one of my earlier posts: Kmelx wrote: If you look at the timings, Rise's initial post was made at 2014-1...
- by Kmelx - at 2014.12.20 19:01:05
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Kmelx, I stopped reading when you made a claim that e-honor should come before ship balancing. Do you have a TL;DR for that post? Sure TLDR: Your highsec ganker PVP viewpoint is worthless to the discussion of the ef...
- by Kmelx - at 2014.12.20 18:49:14
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Besides, how in the name of Zeus does this "kill solo"? It buffs solo a fair bit, since you can hunt people wtih Combat Recons now, with some actual potency. Hunting ratters for example just got a lot easier, ditto hunt...
- by Kmelx - at 2014.12.20 18:41:05
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
rhiload Feron-drake wrote: Seeing all this small-gang pvp players who mostly never post on forums are actually posting on a balance thread. this is a sign that these changes will be DEVASTATING towards the small gang pvpers. also rip medium ple...
- by Kmelx - at 2014.12.20 13:24:14
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nova' Darkstar wrote: CCP Rise wrote: Dscan immunity is staying. Thanks for all the feedback. Lol, why even post in features & ideas discussion, then? It's so they can say they "consulted" the player base before they made the c...
- by Kmelx - at 2014.12.19 16:04:02
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
For someone who was allegedly a solo pvper Rise, you seem to be doing everything you can to destroy solo pvp outside of disposable frigate and destroyer class hulls and your ruining small gang pvp as an encore whilst your at it. T1 Logi - can't ...
- by Kmelx - at 2014.12.19 12:33:25
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Dscan immunity is staying. Asking for player feedback and then ignoring that feedback for the win. I seriously wonder why you even bother...
- by Kmelx - at 2014.12.19 11:43:23
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
D-Scan immunity is just a terrible idea, at least with the cov ops recons there is a chance that you can leave before they can ruin the fight after they decloak, here, they can just sit on grid, still surprise you unless you alt scout with combats...
- by Kmelx - at 2014.12.18 21:16:37
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13. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather tha...
- by Kmelx - at 2014.08.08 10:31:00
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14. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: And as CCP has been nice enough to say several times now, including in this thread, it's not changing. Actually no they haven't, Rise, Fozzie and Ytrrebium have all put forward or stated their agreement to the idea of n...
- by Kmelx - at 2014.04.08 18:14:00
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15. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: CCP Rise wrote: The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I ask...
- by Kmelx - at 2014.04.08 17:31:00
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16. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Caitlyn Tufy wrote: Naomi Anthar wrote: 4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming yo...
- by Kmelx - at 2014.04.08 09:48:00
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17. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
BadAssMcKill wrote: True true, however the Vigilant is only going to get max ~18km webs while the Loki gets like 47km You also have less mids to play around with depending on the configuration less tank but more speed and more dps But I've n...
- by Kmelx - at 2014.04.07 17:52:00
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18. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls. In my experience 90% webs have two primary in game uses, that is to make gate ca...
- by Kmelx - at 2014.04.07 17:12:00
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19. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls. In my experience 90% webs have two primary in game uses, that is to make gate camps inescapable becaus...
- by Kmelx - at 2014.02.25 16:00:00
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20. Private Sale - in Character Bazaar [original thread]
ISK and a/c details sent.
- by Kmelx - at 2014.02.18 17:32:00
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