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1. Billing oddities - in EVE General Discussion [original thread]
Edited by: Lilja on 30/06/2009 11:07:20 Use this thread here ? :) And yes, some people have.
- by Lilja - at 2009.06.30 11:07:00
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2. Is the email about billing changes legit? - in EVE Information Portal [original thread]
Originally by: CCP Wrangler If you live in Europe you're supposed to pay our Euro pricing plan, if you didn't before then that was an error. Well, not all European countries are part of the EU (thankfully) and use the Euro as a currency.
- by Lilja - at 2009.06.30 11:05:00
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3. T2 BlackOps BS question - in Ships and Modules [original thread]
Useless or not, I love it. So the can pretty much go anywhere when using gates. That's great, thank you
- by Lilja - at 2007.12.10 08:03:00
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4. T2 BlackOps BS question - in Ships and Modules [original thread]
Since these BSs can jump, can they only be flown in lowsec? Or can they be flown anywhere since they also can use gates? If it can be flown anywhere, I recon the jump engines only can be used to jump out of highsec and to lowsec/0.0?
- by Lilja - at 2007.12.10 07:25:00
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5. Capacitor Flux Coils - in Ships and Modules [original thread]
I know, I used to active tank my Raven with it....
- by Lilja - at 2007.12.07 11:09:00
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6. Standings Gain Post Rev2 - in Missions & Complexes [original thread]
Originally by: Wasted Mind Edited by: Wasted Mind on 20/06/2007 18:42:03 Do we know if this is a bug or nerf yet? Mine isnt fixed and i have done ten missions now (internal security) and not gained a single point in my federation navy ...
- by Lilja - at 2007.06.20 18:46:00
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7. Mission Standings Gains - in Missions & Complexes [original thread]
Read me
- by Lilja - at 2007.06.20 18:32:00
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8. Standings Gain Post Rev2 - in Missions & Complexes [original thread]
Originally by: The'Chosen The problem is now well documented - could a dev please post here confirming if this is a bug or not? I'd like to know if I'm giving up missioning for good or just temporarily. It is a bug, and they are aware ...
- by Lilja - at 2007.06.20 18:08:00
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9. Standings Gain Post Rev2 - in Missions & Complexes [original thread]
Edited by: Lilja on 20/06/2007 17:36:39 Just did quite a few missions, and wondered why I didn't get any standing increase. And all missions gave me 0.0% so nothing. This have to be a bug, can't be anything other. Edit: I just got a reply f...
- by Lilja - at 2007.06.20 17:36:00
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10. Poll: Current Drone System OR the "Soon to come" one ! - in Ships and Modules [original thread]
Current 4tw! And yeah, clean up space ffs. There are cans all over.
- by Lilja - at 2005.11.04 07:05:00
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11. Ideas for a new insurance system. - in Ships and Modules [original thread]
What about this. When you insure the ship, it just checks to see what you bought it for. If you bought it for 100 mill, you get the percentage of that. If you bought it for 20mill, you get the percentage of that. And so on. As far as I can see it,...
- by Lilja - at 2005.10.15 10:51:00
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12. The Double Agent (storyline) question - in Missions & Complexes [original thread]
Thank you for your quick reply Guess I better go to bed and wait until tomorrow and get a friend to help me out with it since I recon a Caracal will have some difficulties with it. Regards, Lilja
- by Lilja - at 2005.03.19 02:15:00
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13. The Double Agent (storyline) question - in Missions & Complexes [original thread]
I just got this mission, and I wondered if anyone could tell me what to expect? I've checked this forum back to 1. jan 2005 and couldn't find anything on that particular mission. Is it many multiple waves? Are there battleships in that mission?...
- by Lilja - at 2005.03.19 02:01:00
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14. Elite Indy Bustard broken? - in Ships and Modules [original thread]
Originally by: Farjung No idea about the other stuff, but base speed of 80m/s means final speed of: 80 * 1.25 * 1.2 = 120m/s (seems like you're doing 80 * (1.05^9) = 124.11, that's not the correct calculation though ;)) Ahh, maybe ...
- by Lilja - at 2005.03.18 19:25:00
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15. Elite Indy Bustard broken? - in Ships and Modules [original thread]
Yeah, I've tried it for maybe 50+ warps this day doing hauling missions and it always eats heaps of Cap. Regards, Lilja
- by Lilja - at 2005.03.18 19:06:00
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16. Elite Indy Bustard broken? - in Ships and Modules [original thread]
I just started flying my brand new Bustard today, and I've noticed quite a few weird things. First of all, the base speed with my skill is set to 120 m/s, when it should be 124.10 m/s (level 4 Navigation and level 5 Caldari Industrial) Second, e...
- by Lilja - at 2005.03.18 18:59:00
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17. Tractor Beams to retrieve those Cargo Cans - in Player Features and Ideas Discussion [original thread]
Originally by: Zaldiri No cos it'll really iritate miners when someone starts tractoring there can. Drones were a much beter idea as they could only cary 100m^3 of stuff each. As I said this idea can be modified in many ways, and tract...
- by Lilja - at 2005.03.10 09:39:00
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18. Ok, it was funny while it lasted. Cargo range? - in EVE General Discussion [original thread]
Originally by: KillerLennart not sure if someone sayed this but how about a long range tractor beam, would be able to scoop a can from 5-10K away. Would make it quite more easy to get loot, but would also cost u a slot and CPU/grid. Fu...
- by Lilja - at 2005.03.08 15:40:00
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19. Tractor Beams to retrieve those Cargo Cans - in Player Features and Ideas Discussion [original thread]
Why is this idea bad? It does not involve drones, and this module can be fitted to your industrial or any ship for that matter and just sweep those cans directly to your ship at an instant. Not sure why you saw this as a problem, really. Regards,...
- by Lilja - at 2005.03.08 12:27:00
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20. Tractor Beams to retrieve those Cargo Cans - in Player Features and Ideas Discussion [original thread]
Don't know if anyone's had this idea already but it just came to me. Module: Cargo Container Tractor Beam Base transportation: 3 targetted cans at one time Base range: 15km Beam transport speed: 1000 m/s Skill: Tractor Beam Operation Each level ...
- by Lilja - at 2005.03.08 12:15:00
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