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1. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
crews would be interestin galthough they have been sugested so many times i dont think its going to happen. i dont like the turret idea though the blancing is to hard the system works as it is. I do how ever like teh idea of point defense systems....
- by Krana - at 2006.02.19 22:42:00
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2. moon mining - in Science and Industry [original thread]
ok well im thinking of getting into pos's. So was wondering if anyone knows what stage of minerals sells best? I mean what sells best rare materails, simple reactions, complex reactions or the finished t2 components? if someone could help me that ...
- by Krana - at 2005.12.21 00:19:00
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3. New missions in EVE? lvl3 impossible in a battleship ???? - in Missions & Complexes [original thread]
Edited by: Krana on 17/12/2005 16:59:14 i had some problems on the illegal activity mission its a 3 part one too. i went in with my apoc and of course couldnt hit teh frigs. Even the raxs had a pretty good tank (i will admit it my skills are n...
- by Krana - at 2005.12.17 16:58:00
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4. reactors - in Science and Industry [original thread]
thanx for the help with tungsten. anyway i was wondering about reactors can someone help me i have 4 minerals atmo gases, evaporate deposits, platinum, and tungsten. I know that i can make the first two into sulfuric acid and the secound two into ...
- by Krana - at 2005.12.11 23:09:00
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5. tungsten - in Science and Industry [original thread]
i was just wondering if tungsten is a rare mineral or if i can get it in empire if someone could help me that would be great.
- by Krana - at 2005.12.11 16:37:00
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6. Variety Pack - in Player Features and Ideas Discussion [original thread]
some great ideas the gas station is great so is player produced trade goods. Maybee players could fly this gas station thing. slow as hell but huge hold for holding stuff to sell. can imagine the traveling salesman kinda thing pull into a belt, "e...
- by Krana - at 2005.12.04 05:46:00
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7. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
signed
- by Krana - at 2005.11.13 07:43:00
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8. Reward Active Players - in Player Features and Ideas Discussion [original thread]
Edited by: Krana on 13/11/2005 07:39:12 As someone said above this was apart of the game at the start, however it was abused so much it was taken. out i didnt play back then so i dont know how but i would say the devs must have had a good reas...
- by Krana - at 2005.11.13 07:40:00
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9. Queue skills - in Player Features and Ideas Discussion [original thread]
The devs have said again and again never going to happen sorry.
- by Krana - at 2005.11.13 07:36:00
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10. Ability to creat a wormhole - in Player Features and Ideas Discussion [original thread]
bad idea jumping is ok but telorting great distances destroys games. trust me, any way do u have any idea of the amount of energy it takes to creat a worm hole, that is if they exist at all. trust me taking the long way is more fun anyway, however...
- by Krana - at 2005.11.13 07:16:00
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11. Corporate Finance Budgets - in Player Features and Ideas Discussion [original thread]
singed also could we have some changes to the dreaded hanger acsess and roles screen i send hours trying to sort out new recruits rights
- by Krana - at 2005.11.11 06:35:00
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12. Boarding Marines - in Player Features and Ideas Discussion [original thread]
Well 2 things one this will never happen as many people have said it would mess up the game way too much. secound belive it or not there are crews in this game read the story hands of a killer and u will see
- by Krana - at 2005.11.11 06:31:00
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13. Tactical Environments - in Player Features and Ideas Discussion [original thread]
and what that guy said about kilngon acadelmy great idea i played it and most of the ideas are taken from it. u should really check it out for enviroments( note read that post after i poseted my first one)
- by Krana - at 2005.10.15 06:09:00
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14. Tactical Environments - in Player Features and Ideas Discussion [original thread]
ok here goes Planet atmospheres: not sure how do get into them thats for ccp to figure out, the atmospheric friction will hurt u like weapons slowly killing u first shields go then armor stay long enough and pop there u go. Ratio for damage shou...
- by Krana - at 2005.10.15 06:06:00
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15. LoL, again about 1:st person view - in Player Features and Ideas Discussion [original thread]
really sorry but NEVER GOING TO HAPPEN would be sweet but devs had said time and time again never never never
- by Krana - at 2005.10.15 05:17:00
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16. 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Krana on 07/10/2005 06:19:45 my bad double post
- by Krana - at 2005.10.07 06:19:00
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17. 0.0 - in Player Features and Ideas Discussion [original thread]
this is just a small thing but, with all the new players these days clogging empire systems ccp would probobly really like to get more people out to 0.0 right? Now if u will all go to your maps and focas on the region label The Citadel.(note u hav...
- by Krana - at 2005.10.07 06:16:00
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18. Salvagable Ships - in Player Features and Ideas Discussion [original thread]
this idea has been sujested far too many times to count i like it but i just dont think its ever going to happen
- by Krana - at 2005.09.04 08:15:00
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19. main systems - in Player Features and Ideas Discussion [original thread]
Yes everyone know that this is something difernt to give more diversity to the game if u think about a ship like a ferox most people use pretty much the same setup not exactly the same but close this would add some new options for customization
- by Krana - at 2005.09.03 16:20:00
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20. main systems - in Player Features and Ideas Discussion [original thread]
ok this is my ideda it may suck but what ever. ok how about this, in your ship u have certan core systems power reactor, cpu, armor, shields, propultion. U can put add-ons to these systems but u cant buy completly new systems. So my idea is to ad...
- by Krana - at 2005.09.03 08:20:00
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