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1. Sticky:Extension of downtime, May 17th - in EVE General Discussion [original thread]
Remiel Pollard wrote: The real problem with the EVE servers. ROFL!
- by LordSpock - at 2013.05.17 12:39:00
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2. Sticky:Extension of downtime, May 17th - in EVE General Discussion [original thread]
I blame them russian hamsters! http://www.youtube.com/watch?v=k5VC4eHEjEc I knew they can't be trusted.
- by LordSpock - at 2013.05.17 12:33:00
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3. The Blockade lvl4 - in Missions & Complexes [original thread]
Tragilard wrote: Angels - Shiny Vargur - 18 mins. I shoot the triggers early to get as much on the field as possible and have them closing in on me, moving is not a Marauders strong point. BTW, anyone lucky with the possible faction spawn at ...
- by LordSpock - at 2013.02.19 20:16:00
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4. EVE Gate Skill Weirdness - in Skill Discussions [original thread]
Niddengolliah wrote: Debra Tao wrote: any screenshot ? Yes, here you go: http://img442.imageshack.us/img442/1262/18662067.jpg The SP keeps increasing at ridiculous rates :D In the top left corner I assume you have the right amount sho...
- by LordSpock - at 2013.01.23 13:16:00
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5. Classic 3rd hulk vs orca - in Science and Industry [original thread]
Already posted this once on the forum but for the sake of this: Quote: Actually the break even point is at 3 miners. Small calculation, and keep in mind the actual yield numbers (units per second) are not correct, the end conclusion is. Norm...
- by LordSpock - at 2013.01.22 13:11:00
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6. Jump Range - Carrier vs Jump Freighter - in Ships and Modules [original thread]
Cryissa wrote: Randomly posting while at work looking to move stuff around and noticed that Jump Freighters do base 5 ly jump with 3300 fuel vs Carrier 6.5 ly jump with 1000 base skill wise. Still thinking about it even if your skills are high...
- by LordSpock - at 2013.01.22 10:41:00
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7. New rat AI makes my Pilgrim no good now ? - in Missions & Complexes [original thread]
Barrogh Habalu wrote: There is a possibility that OP is talking about uncloacking on ratter/plexer/whatever and grabbing full room aggro, not actually doing PvE with Pilgrim. He should indeed, because for PvE there is no single reason to hav...
- by LordSpock - at 2013.01.21 08:33:00
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8. reactive armor hardener usage - in Ships and Modules [original thread]
Jullious Rhudabard wrote: After reading what everyone had to say about them I bought one and tried it out in a situation where I'm fighting 3 different groups that each have thier own different dps profile (so to speak) and as I kill off each g...
- by LordSpock - at 2013.01.21 08:27:00
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9. reactive armor hardener usage - in Ships and Modules [original thread]
Funky Lazers wrote: Shpenat wrote: Well, navy dominix fitting and armor vs shield is quite nice topic, but does not fit this one exactly. Please stay on the main topic which is RAH usage. There is no usage for this mod. Period. Armor tan...
- by LordSpock - at 2013.01.18 13:12:00
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10. Is Proteus viable for Hisec exploration? - in Missions & Complexes [original thread]
hmskrecik wrote: Vince Snetterton wrote: Leetha Layne wrote: Proteus works fine in High Sec. The gun version does. The drone version is toast, as the many frigs in a low end anom trash drones in seconds. Not true. I've been using dr...
- by LordSpock - at 2013.01.18 09:20:00
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11. Is Proteus viable for Hisec exploration? - in Missions & Complexes [original thread]
Princess Saskia wrote: Just to put it in context. highsec exploration is a joke, you are better off doing lvl 3 missions for an income. any ship that can run a lvl 3 will probably able to do high sec exploration. /Princess True if income is...
- by LordSpock - at 2013.01.17 12:41:00
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12. Faction standings - in Missions & Complexes [original thread]
If you do mission for one faction, you gain standings with some factions and lose with others. However, the amount you lose is less than the amount you gain so in theory you will always be positive with all factions if you keep up this behaviour/o...
- by LordSpock - at 2013.01.17 12:19:00
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13. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
Cambarus wrote: The navy domi, nightmare, vargur and mach all shield tank (at least if you want them to be any good) and pretty much everything else is meh for missions. This is to be more or less expected though, given that ewar is of little ...
- by LordSpock - at 2013.01.17 11:31:00
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14. Any other way to see killrights than rightclick on ship in space? - in Crime and Punishment [original thread]
Ah ok. Well I'll keep an eye out on patchnotes then. Thanks for the responses!
- by LordSpock - at 2013.01.17 08:36:00
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15. reactive armor hardener usage - in Ships and Modules [original thread]
Funky Lazers wrote: Bigg Gun wrote: Strictly pve speaking why would you ever use armor tank? The only 3 exceptions I can think of are the 2 armor marauders and the typhoon. The purpose of most mission boats is to kill stuff fast. If you want...
- by LordSpock - at 2013.01.17 08:29:00
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16. reactive armor hardener usage - in Ships and Modules [original thread]
I have the RAH on both my Domi and Geddon (combined with 1+1 specific hardener) and didn't feel the need to even train the skill to lvl1. It doesn't do anything for me atm except the mentioned extra cap usage. For me this setup works just fine w...
- by LordSpock - at 2013.01.16 15:58:00
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17. Any other way to see killrights than rightclick on ship in space? - in Crime and Punishment [original thread]
Annunaki soldier wrote: LordSpock wrote: My subject holds the key question. Is there ane other way I'm missing? I know people need to make a killright public for one cent or all the isk in Eve, but I find it somewhat unpractical to sit at g...
- by LordSpock - at 2013.01.16 14:40:00
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18. reactive armor hardener usage - in Ships and Modules [original thread]
Shpenat wrote: AGSeeker wrote: I think I forgot something... the reactive hardner only adjusts to damge done to the armor. Correct me if I'm wrong. You are right. It does not start its adaptation until your shields are gone. I know that ...
- by LordSpock - at 2013.01.16 14:38:00
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19. Any other way to see killrights than rightclick on ship in space? - in Crime and Punishment [original thread]
My subject holds the key question. Is there ane other way I'm missing? I know people need to make a killright public for one cent or all the isk in Eve, but I find it somewhat unpractical to sit at gates (or in belts or in *fill in any place in h...
- by LordSpock - at 2013.01.16 13:54:00
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20. Navy jurisdiction - in Missions & Complexes [original thread]
http://evemaps.dotlan.net/system/Lisudeh Lisudeh is Amarr space. http://evemaps.dotlan.net/system/Lashesih Lashesih, which is next door is Ammatar
- by LordSpock - at 2013.01.16 11:06:00
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