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1. New Probe and Directional scanning UI and UX Feedback thread - in Test Server Feedback [original thread]
Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out? As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked...
- by Legion40k - at 2017.02.23 16:27:28
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2. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
found some and they show up on D-Scan! please tell me you can get the roaming Drifter Battleships to show up on D-Scan too now...
- by Legion40k - at 2016.11.04 20:39:51
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3. Clone States UI Changes - in Test Server Feedback [original thread]
I'm really sorry but this new character sheet just isn't providing basic information we need in order to make informed choices about what to train. We're missing:- - Current total SP invested in a selected skill - What rank the skill is -- scre...
- by Legion40k - at 2016.10.14 21:08:19
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4. Camera Changes: Docked, Docking, Undocking, Changing Ships in Statio... - in Test Server Feedback [original thread]
When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD Great improvements overall though (y)
- by Legion40k - at 2016.06.08 22:08:52
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5. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I can see this being viable if this daily reward would apply to more professions than just shooting NPC's so, how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?
- by Legion40k - at 2016.04.08 16:43:48
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6. [SKINS] Making EoM SKINS look like they used to! - in Player Features and Ideas Discussion [original thread]
It's too shiny, I have to agree. Would love these SKINs much, much more if they were fixed
- by Legion40k - at 2015.07.28 20:58:13
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7. Talisman Set Change Suggestion - in Player Features and Ideas Discussion [original thread]
Talismans are a fantastic set if you know what you're doing with them ie build the ship to incorporate the implants from the get-go Swapping the set bonus to range would be utterly, insanely powerful for dedicated neutralizer boats that are alrea...
- by Legion40k - at 2015.07.09 23:07:11
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8. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: A Comprehensive Missile Balance Package (In addition to the proposed Aegis changes.) Remove Kinetic Pigeon Holes Nerf Light Missiles; Buff Rockets; Buff Heavy Missiles; Buff Torpedoes; Buff Heavy Assault Missiles ...
- by Legion40k - at 2015.06.29 20:12:42
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9. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Small update for you on the new modules. First of all, the first build that went to sisi with the new modules has several incomplete pieces, one of which was the absence of stacking penalties on the explosion radius and ...
- by Legion40k - at 2015.06.26 19:20:40
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10. Mac Client, heating up my Macbook Pro - in Player Features and Ideas Discussion [original thread]
Use Bootcamp to get Windows (which then also makes it really easy to switch between OS's) and yeah its runs nice and cool like a charm =]
- by Legion40k - at 2015.05.31 18:22:47
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11. Mac Client, heating up my Macbook Pro - in Player Features and Ideas Discussion [original thread]
Macbook mid 2010 13" here. Personally I'd always recommend making a small 40gb Windows partition on your Mac and install EVE on there. The drivers are better, and the client is SO much more responsive (30-40FPS) that I'm able to comfortably dual...
- by Legion40k - at 2015.05.31 15:23:17
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12. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
Genuinely surprised the map was officially launched in this state. In w-space it's pretty broken which is just, bad. System map - while a client is in Windowed Mode, try to fullscreen the interface - borks so I can't see anything other than..that...
- by Legion40k - at 2015.04.28 14:16:44
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13. New Burner Missions on Singularity - in Test Server Feedback [original thread]
holy sentry turrets batman xD screenshot with a portable potato doable with a basic t2 fit Deimos, though gotta be careful with piloting skills - was not expecting that alpha! pretty fun, I like it =D
- by Legion40k - at 2015.04.11 10:38:33
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14. WTA t3 booster loki legion - in Character Bazaar [original thread]
5.5bn
- by Legion40k - at 2015.02.21 00:14:37
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15. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Little rant about Pilgrim; - 2 to 3 neuts and now they're unbonused strength..so they cant cap out a cruiser+ quickly. Why? - range bonus completely useless, you cant kite with it being armour i spose you can always shield f-*vomits*
- by Legion40k - at 2014.12.18 16:58:48
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16. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
The new UI will take a while to get used to, but it's nice. The icons needs some colour IMO so we can locate them at a glance instead of interpreting shapes. As far as the UI goes the only real issue I'm finding is getting the transparency settin...
- by Legion40k - at 2014.11.13 20:27:50
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17. Announcement:Hyperion Feedback - in EVE Information Portal [original thread]
Loved some of these changes, like persistent Sig ID's [zomg, hats off to you for that] but at the same time I'm unsure where this game is now headed especially with changes similar to Odyssey's discovery scanner of dumb hitting w-space. So much fe...
- by Legion40k - at 2014.08.26 19:12:00
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18. Sticky:Reserved #4 - in Wormholes [original thread]
Kuya Third wrote: I'd suggest to deny any capital mass through any wormhole. Instead a limited cyno or even better a mobile jump portal ;) allows you to bring capitals out of/into your wormhole. This will give you content without wastin...
- by Legion40k - at 2014.08.10 16:40:00
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19. Sticky:Reserved #3 - in Wormholes [original thread]
Kireitsugu Secheh wrote: Bibosikus wrote: While the main concern is about the new low mass limit holes for frigs, I'd like to point out from the dev blog.. " We will be significantly increasing the spawn rate of all the existing wormholes t...
- by Legion40k - at 2014.08.10 16:25:00
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20. Sticky:Reserved #4 - in Wormholes [original thread]
Witchway wrote: on the plus side BOT single handedly supplies most of the funds for HKs SRP with their carrier loss program so I don't see much changes for you guys... bud-dum-tis.... so true xD
- by Legion40k - at 2014.08.09 23:50:00
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