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61. What's the best way to move large amounts of minerals? - in Science and Industry [original thread]
Brometheus wrote: What are all the things I can do/ train to increase my reprocessing efficiency? Right now I am at 72.4%, good/ bad? What can I do to get it higher? Do social skills effect it? the skills under resource processing. 72% isnt...
- by Krysenth - at 2017.04.24 22:59:41
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62. 8 Toon PI setup - All for one or one for all? - in Science and Industry [original thread]
evegadgets.com will let you plan accordingly. For me, since i'm doing fuel block PI, i've got 15 planets total. 12 of those are extraction and p1 planets. the remaining 3 are manufacturing p2/p3.
- by Krysenth - at 2017.04.24 19:16:19
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63. What's the best way to move large amounts of minerals? - in Science and Industry [original thread]
https://www.fuzzwork.co.uk/ore/ ^gives actual amounts per refined unit of ore, can be sorted as well. spodumain is generally the best "bulk mineral" ore, meaning you only need to by handfuls of the other ore for the higher end minerals.
- by Krysenth - at 2017.04.24 18:58:10
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64. A way to make data sites equall to relics - in Player Features and Ideas Discussion [original thread]
The problem isnt exactly with data sites. It's with how prolific blueprint copies are (and t2 bpos play a part), how easy it is to get datacores (research points), and how often that sort of stuff is consumed. Let's be honest, if I had a 40% chanc...
- by Krysenth - at 2017.04.24 05:31:31
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65. Potential Caldari/Minmatar Faction Ideas - in Player Features and Ideas Discussion [original thread]
Karlos Solrak wrote: Krysenth wrote: Um.... generally, no. There's a reason why hull tanking is done on ships able to take advantage of such buffer fits. Brutix for example, have exceedingly good durability for hulltank fits in small gang ro...
- by Krysenth - at 2017.04.19 05:14:50
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66. Potential Caldari/Minmatar Faction Ideas - in Player Features and Ideas Discussion [original thread]
Um.... generally, no. There's a reason why hull tanking is done on ships able to take advantage of such buffer fits. Brutix for example, have exceedingly good durability for hulltank fits in small gang roams. Most other ships can as well. Hull r...
- by Krysenth - at 2017.04.18 23:32:06
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67. Faction Ammo Trade (huge amounts) - in Market Discussions [original thread]
should post this in the Sell Order market forum, not the market discussions forum.
- by Krysenth - at 2017.04.17 16:00:02
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68. Scriptable ECM - in Player Features and Ideas Discussion [original thread]
Why not just run multispecs by default? I tend to for the ease of rapid response, and generally, unless it's something like T3s or large class hulls, it's more than enough. Granted, if you have a general idea of what logi type your enemy's using, ...
- by Krysenth - at 2017.04.15 05:06:49
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69. Player corporation owned research stations - in Science and Industry [original thread]
Tipa Riot wrote: Tristan Dallocort wrote: Tau Cabalander wrote: The most annoying thing is when the owners forget to refuel, and the service goes offline. Good luck getting someone to refuel and online the services again. what option...
- by Krysenth - at 2017.04.14 23:40:36
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70. Standup Capital Ship Bay - in Player Features and Ideas Discussion [original thread]
IMO, they should leave the barebones functions of poses in game, ie the force field. That alone means many capital ships, and certain sub caps, are definitively safe upon escaping off grid. The alternative would be to allow ships to tether (as lon...
- by Krysenth - at 2017.04.14 23:26:53
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71. Noctis rework: Nano Sniper Salvager - in Player Features and Ideas Discussion [original thread]
Why? In most cases, the noctis would be using a 3/4 or 4/4 split of tractors and salvagers, depending on whether they want a cloak or not for safety. Cleaning up after ratters? 7 or 8 salvagers. Cleaning up after a major fight? Warp in, cloak, and...
- by Krysenth - at 2017.04.14 04:23:24
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72. Loan request-500m - in Market Discussions [original thread]
Amos Trax wrote: I would like to definitely not thank the aggressive pushback I got from some Think of it as another form of pvp. You merely lost this fight this time.
- by Krysenth - at 2017.04.14 03:28:34
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73. PI question - in Science and Industry [original thread]
Davos Skyworth wrote: Hey guys, Recently started getting into PI. I was wondering if I chain together several modules with storage facilities (Launch Pad-Command Center-Warehouse), have items routed through all three of them, and the last one ...
- by Krysenth - at 2017.04.14 03:05:45
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74. Building Reputation - Selling Loan Lots - in Market Discussions [original thread]
I think the other turn off for most people would be that you're openly admitting to doing this merely to accumulate reputation. Plus there's no information on how you're using this isk either. For all we know, once your request gets filled, we'll ...
- by Krysenth - at 2017.04.13 04:55:04
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75. Setting up a new pilot for industry. - in Science and Industry [original thread]
KenFlorian wrote: you have a year or more to enjoy that Just gonna snip this part. No, you do not. When that update is released, all harvester and reaction arrays will be offlined.
- by Krysenth - at 2017.04.13 04:00:21
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76. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
Sobaan Tali wrote: Holy crap...you aren't kidding! I just tossed an Orca in PyFa to compare it to a 3 MLU Skiff with both Strips and Crystals at T2...all the Orca needs is a couple T2 rigs to get Mining Drone II's to match the yield. The Orca's...
- by Krysenth - at 2017.04.13 03:49:50
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77. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
I just skimmed it, but in case no one else has mentioned it, the idea also falls apart when you fail to take into consideration that asset safety is also triggered when the structure UNANCHORS. That alone opens up the biggest "**** you" options ...
- by Krysenth - at 2017.04.13 03:44:04
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78. Salvaging Mini-Game - in Player Features and Ideas Discussion [original thread]
Nope. What I WOULD like to see, however, is with, either a noctis or t2 salvagers (or both), a low chance of being able to excise blue salvage from wrecks, regardless of tech level. I mean, t2 wrecks are just as burnt and vaporized as t1 wrecks, s...
- by Krysenth - at 2017.04.13 03:40:05
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79. Change local to region - in Player Features and Ideas Discussion [original thread]
manus wrote: What is local supposed to be? It seems like its some sort of combination between a tool to gather intel and a simple chat. What if local was changed into a chat for the whole region? It will make the chat come much more alive. Poss...
- by Krysenth - at 2017.04.12 00:57:14
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80. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
It's not a QoL change when it's completely unnecessary. If you are filling up 35k m3 so quickly you deem it "babysitting" then you are well and truly already afk mining. If you're mining that much in the first place, then plan ahead by using haule...
- by Krysenth - at 2017.04.11 23:40:43
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