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1. Freeport Information - in Player Features and Ideas Discussion [original thread]
-Freeport Status on Starmap Show which station are currently set to freeport status -Freeport 48h Delay Don't allow instant switching of docking rights -Freeport Public Timer Ability to see the time a freeport will be available
- by Lucjan - at 2015.03.14 08:51:18
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2. Decryptors give the ship they invent characteristics. - in Player Features and Ideas Discussion [original thread]
Decryptors give the ship they invent characteristics. Take will take form as skins, attachments, new particles, bonuses and drawbacks. Minor or Extreme bonuses that can not be predicted , they are randomly 'invented' ; different decryptors have...
- by Lucjan - at 2013.01.23 04:38:00
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3. Make the Algos model a BC or BS - in Player Features and Ideas Discussion [original thread]
Algos, Talos, ugliest ships in the Gallente arsenal. Must be the same artist who did both. Myrmidon, arguably the jewel of the Gallente arsenal. Needs a T2 version.
- by Lucjan - at 2013.01.14 21:57:00
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4. Boarding parties (DUST integration). A serious comprehensive proposal - in Player Features and Ideas Discussion [original thread]
I think the idea would be fun for DUST people. But only after capsuleer have finished with it. So say a titan gets fully blown up in the EVEOnline, then DUST teams would be queued up into order to battle within in. If one side wins, fewer or no mo...
- by Lucjan - at 2013.01.14 21:53:00
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5. Suspect Flag for Smuggling - in Player Features and Ideas Discussion [original thread]
Smuggling Boosters (and anything else worthwhile) through high sec is fun but very unsatisfying. It too easy to just say I refuse to give up my contraband and just keep going. I would like to be flagged a SUSPECT if I decide to run from Custom...
- by Lucjan - at 2013.01.13 16:16:00
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6. Ability to see bounty amount of pilot in overview - in Player Features and Ideas Discussion [original thread]
Ability to see bounty amount of pilot in Overview So you do not have to go to show info; when there is a lot it takes too much time. OPTIONAL : Add to Overview Settings -> Ships and Overview Settings -> Columns
- by Lucjan - at 2012.12.30 20:15:00
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7. Please remove lifetime from ships left in space. - in Player Features and Ideas Discussion [original thread]
Please allow ships to be left in space indefinitely. OPTIONAL : allow complexes to seed around derelict ships, surrounded by rats, for fun, scannable, you beat rats you can board and take ship ; The bigger the ship the harder the complex. Isk v...
- by Lucjan - at 2012.11.29 05:30:00
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8. More overview colour/Colortag categories to place pilots in - in Player Features and Ideas Discussion [original thread]
Right now the only way I can see to do this is move people in and out of orange and red in order to identify a group in the overview and local. So you can use the labels folder ; select groups, set standing to be -10 or -5 etc and right now that o...
- by Lucjan - at 2012.10.01 16:52:00
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9. WH Jump Gate Construction - in Player Features and Ideas Discussion [original thread]
Wormhole Space Jumpgate Deployable Structure Can only be deployed on a static hole. Show up on system overview like normal space jump gates. Creates a stable jump gate between static hole systems. Example numbers : T1 10000 Shield 25000 Armor...
- by Lucjan - at 2012.09.05 02:58:00
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10. POS Trading Dock - in Player Features and Ideas Discussion [original thread]
POS Structure anchored on the edge of the bubble. Enables two individuals or corporation representatives to trade in space like they were in a station. When both parties activate the dock a window exactly like the station trade window opens. Wit...
- by Lucjan - at 2012.09.03 06:11:00
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11. Integrity; a health below structure hp. - in Player Features and Ideas Discussion [original thread]
A health below structure. An extra % of structure at which the ship is not yet destroyed. The % you are into this health the % of all ships systems lose. As an example we are 40% in into this extra health: we are now 40% slow, we accelerate ...
- by Lucjan - at 2012.08.31 17:10:00
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12. Advanced Starbase Defense Management (9x) - in Player Features and Ideas Discussion [original thread]
Advanced Starbase Defense Management (9x) Requirements : Starbase Defense Mangement V, Science V, ... Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled....
- by Lucjan - at 2012.08.24 04:14:00
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13. Cross-referencing Starmap info - in Player Features and Ideas Discussion [original thread]
Ability to select multiple pieces of information on star map. Security Status, Pilots in space, Ded Sites etc or any other combination of information. 3 max should be enough. 1st piece of info like now ball with colour on system name 2nd piece o...
- by Lucjan - at 2012.07.05 04:30:00
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14. Shortcut icons - in Player Features and Ideas Discussion [original thread]
Shortcut icons. Fundamental feature. Placed/Moved-around anywhere on the user interface, not restricted to the bar. Can be moved around like icons. Icon is just text. right clicking on icon is like a normal link to that search type. This wil...
- by Lucjan - at 2012.05.30 05:04:00
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15. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
"Estimated price" Thank you. (entire stack) Thank you.
- by Lucjan - at 2012.05.27 17:53:00
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16. Ability to view/modify all the items in all inventory divisions at once - in Player Features and Ideas Discussion [original thread]
Ability to view/modify all the items in all inventory divisions at once. So we can see/select all the items in all the divisions at once. Ability to move selected items like that as a group to a destination location. New system difficult t...
- by Lucjan - at 2012.05.27 17:16:00
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17. New Nemesis Is Awesome. - in Ships and Modules [original thread]
Thank you. Thank you. Thank you.
- by Lucjan - at 2012.05.27 17:01:00
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18. Transport ships - Warp Stability +2 -> Anti-Interdiction bubble - in Player Features and Ideas Discussion [original thread]
The change to switch the bonus from the Viator and equivalents was great one. But not enough. With either a vanilla bonus or a module, tier II transport ships should be able to get through bubbles. Like the T3 anti-bubble bonus. Please replace...
- by Lucjan - at 2012.05.04 22:55:00
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19. Bazaar Ship Class - Mobile Market - No broker fee, taxes based on sec status - in Player Features and Ideas Discussion [original thread]
This can be a new class of ship with maybe some defensive weaponry or a rig that can turn any ship into a Bazaar. H 3 M 3 L 3 Giant caro, drones etc. Some ridiculous defensive bonus : anti-bubble, unlimited warp stabilization, super ecm burst., 40...
- by Lucjan - at 2012.04.26 06:09:00
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20. T3 Rigs - in Player Features and Ideas Discussion [original thread]
T3 The first part is to be salvaged from blown up T3 ships. The second part from Sansha Incursions. Along with normal percentage bonuses they can provide more exotic bonuses. Exotic bonuses : Extra Rig slot, Extra High, Med, Low slot, Extra Lau...
- by Lucjan - at 2012.04.26 05:09:00
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