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1. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
Lots of this post is written in all-caps, because it's friggin' important. Ok. Every mmo on market has a launcher. so, nothing special here (funny fact - I considered EVE launcher-less design to be an next gen solution - no crappy extra app nee...
- by Levitikon - at 2011.11.09 22:20:00
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2. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
Edited by: Levitikon on 25/06/2011 16:36:09 Originally by: Shi'ki There is no proof of these people actualy unsubbing. Lets imagine half of you actualy doing it. 75% of those people will probably be back within the next two months, i...
- by Levitikon - at 2011.06.25 16:36:00
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3. New Dev Blog: CarbonIO and BlueNet: Next Level Network Technology - in EVE Information Portal [original thread]
Originally by: CCP Veritas Originally by: Taedrin The idea is that an hour of programming time is worth FAR more than a couple CPU cycles. Higher level programming languages are better business than lower level programming langua...
- by Levitikon - at 2011.06.21 17:37:00
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4. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Originally by: Ben Derindar Quote: It's often said that the War on Lag cannot be won because our players can always bring one more ship. So why not address the problem by making it harder for such blobs to form in the first place,...
- by Levitikon - at 2011.04.23 11:27:00
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5. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Originally by: Tork Norand Good blog, I like the details. I think it will work. I think a LOT of confusion can be simplified by doing a few things: -- Designate a COLOR as the "Time Dilation Indicator". I'd suggest a green, but knowing so...
- by Levitikon - at 2011.04.23 11:09:00
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6. New Dev Blog: Introducing steps to improve network performace of EVE - in EVE Information Portal [original thread]
Originally by: Helothane Edited by: Helothane on 23/03/2011 13:44:48 I'd have to look up the product literature, but it sounds like FCP dynamically decides which networks to announce via what interfaces. As long as the interval that it...
- by Levitikon - at 2011.03.23 15:38:00
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7. New Dev Blog: Introducing steps to improve network performace of EVE - in EVE Information Portal [original thread]
FCP doesn't report to you, it reports to server.
- by Levitikon - at 2011.03.23 13:14:00
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8. New Dev Blog: Introducing steps to improve network performace of EVE - in EVE Information Portal [original thread]
Did you just become a tier1 ISP, or some network engineer made an embarrassing mistake in his devblog?:P
- by Levitikon - at 2011.03.23 13:01:00
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9. New Dev Blog: EVE TVÆs Letter: Don't Come to Fanfest - in EVE Information Portal [original thread]
Loxy: 1. For 20Ç stream of content that's going to be free afterwards, it needs to be MUCH BETTER THAN AT HD broadcast. I have 20mb/s connection and many people have much better pipes at their homes. We really expect Blu-Ray quality streaming h...
- by Levitikon - at 2011.03.11 12:56:00
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10. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: Kizzy Weatherwax Hi There Papercuts Team... My annoyance is the message that tells me to 'wait 1 second', or three seconds, or 7 seconds, or 30 seconds. Can I have a small Timer Icon counting down, with a small button to q...
- by Levitikon - at 2011.02.12 13:11:00
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11. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: 2259 Originally by: Ai Shun Agree on option. Disagree strongly on default setting. It should behave like the OS most EVE players would be using. I've edited my post since -- individual was talking about maximise...
- by Levitikon - at 2011.02.12 09:24:00
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12. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
0 chars left, I'm felling so ::smug:: . Someone please quote that glorious wall-of-text, so our dear devs won't miss in flurry of overly specific ideas. To make sure this post isn't totally content-less, here is additional, useful content: Yo...
- by Levitikon - at 2011.02.12 00:23:00
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13. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Ok, you want the stuff - I'll bite. Three changes that are very easy to implement - no complicated design decisions, no need to redesign subsystems and no hardcore programming needed. They also affect everyone - they're not limited to particu...
- by Levitikon - at 2011.02.11 23:56:00
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14. Feedback on new Jita hardware - in EVE General Discussion [original thread]
Originally by: Jita Alt666 Utilise recent Sansha Incursion, "There are rumours of a sansha manipulated wormhole being targeted to develop in Jita. The last of these manipulated wormholes resulted in a sizable Sansha force emerging in high...
- by Levitikon - at 2010.08.26 14:41:00
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15. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Another useful tidbit of information - please include killing ships into your thin client simulations. Shooting single titan is all fun and giddy, but in real battles people's ships go boom!. Associated with it - a lot of changing targets, loosi...
- by Levitikon - at 2010.08.23 15:34:00
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16. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Oh, wow. So basically, great pre-dominion server performance had NOTHING TO DO WITH CCP, it was byproduct of bug that made your guns stuck, thereby lessening load on node system. You really cannot, under no circumstances, yield Dogma subsystem -...
- by Levitikon - at 2010.08.23 15:25:00
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17. 6NJ "fun" - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Lord TGR Originally by: Hagen Stein - Possible item duplication exploits I'm pretty sure a ton of ruthless people already examine how to artifically recreate such scenarios and take advantage of this problem in an a...
- by Levitikon - at 2010.06.21 00:46:00
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18. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
++
- by Levitikon - at 2010.05.31 22:39:00
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19. What are the most profitable items to craft and sell? - in Science and Industry [original thread]
Originally by: Xenofur Edited by: Xenofur on 16/05/2010 20:19:22 Originally by: Olympus All'mighty What do you craft and sell the most that makes the most profit? http://eve-profits.com/list Holy crap, this website actu...
- by Levitikon - at 2010.05.21 02:00:00
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20. [Re-Raising a post] Reducing the Blob focus fire - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 08/04/2010 11:07:39 Sort by name, BS only. "primary 1 is X, primary 2 is Y, primary 3 is Z, primary 4 iz U", etc Plenty of schemes to split fire across a predetermined number of s...
- by Levitikon - at 2010.04.08 11:17:00
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