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1. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
I think they've all quit, leaving us to our elevated profits. vOv
- by Lord Zim - at 2011.12.16 22:53:00
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2. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Cygnet Lythanea wrote: Does that mean he comes out of a bottle of absinthe? If so, that would explain how goons seem to have such power at CCP, what with all the devs getting hammered and coming up with new features.... I love reading your ti...
- by Lord Zim - at 2011.12.14 02:04:00
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3. High sec customs office tax now 100 times more !! post patch WTF? - in Science and Industry [original thread]
And another one pretends to quit the game over an increase in costs which the market has already begun adjusting to. vOv
- by Lord Zim - at 2011.12.12 12:40:00
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4. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Cygnet Lythanea wrote: Hundo, how much effort you think any one person is putting in? OMG once a day I have to get in my ship and fly once around the system I live in. Oh, the HORROR. I might have to UNDOCK. You might throw a lot of **** in my ...
- by Lord Zim - at 2011.12.10 22:08:00
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5. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Again, how long until you burn out? Edit: And how much extra does all this work give you pr day, if you estimated the value in isk?
- by Lord Zim - at 2011.12.08 14:27:00
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6. Bizarre GUI change - in Science and Industry [original thread]
This goes for when setting up or changing the makeup of PI as well, except it also mixes double clicks and single clicks, where some double clicks opens up an information window, and some double clicks finalize a connection. Manufacturing and PE/M...
- by Lord Zim - at 2011.12.08 11:31:00
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7. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
And how long until you burn out?
- by Lord Zim - at 2011.12.07 23:42:00
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8. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Yeah, I'm currently experimenting with 2 ECUs with 2-4 heads each, 3-4 basic for each type and 3-4 advanced (depending on whether or not I have excess p1/p0 I want to burn through). It's not the speediest system, but it's a hell of a lot less hass...
- by Lord Zim - at 2011.12.07 14:53:00
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9. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
No no no no nooooo shut up shut up shut up no more structures mommy please I'll be good
- by Lord Zim - at 2011.12.07 10:48:00
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10. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Cygnet Lythanea wrote: Who said anything about any of the posters (at least that I've noticed) quitting? You haven't been looking very hard at the myriad of posters saying "that's it, I'm quitting because of PI!", have you? There's been tons...
- by Lord Zim - at 2011.12.07 09:54:00
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11. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
The titan in my pants is certainly doing a HTFU impression at the tinfoilhattery expressed by some of the posters in these PI threads.
- by Lord Zim - at 2011.12.07 08:19:00
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12. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Hundo Kay wrote: On a well balanced planet, 1 full ECU will support 8 basic factories fairly easily. So over 9 installations I will have 72 Basic Factories to your 66. And I don't have to move stuff between the planets, have the ability to move...
- by Lord Zim - at 2011.12.07 08:17:00
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13. High sec customs office tax now 100 times more !! post patch WTF? - in Science and Industry [original thread]
I guess not. vOv
- by Lord Zim - at 2011.12.07 00:45:00
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14. High sec customs office tax now 100 times more !! post patch WTF? - in Science and Industry [original thread]
I was going to wait a while to see if a better explanation than a hint to the guy that popularized the phrase "there's a sucker born every minute", but I guess not. So, since you think I'm a sucker, do tell how you think it is that I get my shi...
- by Lord Zim - at 2011.12.06 19:40:00
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15. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Ninyania alCladdyth wrote: Scrapyard Bob wrote: [Would you rather haul daily? Or would you prefer to only haul ever 4 days? Completely different question. I was simply speaking to the "insane amount of excise tax" that would/would not be ...
- by Lord Zim - at 2011.12.06 19:14:00
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16. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Why would they double? You realize that the reason they doubled in the first place was the stuff we make out of PI was NPC seeded, and as such had artificially low prices? This change adds 10-20%, the fuel price might add a few percent more. I str...
- by Lord Zim - at 2011.12.06 15:52:00
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17. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
So what you're saying is, you're extracting as much p0 as you can, extracting and paying tax on that, hauling that to factory planets, importing and paying tax on that, then going how far up the chain? Have you done the math on what you're paying...
- by Lord Zim - at 2011.12.06 15:46:00
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18. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Yes, I know p0 are the raw materials, but that's a pretty dumb thing to do, post PI update doubly so. I was actually just thinking "well, this explains a few things", I just needed confirmation.
- by Lord Zim - at 2011.12.06 15:18:00
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19. While you're complaining about Hisec PI spare a thought... - in Science and Industry [original thread]
Wait, p0?
- by Lord Zim - at 2011.12.06 15:07:00
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20. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Why is this "bad for the game"? Are you expecting T2 modules to double or quadrouple in price, or are you really saying that f.ex a 10% increase in t2 modules/ships/ammo's price will break the game ?
- by Lord Zim - at 2011.12.06 15:05:00
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