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1. VOTFXirtam the dark lord of eve has passed away - in EVE General Discussion [original thread]
o7 Xirtam, old sparring partner! Hope you are riding your zydrine-plated wheelchair at the head of a battle-ball off into the sunset. You were and are an Eve legend. PS: Holy **** a lot of memories (and old friends/enemies) in this thread.
- by Lallante - at 2016.10.12 10:12:51
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2. Any 03 players still here? - in EVE General Discussion [original thread]
'03 player, and on this same main no less o/
- by Lallante - at 2014.12.22 17:26:34
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3. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
CCP Seagull and the rest of the CCP teams have a wonderful Christmas and New Year - 2014 has been a fantastic year for Eve and am very excited for what you have in store for us in 2015.
- by Lallante - at 2014.12.19 17:45:30
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4. CCP... Mystery of the Eve "Mystery code" ? - in EVE General Discussion [original thread]
Quick question - I bought a collectors additions when it was first pre-orderable (for the full price), but I've yet to redeem my mystery code. Do I still get all the various gifts given since then if I redeem it now? If not, can I petition to ge...
- by Lallante - at 2014.12.19 11:43:05
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5. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Rather than removing teams, simplify them to give a single bonus (not four), randomise the size of the bonus with exceptionally high bonus being exceptionally rare but possible and no cap on possible bonus. Then remove all the possible bonuses ot...
- by Lallante - at 2014.12.19 10:45:08
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6. Appreciating one of the little things (in this expac) - in EVE General Discussion [original thread]
The little thing I enjoy most is hearing the tears of all the nullsec grunts forced to use stargates to travel like plebs.
- by Lallante - at 2014.11.04 19:28:28
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7. Missiles need to be addressed - in Assembly Hall [original thread]
This is one of the dumbest suggestions I've ever seen in Eve. And I've been playing since 2002.
- by Lallante - at 2014.11.04 19:25:01
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8. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
"CCP - My previous gameplay no longer works identically post patch. I demand that you change the game back to ENSURE I NEVER HAVE TO ADAPT?" You guys all suck. Especially you corebloodbrothers. Quote: I hate the fact i form up in a system i...
- by Lallante - at 2014.11.04 19:21:15
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9. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Dear CCP, rather than "blighted", use the prefix "Full Power To" and have them only activatable by voice command.
- by Lallante - at 2014.10.23 15:41:56
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10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I still wonder if Greyscale got forced to make this JF change by someone higher up in CCP. It really doesnt fit with the rest of his vision at all and does substantially reduce the impact of the changes taken as a whole. In some of his replies he ...
- by Lallante - at 2014.10.09 22:50:00
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
The game still needs a capital class mass-ship-mover without a jumpdrive or the -90% hauler bonus. Someone over at FHC has done the Maths. This is the effect of nerfing JFs from -90% fatigue to -80%: Milton Middleson wrote: a 40LY trip would...
- by Lallante - at 2014.10.09 21:51:00
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
SUNscatcher wrote: ROFL I am glad I was able to play eve when the game was an open sandbox. over the years there has been change after change forcing people to play eve the way ccp envisions eve should be played. but that's all water under the ...
- by Lallante - at 2014.10.09 21:22:00
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: Lallante wrote: Circumstantial Evidence wrote: CCP Greyscale wrote: xttz wrote: Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requ...
- by Lallante - at 2014.10.09 21:04:00
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
A6ame wrote: "All ships designated as having a GǣhaulingGǥ role in ISIS (ie the following ship groups: Industrial , Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance...
- by Lallante - at 2014.10.09 21:02:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I think Jumpclones + JFs full of fleet of the line ships is going to be a very major way force projection will continue to be an issue. That said, the new dynamic will still be interesting to see, and I guess nerfing JFs later isnt exactly hard.
- by Lallante - at 2014.10.09 21:01:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Circumstantial Evidence wrote: CCP Greyscale wrote: xttz wrote: Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted inte...
- by Lallante - at 2014.10.09 20:58:00
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: If CCP had a nickle for every threat of players unsubbing over various changes they wouldn't need any players. Its the same people every time, too. Just how many times can the same guy unsub his 14 accounts?
- by Lallante - at 2014.10.09 20:22:00
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: Evelgrivion wrote: I suspect that people invested in Industry would be much more comfortable with operating from Nullsec if Blockade Runners, or perhaps other ships, through some sort of game mechanic, could dock at any ...
- by Lallante - at 2014.10.09 20:21:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: xttz wrote: Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of...
- by Lallante - at 2014.10.09 20:20:00
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20. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I think unless some change is made to JF's ability to hold packaged ships, fast deployment of t3 cruiser, hac and frigate fleets by JF is going to be a real problem.
- by Lallante - at 2014.10.09 20:16:00
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