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1. precision fail.... - in Ships and Modules [original thread]
Edited by: Leeluvv on 30/11/2008 23:52:34 Hit quote, not edit !! == Sig to follow
- by Leeluvv - at 2008.11.30 23:52:00
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2. precision fail.... - in Ships and Modules [original thread]
Edited by: Leeluvv on 30/11/2008 23:55:49 Originally by: Hovnivalek One little "problem".precison missiles are designed for PvP and are ussable only in pvp actions. There is no reason to use precisions in PvE. btw:i dont understand w...
- by Leeluvv - at 2008.11.30 23:51:00
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3. Bug Reporting - in Game Development Forum [original thread]
Two things that would help: 1. Let support personnel escalate petitions to a bug report. If I've submitted a petition about a problem, I am not going to bother submitting a separate bug report 3 days later when the petetion reply says: "this is a...
- by Leeluvv - at 2008.11.28 18:32:00
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4. Capital Component BPO, Research Levels How Far? - in Science and Industry [original thread]
Edited by: Leeluvv on 28/11/2008 13:02:51 As far as I undertand it, the Max benefit to a BPO is to have the ME at 20% of any specific material required. Example: If a BPO needs 120 Trit and 50 Zyd a ME of 24 (20% of 120 = 24) minimises the am...
- by Leeluvv - at 2008.11.28 13:01:00
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5. Post QR 0.0 combat: what kinds of ships/fits are you seeing? - in Ships and Modules [original thread]
Fly what you can afford to lose. If you can afford to fit rigs and lose them, then do so, otherwise don't. There is no 'one rule for all'. I fit rigs to most of my PvP ships, but not all. It depends on how long I think I'll have them for. For exa...
- by Leeluvv - at 2008.11.28 12:31:00
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6. Roqual Compression: Is There A Loss? - in Science and Industry [original thread]
Originally by: Sikozu Prioris Originally by: Passin Through let me refrase that question. If you have perfect refine and perfect standings is there any loss of ore? Take a guess What normally happens when you refine with 10...
- by Leeluvv - at 2008.11.28 12:27:00
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7. Onyx Setups - in Ships and Modules [original thread]
Originally by: Kehmor Originally by: Lindsay Logan In pure game mechanics maby, but it has no logic or reason behind it. if a 2 point can do it, and infinity point should have the same effect really, bu oh well. The majority...
- by Leeluvv - at 2008.11.27 22:31:00
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8. Manticore - Quantum Rise Set Up - in Ships and Modules [original thread]
As an earlier poster hinted at, you should be trying to kill things with your alpha strike, not your DPS. The longer you are visible, the quicker you will die. Hence, you don't need high Rate of Fire launchers, so fit the ones that have the lowest...
- by Leeluvv - at 2008.11.27 22:19:00
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9. EVE Online: Quantum Rise 1.0.2 Patch Deployment, Thursday 27 November - in EVE Information Portal [original thread]
Originally by: Beann Loant Can someone explain why all the Americans whine about patching on their national holiday if the supposed patching period ends at 10 AM EST? Just sleep in one more hour, or take a shower for a change I alway...
- by Leeluvv - at 2008.11.27 12:42:00
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10. Module and Ammunition attributes when fitted and undocked - in Features and Ideas Discussion [original thread]
Originally by: Leeluvv Please can these be fixed so that they tell us the truth. After the recent update it is somewhat annoying to have the Show Info tell you that your range is now 87 Km, when it was twice that before the patch. Testing ...
- by Leeluvv - at 2008.11.26 20:34:00
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11. Cerberus and Light Missiles - in Ships and Modules [original thread]
The Cerb's description says that Heavy Missile Launchers and Heavy Assault Missile Launchers get a 5% bonus to ROF per level. I thought that the description used to say Light Missile Launchers as well. Do Light Missile Launchers get the bonus? Di...
- by Leeluvv - at 2008.11.26 20:33:00
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12. Module and Ammunition attributes when fitted and undocked - in Features and Ideas Discussion [original thread]
Please can these be fixed so that they tell us the truth. After the recent update it is somewhat annoying to have the Show Info tell you that your range is now 87 Km, when it was twice that before the patch. Testing proved that the range was actua...
- by Leeluvv - at 2008.11.26 20:27:00
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13. rockets and hams - in Game Development Forum [original thread]
Originally by: CrestoftheStars anyway at least set rockets too work, seriusly the exp vel makes them useless against frig targets, which is there prime target, or should be :/ Have you looked at how damage is now calculated, taking int...
- by Leeluvv - at 2008.11.25 13:57:00
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14. What about the Hawk? - in Ships and Modules [original thread]
Edited by: Leeluvv on 24/11/2008 22:19:23 Deleted == Sig to follow
- by Leeluvv - at 2008.11.24 22:16:00
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15. Tech II Drake. - in Ships and Modules [original thread]
Originally by: Dracthera The Nighthawk is as close to a T2 Drake as you can get. But the The Nighthawk is a Tech 2 Tier 1 BC. For those that don't understand the term Tier, here is an explanation. Scorpion requires Caldari BS 1, so i...
- by Leeluvv - at 2008.11.21 16:57:00
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16. QR PVP Drake - in Ships and Modules [original thread]
Edited by: Leeluvv on 21/11/2008 16:25:41 Originally by: Gypsio III Originally by: DaNecron Its OK... but try this here [fittings go here - abbreviated to save space] More Damage, More Range, FOF, Better Tank, No Need for Ta...
- by Leeluvv - at 2008.11.21 16:25:00
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17. Missle rigs not working? - in Ships and Modules [original thread]
Missile stats not updating was a known bug, but I thought it had been fixed. It may have been re-introduced with the last patch though... Lee == Sig to follow
- by Leeluvv - at 2008.11.21 16:20:00
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18. [QR] Crow - PvP fit - in Ships and Modules [original thread]
If you want to tackle fast, dump the cloak. You get the scan res penalty even when it is offline. Lee == Sig to follow
- by Leeluvv - at 2008.11.20 22:19:00
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19. can you help me kill an AFK pilot? - in Warfare & Tactics [original thread]
If he is actually AFK. 1. Scan him down and warp to him. 2. Warp to a celestial object that is forward of him. 3. Scan him again once your tackler/webber is at the same location as you. 4. Gang/Fleet Warp to within 100 Km of him, so you are now i...
- by Leeluvv - at 2008.11.20 12:49:00
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20. Shields and Signature Radius - in Game Development Forum [original thread]
Originally by: Rogerano Edited by: Rogerano on 14/11/2008 03:55:18 Originally by: Leeluvv Edited by: Leeluvv on 13/11/2008 20:51:00 2 x Trimarks rigs and a 1600mm Plate reduces my speed from 531 m/s to 413 m/s, a reduction ...
- by Leeluvv - at 2008.11.14 17:47:00
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