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1. Empyrean Age Trailer - in EVE General Discussion [original thread]
Edited by: Lagar on 20/06/2008 17:07:06 there are only 2 possible explenations of that weapon... either it's some jove tech that they somehow have aquired or some remaindng tech from the time prior to the gate of new eden closed... either one ...
- by Lagar - at 2008.06.20 17:05:00
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2. New Faction Ships - in EVE General Discussion [original thread]
i think that for starters the faction one will be like the navy lp market but this will change later on...
- by Lagar - at 2008.06.14 00:37:00
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3. Best idea ever, make T1 frigates actually something worth flying! - in Player Features and Ideas Discussion [original thread]
Originally by: Andreya Think about it, if you pitted a taranis vs 5 atrons... taranis would eat them, the fact that a taranis can defeat 5 atrons is actualy not supricing and frankly.. it's as it should, atlest if you compare a taran...
- by Lagar - at 2008.01.30 06:47:00
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4. Pondering The Win - the ultimate EVE counterfactual - in EVE General Discussion [original thread]
most peeps do indeed want to own a region of 0.0 space.. the problem is that usualy if a person starts to actualy get to that level of power one of 2 things will have a high risk of occuring... 1. They will become a target by an increasingly amo...
- by Lagar - at 2008.01.30 06:30:00
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5. A "real" mothership - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s This was actually the original idea for motherships, obviously. you are wrong.. originaly this idea was actualy ment to be the titans role.. however they did the curent version of it instead.. not sure why but i thi...
- by Lagar - at 2008.01.21 14:42:00
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6. Nerfing Cloaking Devices - in Player Features and Ideas Discussion [original thread]
the thing about cloaking module is that it's both to powerfull and to weak actualy ex the cloaking in 0.0 is a prime example of this.. people who actualy dont have time to fight at a battle and is surounded should be able to take some kind of a...
- by Lagar - at 2008.01.16 13:18:00
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7. Miners new Holy Grail - in Player Features and Ideas Discussion [original thread]
if you are sugesting a faction covetor it should have more speed or defence but not better mining simply beceause i honestly dont think we need any more mining efficent ship at the moment
- by Lagar - at 2008.01.16 13:11:00
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8. Idea: Behemoth Class Vessel - in Test Server Feedback [original thread]
origninaly titans were suposed to have this role however i think there were some issues that in a way hinderd them from using this concept and thus the curent superweapon titan came to being. i like this idea however.. ofcorse now they need it to ...
- by Lagar - at 2008.01.10 08:54:00
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9. Capital class interdictor - in Player Features and Ideas Discussion [original thread]
it's more likly to have a cap ship with jump disablers than a 400KM warp bubble and frankly.. much much better ^^
- by Lagar - at 2007.12.31 11:27:00
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10. Is there any place in 0.0 that's ran as 'free' space? - in EVE General Discussion [original thread]
0.0 systems are by design ment to truely test the people to enter it. for example. 1.0 space is exelent for newbes and the lower security rating the more experienced one have to be in eve. 0.4-0.1 means that you have to be carefull around belts ...
- by Lagar - at 2007.12.28 11:21:00
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11. the most waited nerf of the year 2008 - in EVE General Discussion [original thread]
eum.. the only thing that can come out of this is that some players will leave 0.0 space beceause they will not risk exesive costs for fielding some of the more expencive ships. this will not apply to everyone in 0.0 space but it will effect the...
- by Lagar - at 2007.12.28 11:15:00
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12. Tech 3? - in EVE General Discussion [original thread]
eum.. so you mean that T3 will be focused around heat? that would mean that they are ment for relativly short attacks or that the modules can last a realy long period of time with heat activated otherwise they will only be usefull in a very short...
- by Lagar - at 2007.12.28 11:08:00
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13. Tech 3? - in EVE General Discussion [original thread]
tech 3 wont actualy be worse, just more specialized, meaning that the ship will be good at one stuff but easier to counter.. T1 stuff is in this way the most versitile.. it's not good in a paticular field but it can actualy be used for varius thi...
- by Lagar - at 2007.12.28 01:09:00
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14. Loyalty to CCP. - in Player Features and Ideas Discussion [original thread]
the whole extra atribute points is not going to happen.. however rewarding in free months is actualy quite possible. but rewarding a player in free atribute points will further space the newbes from the vets and that is not something anynone would...
- by Lagar - at 2007.12.28 00:50:00
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15. Golem Skills - in Ships and Modules [original thread]
there is nothing silly about using faction or tech 2 Ships in pvp. the fact that they will become the more popular target is simply beceause they are more lethal enemy on the battle field. the Golem has therefore an advantage beceause it have alo...
- by Lagar - at 2007.12.04 14:10:00
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16. any1 ever soloed lvl4 AEs bonus room? - in Missions & Complexes [original thread]
i did the Guristas extravaganza lvl 4 bonus area once.. and among the stuff i got was a dread guristas ballistic control.. lost it a while later due to arogance... not going to make that mistake again.
- by Lagar - at 2007.12.04 10:56:00
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17. Concord and the Insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Albert Wittmann Why the Insurance pay the money to the player, if he punished by the concord? no society is not complete without some form of corporate corruption
- by Lagar - at 2007.12.04 07:51:00
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18. addition levels of learning - in Player Features and Ideas Discussion [original thread]
honestly the way the curent atribute system works there is no real point in having another atribute skillbook since acording from what i know about the system it will not improve skill training with as much speed as some people thinks.. i am est...
- by Lagar - at 2007.12.04 07:38:00
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19. Golem Skills - in Ships and Modules [original thread]
hmm it actualy sounds like something to get.. could be usefull when you have to harvest isk to replace pvp gear..
- by Lagar - at 2007.12.04 07:31:00
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20. Core overload - in Player Features and Ideas Discussion [original thread]
there are good and bad sides about this one.. Good: if you have no other choice you can try and take the otherone with self destruct (especialy good against a frig swarm) Bad: it could become an empire gank ship and if the damage is not balanced...
- by Lagar - at 2007.11.26 06:27:00
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